monkeymacman wrote:Seems like it should be Protective, even though it doesn't protect exactly, it is the same concept as BG, one townie dies and the killer dies, plus we could use another TP.
SzGamer227 wrote:First things first: I don't think the name is appropriate. "Sniper" implies someone who shoots from a distance, not someone who watches a specific house at night. I think "Avenger" would be a fitting name, since that is in essence his entire role: avenging the death of the target's attacker by killing them in return.
All in all, this sounds like an effective Town Killing counterpart to the Town Protective role archetype, and seems to be reasonably balanced between the Body Guard's power and the Vigilante's.
My concern is that without additional Town Protective and Town Killing roles to water them down, the increased presence of roles that kill evil attacking roles when they try to kill someone would make the town a very toxic environment for Mafia members and Neutral Killing, since not only is there a Bodyguard in half the games you play, but also an Avegner in one out of 3, effectively increasing the presence of attacker-killing roles by 70%.
This isn't a balance issue with the role itself, but a balance issue with game composition that would result from this role being in-game.
Skulomania wrote:I like the organization and detail you put into the role. Was easy and fun to read.
I like the idea of the role with its combinations and influences from other roles, and i think this would be enjoyable to play - however , i am going to offer a few suggestions.
1. I like the name Requiter (in replacement for Avenger because Avenger sounds too cheesy)
2. I think when the role uses up its 2 shots, it should simply be informed of how many players visited and thus become a worse lookout ,rather than a real lookout. I am kind of iffy about a TK becoming a TI.
3. This role has quite a nice combination between TK,TP, and TI, and so i feel like a few tweaks to balance may be effective, and which is what i am going to suggest ;
4. I feel like the role should be given more hesitance when using its ability, similar to the PTSD that accompanies using the vigilante's ability but maybe not as bad.
I feel that the role should have a set of requirements that a role needs to posses in order to shoot.
Potentially , the role shoots any person perceived to be dangerous/armed. And to help make this role more challenging and balanced , i think adding Sheriff (has a gun to interrogate) and bodyguard (has a gun to protect) would add the risk factor that this role is missing.
Roles perceived to be dangerous for the Sniper.
- Mafioso
- Serial Killer
- Werewolf
- Godfather
- Sheriff
- Bodyguard
- Vigilante
5. I am unsure of the role being able to pierce night immunity. I am quite opposed to any town role tinkering with people's night immunity except for BG ( because it is so vital to those who have it) but i can understand the need because the role cannot kill any other mafia, except mafioso. So I am thinking of a comprise.
have 2 shots. the 1st shot automatically pierces night immunity, while the last bullet is a non-piercing bullet. So if you kill a mafioso with your 1st bullet, your last bullet will still be non-piercing.
Skulomania wrote:You welcome. i like to give detailed responses to detailed roles.
And yeah i was thinking of doing something with the doc being covered in blood, and i think that would be a good addition. I guess that is what suggestions are for. To create new suggestions But yeah, i think shooting the doc instead of the killer is a good idea, as it adds more of a risk factor without nerfing the role too greatly.
Also, another idea that just popped into my head, what if the Sniper kills the witch if it controls a vig to attack your target. Lore wise, i guess the sniper can tell that there is a mysterious figure a few houses away whos doing weird voodoo witchcraft and when u look at the vigilantes eyes, you see that they are like being controlled. I think this would be a nice addition too, which would give witches more hesitance when controlling vigilantes. I mean the target and vig still die, but so does the witch.I have not given this much thought so it might have its flaws but, currently i think it would be pretty cool.
And i see where you are coming from. I suppose 2 night piercing bullets seems fair ;
However! ....
If it were to be 1 piercing and 1 non , i suppose a good idea would be that the non-piercing bullet would be able to identify the target who was immune.
This would give this role the same challenge as vigilinate when it comes to coming out and accusing someone, which adds more of a challenge in terms of the town communication dynamics. Also, if the Sniper does potentially get a pefect streak, he could potentially kill the NK and Godfather..which is not "OP", but it definitely has a high ceiling potential that maybe should be lowered. As in, if he kills the GF, he has to come out and accuse the NK( if he does find) and vice versa.
And unlike my last point in the comments, the bullets are not in order. you simply have 2 bullets, 1 that can pierce and one that cannot. Although this suggestion is not needed and simply just a 'what if' , as the 2 piercing bullets does seems fair.
Skulomania wrote:Yeah the Witch as it is right now needs more buffs than nerfs. So currently, although the Witch idea is nice , I do not think would be very fair for the Witch.
And for arsonist, i am thinking. Here 2 suggestions regarding the Arso, there could be more but these are just the ones i came up with at this moment.
1. Have it kill the arso if it douses your target. Lore wise, the sniper sees in the house that a person is setting gasoline on your target and then fleeing , shooting him after. (so basically what a BG does)
2. Kill the person who visits your target on the night your target is ignited. So essentially , the role sees a person enter and then shortly after he leaves the house explodes, which similar to the doc, you perceive as a bad guy and kill them. You could add this as an addition if you implement killing the arso if it douses as a way to balance it out. This would also make it very risky to watch over someone when an arso has doused a lot of people for it can potentially kill a townie but at the same time gives it a rare opportunity to kill a non-killing mafia role.
And yeah the change for the 2 shots night piercing is not really needed, but thought put into it is always good, in-case changes are needed in the future. But currently, i think it is fine the way it is.
Skulomania wrote:Yeah i was not in favor of the 1st option either, as it is too generic. The 2nd one however adds a cool feature that adds more balance risk/reward factors to the Sniper while buffing the arsonist, and also adds more innovation to the role.
