Town Roles

Alignment: Town (Protective)

Abilities:

  • Protect one person from death each night.

Attributes:

  • If your target is attacked, both you and your attacker will die instead.
  • If you successfully protect someone, you can't be saved from death.
  • Your counterattack ignores night immunity.

Goal: Lynch every criminal and evildoer.

Bodyguard

Tap for
Details

Alignment: Town (Protective)

Abilities:

  • Heal one person each night, preventing them from dying.

Attributes:

  • You may only heal yourself once.
  • You will know if your target is attacked.

Goal: Lynch every criminal and evildoer.

Doctor

Tap for
Details

Alignment: Town (Support)

Abilities:

  • Distract someone each night.

Attributes:

  • Distraction blocks your target from using their role's night ability.
  • You are immune to role blocks.
  • If you target a Serial Killer, they will attack you.

Goal: Lynch every criminal and evildoer.

Escort

Tap for
Details

Alignment: Town (Investigative)

Abilities:

  • Investigate one person each night for a clue to their role.

Attributes:

  • None

Goal: Lynch every criminal and evildoer.

Investigator

Tap for
Details

Alignment: Town (Killing)

Abilities:

  • You may choose one person during the day to jail for the night.

Attributes:

  • You may anonymously talk with your prisoner.
  • You may choose to execute your prisoner.
  • The jailed target cannot perform their night ability.
  • While jailed the prisoner is safe from all attacks.

Goal: Lynch every criminal and evildoer.

Jailor

Tap for
Details

Alignment: Town (Investigative)

Abilities:

  • Watch one person at night to see who visits them.

Attributes:

  • You can only see 3 people visit your target in 1 night.

Goal: Lynch every criminal and evildoer.

Lookout

Tap for
Details

Alignment: Town (Support)

Abilities:

  • You may reveal yourself as the Mayor of the Town.

Attributes:

  • Once you have revealed yourself as the Mayor your vote counts as 3 votes.
  • You may not be healed once you have revealed.
  • Once revealed you can't whisper, or be whispered to.

Goal: Lynch every criminal and evildoer.

Mayor

Tap for
Details

Alignment: Town (Support)

Abilities:

  • Speak with a living person at night once per game after you have died.

Attributes:

  • You will speak to the dead anonymously each night you are alive.

Goal: Lynch every criminal and evildoer.

Medium

Tap for
Details

Alignment: Town (Support)

Abilities:

  • You may raise a dead Town member and use their ability on a player.

Attributes:

  • Create zombies from dead true-hearted Town players.
  • Use their abilities on your second target.
  • Each zombie can be used once before it rots.

Goal: Lynch every criminal and evildoer.

Retributionist

Tap for
Details

Alignment: Town (Investigative)

Abilities:

  • Check one person each night for suspicious activity.

Attributes:

  • You will know if your target is suspicious, except for the Godfather.

Goal: Lynch every criminal and evildoer.

Sheriff

Tap for
Details

Alignment: Town (Investigative)

Abilities:

  • You may bug a players house to see what happens to them that night.

Attributes:

  • You will know who the Mafia and Coven visit each night.

Goal: Lynch every criminal and evildoer.

Spy

Tap for
Details

Alignment: Town (Support)

Abilities:

  • Choose two people to transport at night.

Attributes:

  • Transporting two people swaps all targets against them.
  • You may transport yourself.
  • Your targets will know they were transported.

Goal: Lynch every criminal and evildoer.

Transporter

Tap for
Details

Alignment: Town (Killing)

Abilities:

  • Check for Vampires each night.

Attributes:

  • If you find a Vampire you will stake them in the heart.
  • If a Vampire visits you they will be staked.
  • You can hear Vampires at night.
  • If you kill all Vampires you will become a Vigilante.

Goal: Lynch every criminal and evildoer.

Vampire Hunter

Tap for
Details

Alignment: Town (Killing)

Abilities:

  • Decide if you will go on alert.

Attributes:

  • While on alert you can not be killed at night.
  • If anyone visits you while you are on alert they will be shot.
  • You can only go on alert 3 times.
  • You are immune to role blocks.

Goal: Lynch every criminal and evildoer.

Veteran

Tap for
Details

Alignment: Town (Killing)

Abilities:

  • Choose to take justice into your own hands and shoot someone.

Attributes:

  • If you shoot another Town member you will commit suicide over the guilt.
  • You can only shoot your gun 3 times.

