Town Roles

Alignment: Town (Protective)

Abilities:

  • Protect one person from death each night.

Attributes:

  • If your target is attacked, both you and your attacker will die instead.
  • If you successfully protect someone, you can't be saved from death.
  • Your counterattack ignores night immunity.

Goal: Lynch every criminal and evildoer.

Bodyguard

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Alignment: Town (Protective)

Abilities:

  • Heal one person each night, preventing them from dying.

Attributes:

  • You may only heal yourself once.
  • You will know if your target is attacked.

Goal: Lynch every criminal and evildoer.

Doctor

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Alignment: Town (Support)

Abilities:

  • Distract someone each night.

Attributes:

  • Distraction blocks your target from using their role's night ability.
  • You are immune to role blocks.
  • If you target a Serial Killer, they will attack you.

Goal: Lynch every criminal and evildoer.

Tavern Keeper

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Alignment: Town (Investigative)

Abilities:

  • Investigate one person each night for a clue to their role.

Attributes:

  • None

Goal: Lynch every criminal and evildoer.

Investigator

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Alignment: Town (Killing)

Abilities:

  • You may choose one person during the day to jail for the night.

Attributes:

  • You may anonymously talk with your prisoner.
  • You may choose to execute your prisoner.
  • The jailed target cannot perform their night ability.
  • While jailed the prisoner is safe from all attacks.

Goal: Lynch every criminal and evildoer.

Jailor

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Alignment: Town (Investigative)

Abilities:

  • Watch one person at night to see who visits them.

Attributes:

  • You can only see 3 people visit your target in 1 night.

Goal: Lynch every criminal and evildoer.

Lookout

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Alignment: Town (Support)

Abilities:

  • You may reveal yourself as the Mayor of the Town.

Attributes:

  • Once you have revealed yourself as the Mayor your vote counts as 3 votes.
  • You may not be healed once you have revealed.
  • Once revealed you can't whisper, or be whispered to.

Goal: Lynch every criminal and evildoer.

Mayor

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Alignment: Town (Support)

Abilities:

  • Speak with a living person at night once per game after you have died.

Attributes:

  • You will speak to the dead anonymously each night you are alive.

Goal: Lynch every criminal and evildoer.

Medium

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Alignment: Town (Support)

Abilities:

  • You may raise a dead Town member and use their ability on a player.

Attributes:

  • Create zombies from dead true-hearted Town players.
  • Use their abilities on your second target.
  • Each zombie can be used once before it rots.

Goal: Lynch every criminal and evildoer.

Retributionist

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Alignment: Town (Investigative)

Abilities:

  • Check one person each night for suspicious activity.

Attributes:

  • You will know if your target is suspicious, except for the Godfather.

Goal: Lynch every criminal and evildoer.

Sheriff

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Alignment: Town (Investigative)

Abilities:

  • You may bug a players house to see what happens to them that night.

Attributes:

  • You will know who the Mafia and Coven visit each night.

Goal: Lynch every criminal and evildoer.

Spy

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Alignment: Town (Support)

Abilities:

  • Choose two people to transport at night.

Attributes:

  • Transporting two people swaps all targets against them.
  • You may transport yourself.
  • Your targets will know they were transported.

Goal: Lynch every criminal and evildoer.

Transporter

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Alignment: Town (Killing)

Abilities:

  • Check for Vampires each night.

Attributes:

  • If you find a Vampire you will stake them in the heart.
  • If a Vampire visits you they will be staked.
  • You can hear Vampires at night.
  • If you kill all Vampires you will become a Vigilante.

Goal: Lynch every criminal and evildoer.

Vampire Hunter

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Alignment: Town (Killing)

Abilities:

  • Decide if you will go on alert.

Attributes:

  • While on alert you can not be killed at night.
  • If anyone visits you while you are on alert they will be shot.
  • You can only go on alert 3 times.
  • You are immune to role blocks.

Goal: Lynch every criminal and evildoer.

Veteran

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Alignment: Town (Killing)

Abilities:

  • Choose to take justice into your own hands and shoot someone.

Attributes:

  • If you shoot another Town member you will commit suicide over the guilt.
  • You can only shoot your gun 3 times.