A few more things though i suggest you change/add.
1. Nothing major at all but, If you feel the need i suggest fixing your typo on immune. It is 'Immune' instead of 'Inmune'.
2. I suggest adding the generic Achievements to the role as well as the TP; here are some of then name and TP suggestions; and will give its meaning/significance because nothing I ever do is random.
Qualified: Win your first game as a Sniper (5TP) *You need to be a qualified sniper in order to raise in the ranks.*
Master Corporal: Win 5 games as a Sniper (5TP) *A former master corporal (Bob Furlong) of the Canadian Forces who holds the record for the longest confirmed sniper sniper kill in history*
Expert Marksman: Win 10 games as a Sniper (10TP) *An expert marskman and scout (Corporal Pegahmagabow) is credited with 378 German kills and capturing 300+*
Confederate Sniper: Win 15 games as a Sniper (15TP)
*Sgt Grace, a confederate Sniper, shot General John Sedgwick right under the eye at 1,000 yards during the battle of Spotsylvania. The kill was considered to be the one of the most incredible shots during the time (1864) and the most iconic demise of a target in history.*
Enemy At The Gates: Win 20 games a Sniper (20TP) *Based off the movie; the movie helped make Zaystev the best known sniper in history.*
The White Death: Win 25 games as a Sniper (25TP) *The nickname of a finnish soldier who had 505 confirmed kills with a rifle.*
Hope you found these helpful.
Skulomania wrote:I have had one of those moments. Used to be spelling 'weird' along time ago. I think i went on a long-years streak spelling it wierd. I also never seem to spell criticism right, as i always need to auto-correct it.
and no problem on the generic achievements. It was rather fun searching them up and coming up with them.
Also for the role, do you think there should be flavor text for the other player if you shoot a target because they visited an ignited person? Like maybe "You were shot by a Sniper that saw your target's house ignite after you walked out" or something like that, especially if the role is a non-killing role.
And I don't know how i feel about the role dying if it kills a townie. Just like it makes me sad when a Vigilante dies of guilty. Maybe the Sniper puts away his bullets and just watches his target's with his rifle. So essentially becoming the downgraded lookout or maybe just puts down his rifle and grabs a beer and become useless lol, or it can kill itself, although with the nerfs/buffs we have made , i feel like we are being too hard on the Sniper, for example killing the doc, anyone who visits an ignited target,etc
And speaking of the lookout, have you come up with what happens after his bullets are gone? I still think he should just be able to see the number of people visit instead of becoming a lookout, or have you already made the decision in the post and i am just partially blind?
Cenas4life wrote:I love this idea. This sounds like a very good town role that could and should be added to town of salem. I was thinking about it being in town protective, but I decided since the target dies anyways it is not a protective role. As for any possible changes, the role seems good as it is. I also like how the doctor will get shot upon having healed a victim because that adds some risk in using the role. /SUPPORT
Cenas4life wrote:I love this idea. This sounds like a very good town role that could and should be added to town of salem. I was thinking about it being in town protective, but I decided since the target dies anyways it is not a protective role. As for any possible changes, the role seems good as it is. I also like how the doctor will get shot upon having healed a victim because that adds some risk in using the role. /SUPPORT
Drackzgull wrote:Thanks for the support , the Doctor thing wasn't actually in the original design, I came up with that thanks to the feedback. Right now I don't see much more to tweak either, but more feedback can allways be enlightening
SparksElm wrote:In regards to the flavour text for when a player gets shot by Sniper because their target was ignited, may I suggest: "[player name of target]'s house went up in flames. You have been shot by a Sniper as a suspected Arsonist!"
It's not that there's anything wrong with the current text, but I just feel it could have more of an impact on how a player might feel after receiving the message.
In regards to the investigator results, I was thinking that maybe "Your target has a fascination with watching/following people; they could be a Lookout, Sniper or Forger". Admittedly, the flavour text doesn't work that well with the Forger, but I still (personally) think it would be the best option. It brings the Lookout out of the insta-confirmed Town result and the Forger out of the "framed" result. Such a result could (potentially) work with the updated investigator results in patch 1.5 as well.
dota2reporter wrote:my sniper is the best
Drackzgull wrote:SparksElm wrote:In regards to the flavour text for when a player gets shot by Sniper because their target was ignited, may I suggest: "[player name of target]'s house went up in flames. You have been shot by a Sniper as a suspected Arsonist!"
It's not that there's anything wrong with the current text, but I just feel it could have more of an impact on how a player might feel after receiving the message.
In regards to the investigator results, I was thinking that maybe "Your target has a fascination with watching/following people; they could be a Lookout, Sniper or Forger". Admittedly, the flavour text doesn't work that well with the Forger, but I still (personally) think it would be the best option. It brings the Lookout out of the insta-confirmed Town result and the Forger out of the "framed" result. Such a result could (potentially) work with the updated investigator results in patch 1.5 as well.
Thanks for the feedback, I made the change you suggested for the flavor text. As for the Investigator results, I had been thinking of adding the Lookout to the one I have as Option c (which I just did as Option d), but as I mention in the Original Post, I will revise all the Investigator results once patch 1.5.0 arrives, so for now I don't really think that's very relevant.dota2reporter wrote:my sniper is the best
You do have an interesting Sniper concept (I still like mine better) that I failed to find before posting this one. But the two concepts are so different that really the only thing that keeps them from being compatible is that they share the same name.
I'll drop by your thread and give you some feedback there, if you have any feedback to give on mine I would apreciate it as well.
QtheQuack wrote:i think it's a nerfed bg
/nosupport
QtheQuack wrote:i think it's a nerfed bg
/nosupport
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