Goal: Lynch every criminal and evildoer.

Vigilante

Tap for
Details

Alignment: Town (Protective)

Abilities:

  • Protect one person during the night.

Attributes:

  • Grant your target Powerful defense.
  • You will know if your target is attacked.
  • You attack one person who visits your target on the same night.
  • You do not attack vampires, but you do block their attacks.
  • You will know if your target is attacked.

Goal: Lynch every criminal and evildoer.

Crusader

Tap for
Details

Alignment: Town (Investigative)

Abilities:

  • Track one person at night to see who they visit.

Attributes:

  • None.

Goal: Lynch every criminal and evildoer.

Tracker

Tap for
Details

Alignment: Town (Protective)

Abilities:

  • You may set up a Trap at another players house.

Attributes:

  • Traps take one day to build.
  • Traps can be torn down by selecting yourself at night.
  • You may only have one Trap out at a time.

Goal: Lynch every criminal and evildoer.

Trapper

Tap for
Details

Alignment: Town (Investigative)

Abilities:

  • Receive a vision every night.

Attributes:

  • On odd nights you will have a vision of three players, at least one will be Evil.
  • On even nights you will have a vision of two players, at least one will be Good.

Goal: Lynch every criminal and evildoer.

Psychic

Tap for
Details

Mafia Roles

Alignment: Mafia (Support)

Abilities:

  • Choose one person each night to blackmail.

Attributes:

  • Blackmailed targets can not talk during the day.
  • If there are no kill capable Mafia roles left you will become a Mafioso.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Blackmailer

Tap for
Details

Alignment: Mafia (Support)

Abilities:

  • Check one person for their exact role each night.

Attributes:

  • If there are no kill capable Mafia roles left you will become a Mafioso.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Consigliere

Tap for
Details

Alignment: Mafia (Support)

Abilities:

  • Distract someone each night.

Attributes:

  • Distraction blocks your target from using their role's night ability.
  • If there are no kill capable Mafia roles left you will become a Mafioso.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Consort

Tap for
Details

Alignment: Mafia (Deception)

Abilities:

  • Choose a target to disguise yourself as.

Attributes:

  • You will appear to be the role of your target to the Investigator.
  • If you are killed you will appear to be the role of your target.

Goal: Kill anyone that will not submit to the Mafia.

Disguiser

Tap for
Details

Alignment: Mafia (Deception)

Abilities:

  • Choose a person and rewrite their last will at night.

Attributes:

  • If your target dies their last will is replaced with your forgery.
  • You may only perform 3 forgeries.
  • If there are no kill capable Mafia roles left you will become a Mafioso.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Forger

Tap for
Details

Alignment: Mafia (Deception)

Abilities:

  • Choose someone to frame at night.

Attributes:

  • If your target is investigated they will appear to be a member of the Mafia.
  • If there are no kill capable Mafia roles left you will become a Mafioso.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Framer

Tap for
Details

Alignment: Mafia (Killing)

Abilities:

  • Kill someone each night.

Attributes:

  • You can't be killed at night.
  • If there is a Mafioso he will attack the target instead of you.
  • You will appear to be a Town member to the Sheriff.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Godfather

Tap for
Details

Alignment: Mafia (Deception)

Abilities:

  • Choose a person to clean at night.

Attributes:

  • If your target dies their role and last will won't be revealed to the town.
  • Only you will see the cleaned targets role and last will.
  • You may only perform 3 cleanings.
  • If there are no kill capable Mafia roles left you will become a Mafioso.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Janitor

Tap for
Details

Alignment: Mafia (Killing)

Abilities:

  • Carry out the Godfather's orders.

Attributes:

  • You can kill if the Godfather doesn't give you orders.
  • If the Godfather dies you will become the next Godfather.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Mafioso

Tap for
Details

Alignment: Mafia (Deception)

Abilities:

  • You may sneak into a players house at night and plant a memory.

Attributes:

  • A planted memory will confuse the player.
  • If there are no kill capable Mafia roles left you will become a Mafioso.

Goal: Kill anyone that will not submit to the Mafia.

Hypnotist

Tap for
Details

Alignment: Mafia (Support)

Abilities:

  • You may choose lie in wait outside your targets house.

Attributes:

  • You will attack one player who visits your target.
  • All players visiting your target will learn your name.
  • If there are no kill capable Mafia roles left you will become a Mafioso.