Goal: Lynch every criminal and evildoer.

Vigilante

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Alignment: Town (Protective)

Abilities:

  • Protect one person during the night.

Attributes:

  • Grant your target Powerful defense.
  • You will know if your target is attacked.
  • You attack one person who visits your target on the same night.
  • You do not attack vampires, but you do block their attacks.
  • You will know if your target is attacked.

Goal: Lynch every criminal and evildoer.

Crusader

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Alignment: Town (Investigative)

Abilities:

  • Track one person at night to see who they visit.

Attributes:

  • None.

Goal: Lynch every criminal and evildoer.

Tracker

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Alignment: Town (Protective)

Abilities:

  • You may set up a Trap at another players house.

Attributes:

  • Traps take one day to build.
  • Traps can be torn down by selecting yourself at night.
  • You may only have one Trap out at a time.

Goal: Lynch every criminal and evildoer.

Trapper

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Alignment: Town (Investigative)

Abilities:

  • Receive a vision every night.

Attributes:

  • On odd nights you will have a vision of three players, at least one will be Evil.
  • On even nights you will have a vision of two players, at least one will be Good.

Goal: Lynch every criminal and evildoer.

Psychic

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Mafia Roles

Alignment: Mafia (Support)

Abilities:

  • Choose one person each night to blackmail.

Attributes:

  • Blackmailed targets can not talk during the day.
  • If there are no kill capable Mafia roles left you will become a Mafioso.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Blackmailer

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Alignment: Mafia (Support)

Abilities:

  • Check one person for their exact role each night.

Attributes:

  • If there are no kill capable Mafia roles left you will become a Mafioso.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Consigliere

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Alignment: Mafia (Support)

Abilities:

  • Distract someone each night.

Attributes:

  • Distraction blocks your target from using their role's night ability.
  • If there are no kill capable Mafia roles left you will become a Mafioso.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Bootlegger

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Alignment: Mafia (Deception)

Abilities:

  • Choose a target to disguise yourself as.

Attributes:

  • You will appear to be the role of your target to the Investigator.
  • If you are killed you will appear to be the role of your target.

Goal: Kill anyone that will not submit to the Mafia.

Disguiser

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Alignment: Mafia (Deception)

Abilities:

  • Choose a person and rewrite their last will at night.

Attributes:

  • If your target dies their last will is replaced with your forgery.
  • You may only perform 3 forgeries.
  • If there are no kill capable Mafia roles left you will become a Mafioso.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Forger

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Alignment: Mafia (Deception)

Abilities:

  • Choose someone to frame at night.

Attributes:

  • If your target is investigated they will appear to be a member of the Mafia.
  • If there are no kill capable Mafia roles left you will become a Mafioso.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Framer

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Alignment: Mafia (Killing)

Abilities:

  • Kill someone each night.

Attributes:

  • You can't be killed at night.
  • If there is a Mafioso he will attack the target instead of you.
  • You will appear to be a Town member to the Sheriff.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Godfather

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Alignment: Mafia (Deception)

Abilities:

  • Choose a person to clean at night.

Attributes:

  • If your target dies their role and last will won't be revealed to the town.
  • Only you will see the cleaned targets role and last will.
  • You may only perform 3 cleanings.
  • If there are no kill capable Mafia roles left you will become a Mafioso.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Janitor

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Alignment: Mafia (Killing)

Abilities:

  • Carry out the Godfather's orders.

Attributes:

  • You can kill if the Godfather doesn't give you orders.
  • If the Godfather dies you will become the next Godfather.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Mafioso

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Alignment: Mafia (Deception)

Abilities:

  • You may sneak into a players house at night and plant a memory.

Attributes:

  • A planted memory will confuse the player.
  • If there are no kill capable Mafia roles left you will become a Mafioso.

Goal: Kill anyone that will not submit to the Mafia.

Hypnotist

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Alignment: Mafia (Support)

Abilities:

  • You may choose lie in wait outside your targets house.

Attributes:

  • You will attack one player who visits your target.
  • All players visiting your target will learn your name.
  • If there are no kill capable Mafia roles left you will become a Mafioso.

Goal: Kill anyone that will not submit to the Mafia.

Ambusher

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Neutral Roles

Alignment: Neutral (Benign)

Abilities:

  • Remember who you were by selecting a graveyard role.

Attributes:

  • When you choose a role it will be revealed to the Town.
  • You can't choose a unique role.

Goal: Remember who you were and complete that roles objectives.

Amnesiac

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Alignment: Neutral (Killing)

Abilities:

  • Douse someone in gasoline or ignite all doused targets.

Attributes:

  • Death from fire can't be prevented by healing.
  • Select yourself to ignite doused people.
  • You will douse anybody that visits you.
  • You can take no action to undouse yourself.

Goal: Live to see everyone burn.

Arsonist

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Alignment: Neutral (Evil)

Abilities:

  • Trick the Town into lynching your target.

Attributes:

  • If your target is killed at night you will become a Jester.
  • Your target is always a Town member.

Goal: Get your target lynched at any cost.

Executioner

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Alignment: Neutral (Benign)

Abilities:

  • You will win if your target lives.

Attributes:

  • If your target is killed you will become a Survivor without any bulletproof vests.
  • Twice a game you may Heal and Purge your target. This may be done from the grave.
  • Watching over a player ignores Jailing.

Goal: Keep your target alive.

Guardian Angel

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Alignment: Neutral (Evil)

Abilities:

  • Trick the Town into voting against you.

Attributes:

  • If you are lynched you may kill one of your guilty or abstaining voters the following night.

Goal: Get yourself lynched by any means necessary.

Jester

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Alignment: Neutral (Killing)

Abilities:

  • You may choose to attack a player on full moon nights.

Attributes:

  • With each kill your powers grow.
  • You may attack every night.
  • You have Basic Defense.
  • You Rampage when you attack.
  • You now ignore all effects that would protect a player.

Goal: Kill everyone who would oppose you.

Juggernaut

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Alignment: Neutral (Chaos)

Abilities:

  • Choose a player to plunder each night.

Attributes:

  • When you plunder a player, you will duel the player for their valuables.
  • If the player defends against your attack, you get no loot.

Goal: Sucessfully plunder two players.

Pirate

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Alignment: Neutral (Chaos)

Abilities:

  • You may choose to infect a player with the Plague each night.

Attributes:

  • Infected players spread the plague on visiting or being visited.
  • Infection cannot be protected against or removed.

Goal: Infect all players and turn into Pestilence.

Plaguebearer

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Alignment: Neutral (Killing)

Abilities:

  • Kill someone each night.

Attributes:

  • If you are role blocked you will attack the role blocker in addition to your target.
  • Role blockers that target you will have their last will covered in blood making it unreadable.
  • You can choose to be cautious and not kill role blockers.

Goal: Kill everyone who would oppose you.

Serial Killer

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Alignment: Neutral (Benign)

Abilities:

  • Put on a bulletproof vest at night, protecting you from attacks.

Attributes:

  • You can only use the bulletproof vest 4 times.

Goal: Live to the end of the game.

Survivor

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Alignment: Neutral (Chaos)

Abilities:

  • Convert others to Vampires at night.

Attributes:

  • Vampires vote at night to bite a target.
  • The youngest Vampire will visit the target at night.
  • You must wait 1 night between conversions.

Goal: Convert everyone who would oppose you.

Vampire

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Alignment: Neutral (Killing)

Abilities:

  • Transform into a Werewolf during the full moon.

Attributes:

  • As a Werewolf you can not be killed at night.
  • As a Werewolf you will attack your victim and anyone that visits them.
  • Your attack goes through night immunity.
  • As a Werewolf you may choose to stay home and attack anyone who visits you.

Goal: Kill everyone who would oppose you.

Werewolf

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Alignment: Neutral (Evil)

Abilities:

  • Control someone each night.

Attributes:

  • You can only control targetable actions such as detection and killing.
  • You can force people to target themselves.
  • Your victim will know they are being controlled.

Goal: Survive to see the Town lose the game.

Witch

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Coven Roles

Alignment: Coven

Abilities:

  • You may choose to Control someone each night.