Goal: Kill anyone that will not submit to the Mafia.

Ambusher

Tap for
Details

Neutral Roles

Alignment: Neutral (Benign)

Abilities:

  • Remember who you were by selecting a graveyard role.

Attributes:

  • When you choose a role it will be revealed to the Town.
  • You can't choose a unique role.

Goal: Remember who you were and complete that roles objectives.

Amnesiac

Tap for
Details

Alignment: Neutral (Killing)

Abilities:

  • Douse someone in gasoline or ignite all doused targets.

Attributes:

  • Death from fire can't be prevented by healing.
  • Select yourself to ignite doused people.
  • You will douse anybody that visits you.
  • You can take no action to undouse yourself.

Goal: Live to see everyone burn.

Arsonist

Tap for
Details

Alignment: Neutral (Evil)

Abilities:

  • Trick the Town into lynching your target.

Attributes:

  • If your target is killed at night you will become a Jester.
  • Your target is always a Town member.

Goal: Get your target lynched at any cost.

Executioner

Tap for
Details

Alignment: Neutral (Benign)

Abilities:

  • You will win if your target lives.

Attributes:

  • If your target is killed you will become a Survivor without any bulletproof vests.
  • Twice a game you may Heal and Purge your target. This may be done from the grave.
  • Watching over a player ignores Jailing.

Goal: Keep your target alive.

GuardianAngel

Tap for
Details

Alignment: Neutral (Evil)

Abilities:

  • Trick the Town into voting against you.

Attributes:

  • If you are lynched you may kill one of your guilty or abstaining voters the following night.

Goal: Get yourself lynched by any means necessary.

Jester

Tap for
Details

Alignment: Neutral (Killing)

Abilities:

  • You may choose to attack a player on full moon nights.

Attributes:

  • With each kill your powers grow.
  • You may attack every night.
  • You have Basic Defense.
  • You Rampage when you attack.
  • You now ignore all effects that would protect a player.

Goal: Kill everyone who would oppose you.

Juggernaut

Tap for
Details

Alignment: Neutral (Chaos)

Abilities:

  • Choose a player to plunder each night.

Attributes:

  • When you plunder a player, you will duel the player for their valuables.
  • If the player defends against your attack, you get no loot.

Goal: Sucessfully plunder two players.

Pirate

Tap for
Details

Alignment: Neutral (Chaos)

Abilities:

  • You may choose to infect a player with the Plague each night.

Attributes:

  • Infected players spread the plague on visiting or being visited.
  • Infection cannot be protected against or removed.

Goal: Infect all players and turn into Pestilence.

Plaguebearer

Tap for
Details

Alignment: Neutral (Killing)

Abilities:

  • Kill someone each night.

Attributes:

  • If you are role blocked you will attack the role blocker in addition to your target.
  • Role blockers that target you will have their last will covered in blood making it unreadable.
  • You can choose to be cautious and not kill role blockers.

Goal: Kill everyone who would oppose you.

Serial Killer

Tap for
Details

Alignment: Neutral (Benign)

Abilities:

  • Put on a bulletproof vest at night, protecting you from attacks.

Attributes:

  • You can only use the bulletproof vest 4 times.

Goal: Live to the end of the game.

Survivor

Tap for
Details

Alignment: Neutral (Chaos)

Abilities:

  • Convert others to Vampires at night.

Attributes:

  • Vampires vote at night to bite a target.
  • The youngest Vampire will visit the target at night.
  • You must wait 1 night between conversions.

Goal: Convert everyone who would oppose you.

Vampire

Tap for
Details

Alignment: Neutral (Killing)

Abilities:

  • Transform into a Werewolf during the full moon.

Attributes:

  • As a Werewolf you can not be killed at night.
  • As a Werewolf you will attack your victim and anyone that visits them.
  • Your attack goes through night immunity.
  • As a Werewolf you may choose to stay home and attack anyone who visits you.

Goal: Kill everyone who would oppose you.

Werewolf

Tap for
Details

Alignment: Neutral (Evil)

Abilities:

  • Control someone each night.

Attributes:

  • You can only control targetable actions such as detection and killing.
  • You can force people to target themselves.
  • Your victim will know they are being controlled.

Goal: Survive to see the Town lose the game.

Witch

Tap for
Details

Coven Roles

Alignment: Coven

Abilities:

  • You may choose to Control someone each night.