Attributes:

  • Your victim will know they are being controlled.
  • With the Necronomicon, your victim is dealt a Basic attack and you gain Basic defense.
  • You will know the role of the player you control.

Goal: Kill everyone who stands in the way of the Coven.

Coven Leader

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Alignment: Coven

Abilities:

  • You may choose to use a potion on a player each night.

Attributes:

  • You may choose to use a Heal, reveal, or attack potion on a player.
  • Each potion has a three day cooldown.
  • With the Necronomicon, your potions no longer have a cooldown.

Goal: Kill everyone who stands in the way of the Coven.

Potion Master

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Alignment: Coven

Abilities:

  • You may choose to Hex a player each night.

Attributes:

  • With the Necronomicon you gain Astral and Basic attacks.
  • Players are still Hexed when you have the Necronomicon.

Goal: Kill everyone who stands in the way of the Coven.

Hex Master

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Alignment: Coven

Abilities:

  • You may reanimate a dead player and use their ability on a player.

Attributes:

  • Create zombies from dead players who use their abilities on your second target.
  • Each zombie can be used once before it rots.
  • With the Necronomicon, you can summon a ghoul to perform a Basic attack against your target by selecting yourself.

Goal: Kill everyone who stands in the way of the Coven.

Necromancer

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Alignment: Coven

Abilities:

  • You may choose to poison a player each night.

Attributes:

  • Your poisons take one day to take effect.
  • Poison can be removed by Heals.
  • With the Necronomicon, your poison can no longer be Healed.

Goal: Kill everyone who stands in the way of the Coven.

Poisoner

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Alignment: Coven

Abilities:

  • You may choose to Stone Gaze all visitors at night.

Attributes:

  • You may choose to Stone Gaze thrice.
  • With the Necronomicon, you may visit players and turn them to stone.

Goal: Kill everyone who stands in the way of the Coven.

Medusa

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Town Roles

Bodyguard

Alignment: Town (Protective)

Abilities:

  • Protect one person from death each night.

Attributes:

  • If your target is attacked, both you and your attacker will die instead.
  • If you successfully protect someone, you can't be saved from death.
  • Your counterattack ignores night immunity.

Goal: Lynch every criminal and evildoer.

Doctor

Alignment: Town (Protective)

Abilities:

  • Heal one person each night, preventing them from dying.

Attributes:

  • You may only heal yourself once.
  • You will know if your target is attacked.

Goal: Lynch every criminal and evildoer.

Escort

Alignment: Town (Support)

Abilities:

  • Distract someone each night.

Attributes:

  • Distraction blocks your target from using their role's night ability.
  • You are immune to role blocks.
  • If you target a Serial Killer, they will attack you.

Goal: Lynch every criminal and evildoer.

Investigator

Alignment: Town (Investigative)

Abilities:

  • Investigate one person each night for a clue to their role.

Attributes:

  • None

Goal: Lynch every criminal and evildoer.

Jailor

Alignment: Town (Killing)

Abilities:

  • You may choose one person during the day to jail for the night.

Attributes:

  • You may anonymously talk with your prisoner.
  • You may choose to execute your prisoner.
  • The jailed target cannot perform their night ability.
  • While jailed the prisoner is safe from all attacks.

Goal: Lynch every criminal and evildoer.

Lookout

Alignment: Town (Investigative)

Abilities:

  • Watch one person at night to see who visits them.

Attributes:

  • None

Goal: Lynch every criminal and evildoer.

Mayor

Alignment: Town (Support)

Abilities:

  • You may reveal yourself as the Mayor of the Town.

Attributes:

  • Once you have revealed yourself as the Mayor your vote counts as 3 votes.
  • You may not be healed once you have revealed yourself.

Goal: Lynch every criminal and evildoer.

Medium

Alignment: Town (Support)

Abilities:

  • Speak with a living person at night once per game after you have died.

Attributes:

  • You will speak to the dead anonymously each night you are alive.

Goal: Lynch every criminal and evildoer.

Retributionist

Alignment: Town (Support)

Abilities:

  • You may raise a dead Town member and use their ability on a player.

Attributes:

  • Create zombies from dead true-hearted Town players.
  • Use their abilities on your second target.
  • Each zombie can be used once before it rots.

Goal: Lynch every criminal and evildoer.

Sheriff

Alignment: Town (Investigative)

Abilities:

  • Check one person each night for suspicious activity.

Attributes:

  • You will know if your target is suspicious, except for the Godfather.

Goal: Lynch every criminal and evildoer.

Spy

Alignment: Town (Investigative)

Abilities:

  • You may bug a players house to see what happens to them that night.

Attributes:

  • You will know who the Mafia and Coven visit each night.

Goal: Lynch every criminal and evildoer.

Transporter

Alignment: Town (Support)

Abilities:

  • Choose two people to transport at night.

Attributes:

  • Transporting two people swaps all targets against them.
  • You may transport yourself.
  • Your targets will know they were transported.

Goal: Lynch every criminal and evildoer.

Vampire Hunter

Alignment: Town (Killing)

Abilities:

  • Check for Vampires each night.

Attributes:

  • If you find a Vampire you will stake them in the heart.
  • If a Vampire visits you they will be staked.
  • You can hear Vampires at night.
  • If you kill all Vampires you will become a Vigilante.

Goal: Lynch every criminal and evildoer.

Veteran

Alignment: Town (Killing)

Abilities:

  • Decide if you will go on alert.

Attributes:

  • While on alert you can not be killed at night.
  • If anyone visits you while you are on alert they will be shot.
  • You can only go on alert 3 times.
  • You are immune to role blocks.

Goal: Lynch every criminal and evildoer.

Vigilante

Alignment: Town (Killing)

Abilities:

  • Choose to take justice into your own hands and shoot someone.

Attributes:

  • If you shoot another Town member you will commit suicide over the guilt.
  • You can only shoot your gun 3 times.

Goal: Lynch every criminal and evildoer.

Crusader

Alignment: Town (Protective)

Abilities:

  • Protect one person during the night.

Attributes:

  • Grant your target Powerful defense.
  • You will know if your target is attacked.
  • You attack one person who visits your target on the same night.
  • You do not attack vampires, but you do block their attacks.
  • You will know if your target is attacked.

Goal: Lynch every criminal and evildoer.

Mafia Roles

Blackmailer

Alignment: Mafia (Support)

Abilities:

  • Choose one person each night to blackmail.

Attributes:

  • Blackmailed targets can not talk during the day.
  • If there are no kill capable Mafia roles left you will become a Mafioso.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Consigliere

Alignment: Mafia (Support)

Abilities:

  • Check one person for their exact role each night.

Attributes:

  • If there are no kill capable Mafia roles left you will become a Mafioso.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Consort

Alignment: Mafia (Support)

Abilities:

  • Distract someone each night.

Attributes:

  • Distraction blocks your target from using their role's night ability.
  • If there are no kill capable Mafia roles left you will become a Mafioso.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Disguiser

Alignment: Mafia (Deception)

Abilities:

  • Choose a target to disguise yourself as.

Attributes:

  • If your target dies you will appear to be them.
  • You can only use your night ability three times.
  • After disguising your name, position and character will be swapped with your targets.
  • If there are no kill capable Mafia roles left you will become a Mafioso.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Forger

Alignment: Mafia (Deception)

Abilities:

  • Choose a person and rewrite their last will at night.

Attributes:

  • If your target dies their last will is replaced with your forgery.
  • You may only perform 3 forgeries.
  • If there are no kill capable Mafia roles left you will become a Mafioso.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Framer

Alignment: Mafia (Deception)

Abilities:

  • Choose someone to frame at night.

Attributes:

  • If your target is investigated they will appear to be a member of the Mafia.
  • If there are no kill capable Mafia roles left you will become a Mafioso.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Godfather

Alignment: Mafia (Killing)

Abilities:

  • Kill someone each night.

Attributes:

  • You can't be killed at night.
  • If there is a Mafioso he will attack the target instead of you.
  • You will appear to be a Town member to the Sheriff.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Janitor

Alignment: Mafia (Deception)

Abilities:

  • Choose a person to clean at night.