Attributes:

  • Your victim will know they are being controlled.
  • With the Necronomicon, your victim is dealt a Basic attack and you gain Basic defense.
  • You will know the role of the player you control.

Goal: Kill everyone who stands in the way of the Coven.

Coven Leader

Tap for
Details

Alignment: Coven

Abilities:

  • You may choose to use a potion on a player each night.

Attributes:

  • You may choose to use a Heal, reveal, or attack potion on a player.
  • Each potion has a three day cooldown.
  • With the Necronomicon, your potions no longer have a cooldown.

Goal: Kill everyone who stands in the way of the Coven.

Potion Master

Tap for
Details

Alignment: Coven

Abilities:

  • You may choose to Hex a player each night.

Attributes:

  • With the Necronomicon you gain Astral and Basic attacks.
  • Players are still Hexed when you have the Necronomicon.

Goal: Kill everyone who stands in the way of the Coven.

Hex Master

Tap for
Details

Alignment: Coven

Abilities:

  • You may reanimate a dead player and use their ability on a player.

Attributes:

  • Create zombies from dead players who use their abilities on your second target.
  • Each zombie can be used once before it rots.
  • With the Necronomicon, you can summon a ghoul to perform a Basic attack against your target by selecting yourself.

Goal: Kill everyone who stands in the way of the Coven.

Necromancer

Tap for
Details

Alignment: Coven

Abilities:

  • You may choose to poison a player each night.

Attributes:

  • Your poisons take one day to take effect.
  • Poison can be removed by Heals.
  • With the Necronomicon, your poison can no longer be Healed.

Goal: Kill everyone who stands in the way of the Coven.

Poisoner

Tap for
Details

Alignment: Coven

Abilities:

  • You may choose to Stone Gaze all visitors at night.

Attributes:

  • You may choose to Stone Gaze thrice.
  • With the Necronomicon, you may visit players and turn them to stone.

Goal: Kill everyone who stands in the way of the Coven.

Medusa

Tap for
Details

Town Roles

Bodyguard

Alignment: Town (Protective)

Abilities:

  • Protect one person from death each night.

Attributes:

  • If your target is attacked, both you and your attacker will die instead.
  • If you successfully protect someone, you can't be saved from death.
  • Your counterattack ignores night immunity.

Goal: Lynch every criminal and evildoer.

Doctor

Alignment: Town (Protective)

Abilities:

  • Heal one person each night, preventing them from dying.

Attributes:

  • You may only heal yourself once.
  • You will know if your target is attacked.

Goal: Lynch every criminal and evildoer.

Escort

Alignment: Town (Support)

Abilities:

  • Distract someone each night.

Attributes:

  • Distraction blocks your target from using their role's night ability.
  • You are immune to role blocks.
  • If you target a Serial Killer, they will attack you.

Goal: Lynch every criminal and evildoer.

Investigator

Alignment: Town (Investigative)

Abilities:

  • Investigate one person each night for a clue to their role.

Attributes:

  • None

Goal: Lynch every criminal and evildoer.

Jailor

Alignment: Town (Killing)

Abilities:

  • You may choose one person during the day to jail for the night.

Attributes:

  • You may anonymously talk with your prisoner.
  • You may choose to execute your prisoner.
  • The jailed target cannot perform their night ability.
  • While jailed the prisoner is safe from all attacks.

Goal: Lynch every criminal and evildoer.

Lookout

Alignment: Town (Investigative)

Abilities:

  • Watch one person at night to see who visits them.

Attributes:

  • None

Goal: Lynch every criminal and evildoer.

Mayor

Alignment: Town (Support)

Abilities:

  • You may reveal yourself as the Mayor of the Town.

Attributes:

  • Once you have revealed yourself as the Mayor your vote counts as 3 votes.
  • You may not be healed once you have revealed yourself.

Goal: Lynch every criminal and evildoer.

Medium

Alignment: Town (Support)

Abilities:

  • Speak with a living person at night once per game after you have died.

Attributes:

  • You will speak to the dead anonymously each night you are alive.

Goal: Lynch every criminal and evildoer.

Retributionist

Alignment: Town (Support)

Abilities:

  • You may raise a dead Town member and use their ability on a player.

Attributes:

  • Create zombies from dead true-hearted Town players.
  • Use their abilities on your second target.
  • Each zombie can be used once before it rots.

Goal: Lynch every criminal and evildoer.