Attributes:

  • If your target dies their role and last will won't be revealed to the town.
  • Only you will see the cleaned targets role and last will.
  • You may only perform 3 cleanings.
  • If there are no kill capable Mafia roles left you will become a Mafioso.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Mafioso

Alignment: Mafia (Killing)

Abilities:

  • Carry out the Godfather's orders.

Attributes:

  • You can kill if the Godfather doesn't give you orders.
  • If the Godfather dies you will become the next Godfather.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Neutral Roles

Amnesiac

Alignment: Neutral (Benign)

Abilities:

  • Remember who you were by selecting a graveyard role.

Attributes:

  • When you choose a role it will be revealed to the Town.
  • You can't choose a unique role.

Goal: Remember who you were and complete that roles objectives.

Arsonist

Alignment: Neutral (Killing)

Abilities:

  • Douse someone in gasoline or ignite all doused targets.

Attributes:

  • Death from fire can't be prevented by healing.
  • Select yourself to ignite doused people.
  • You can take no action to undouse yourself.

Goal: Live to see everyone burn.

Executioner

Alignment: Neutral (Evil)

Abilities:

  • Trick the Town into lynching your target.

Attributes:

  • If your target is killed at night you will become a Jester.
  • Your target is always a Town member.

Goal: Get your target lynched at any cost.

GuardianAngel

Alignment: Neutral (Benign)

Abilities:

  • You will win if your target lives.

Attributes:

  • If your target is killed you will become a Survivor without any bulletproof vests.
  • Twice a game you may Heal and Purge your target. This may be done from the grave.
  • Watching over a player ignores Jailing.

Goal: Keep your target alive.

Jester

Alignment: Neutral (Evil)

Abilities:

  • Trick the Town into voting against you.

Attributes:

  • If you are lynched you may kill one of your guilty or abstaining voters the following night.

Goal: Get yourself lynched by any means necessary.

Juggernaut

Alignment: Neutral (Killing)

Abilities:

  • You may choose to attack a player on full moon nights.

Attributes:

  • With each kill your powers grow.
  • You may attack every night.
  • You have Basic Defense.
  • You Rampage when you attack.
  • You now ignore all effects that would protect a player.

Goal: Kill everyone who would oppose you.

Pirate

Alignment: Neutral (Chaos)

Abilities:

  • Choose a player to plunder each night.

Attributes:

  • When you plunder a player, you will duel the player for their valuables.
  • If the player defends against your attack, you get no loot.

Goal: Sucessfully plunder two players.

Plaguebearer

Alignment: Neutral (Chaos)

Abilities:

  • You may choose to infect a player with the Plague each night.

Attributes:

  • Infected players spread the plague on visiting or being visited.
  • Infection cannot be protected against or removed.

Goal: Infect all players and turn into Pestilence.

Serial Killer

Alignment: Neutral (Killing)

Abilities:

  • Kill someone each night.

Attributes:

  • If you are role blocked you will attack the role blocker instead of your target.
  • You can not be killed at night.

Goal: Kill everyone who would oppose you.

Survivor

Alignment: Neutral (Benign)

Abilities:

  • Put on a bulletproof vest at night, protecting you from attacks.

Attributes:

  • You can only use the bulletproof vest 4 times.

Goal: Live to the end of the game.

Vampire

Alignment: Neutral (Chaos)

Abilities:

  • Convert others to Vampires at night.

Attributes:

  • Vampires vote at night to bite a target.
  • The youngest Vampire will visit the target at night.\n-You must wait 1 night between conversions.

Goal: Convert everyone who would oppose you.

Werewolf

Alignment: Neutral (Evil)

Abilities:

  • Transform into a Werewolf during the full moon.

Attributes:

  • As a Werewolf you can not be killed at night.
  • As a Werewolf you will attack your victim and anyone that visits them.
  • Your attack goes through night immunity.
  • As a Werewolf you may choose to stay home and attack anyone who visits you.

Goal: Kill everyone who would oppose you.

Witch

Alignment: Neutral (Evil)

Abilities:

  • Control someone each night.

Attributes:

  • You can only control targetable actions such as detection and killing.
  • You can force people to target themselves.
  • Your victim will know they are being controlled.

Goal: Survive to see the Town lose the game.

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