Sheriff

Alignment: Town (Investigative)

Abilities:

  • Check one person each night for suspicious activity.

Attributes:

  • You will know if your target is suspicious, except for the Godfather.

Goal: Lynch every criminal and evildoer.

Spy

Alignment: Town (Investigative)

Abilities:

  • You may bug a players house to see what happens to them that night.

Attributes:

  • You will know who the Mafia and Coven visit each night.

Goal: Lynch every criminal and evildoer.

Transporter

Alignment: Town (Support)

Abilities:

  • Choose two people to transport at night.

Attributes:

  • Transporting two people swaps all targets against them.
  • You may transport yourself.
  • Your targets will know they were transported.

Goal: Lynch every criminal and evildoer.

Vampire Hunter

Alignment: Town (Killing)

Abilities:

  • Check for Vampires each night.

Attributes:

  • If you find a Vampire you will stake them in the heart.
  • If a Vampire visits you they will be staked.
  • You can hear Vampires at night.
  • If you kill all Vampires you will become a Vigilante.

Goal: Lynch every criminal and evildoer.

Veteran

Alignment: Town (Killing)

Abilities:

  • Decide if you will go on alert.

Attributes:

  • While on alert you can not be killed at night.
  • If anyone visits you while you are on alert they will be shot.
  • You can only go on alert 3 times.
  • You are immune to role blocks.

Goal: Lynch every criminal and evildoer.

Vigilante

Alignment: Town (Killing)

Abilities:

  • Choose to take justice into your own hands and shoot someone.

Attributes:

  • If you shoot another Town member you will commit suicide over the guilt.
  • You can only shoot your gun 3 times.

Goal: Lynch every criminal and evildoer.

Crusader

Alignment: Town (Protective)

Abilities:

  • Protect one person during the night.

Attributes:

  • Grant your target Powerful defense.
  • You will know if your target is attacked.
  • You attack one person who visits your target on the same night.
  • You do not attack vampires, but you do block their attacks.
  • You will know if your target is attacked.

Goal: Lynch every criminal and evildoer.

Mafia Roles

Blackmailer

Alignment: Mafia (Support)

Abilities:

  • Choose one person each night to blackmail.

Attributes:

  • Blackmailed targets can not talk during the day.
  • If there are no kill capable Mafia roles left you will become a Mafioso.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Consigliere

Alignment: Mafia (Support)

Abilities:

  • Check one person for their exact role each night.

Attributes:

  • If there are no kill capable Mafia roles left you will become a Mafioso.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Consort

Alignment: Mafia (Support)

Abilities:

  • Distract someone each night.

Attributes:

  • Distraction blocks your target from using their role's night ability.
  • If there are no kill capable Mafia roles left you will become a Mafioso.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Disguiser

Alignment: Mafia (Deception)

Abilities:

  • Choose a target to disguise yourself as.

Attributes:

  • If your target dies you will appear to be them.
  • You can only use your night ability three times.
  • After disguising your name, position and character will be swapped with your targets.
  • If there are no kill capable Mafia roles left you will become a Mafioso.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Forger

Alignment: Mafia (Deception)

Abilities:

  • Choose a person and rewrite their last will at night.

Attributes:

  • If your target dies their last will is replaced with your forgery.
  • You may only perform 3 forgeries.
  • If there are no kill capable Mafia roles left you will become a Mafioso.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Framer

Alignment: Mafia (Deception)

Abilities:

  • Choose someone to frame at night.

Attributes:

  • If your target is investigated they will appear to be a member of the Mafia.
  • If there are no kill capable Mafia roles left you will become a Mafioso.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Godfather

Alignment: Mafia (Killing)

Abilities:

  • Kill someone each night.

Attributes:

  • You can't be killed at night.
  • If there is a Mafioso he will attack the target instead of you.
  • You will appear to be a Town member to the Sheriff.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Janitor

Alignment: Mafia (Deception)

Abilities:

  • Choose a person to clean at night.

Attributes:

  • If your target dies their role and last will won't be revealed to the town.
  • Only you will see the cleaned targets role and last will.
  • You may only perform 3 cleanings.
  • If there are no kill capable Mafia roles left you will become a Mafioso.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Mafioso

Alignment: Mafia (Killing)

Abilities:

  • Carry out the Godfather's orders.

Attributes:

  • You can kill if the Godfather doesn't give you orders.
  • If the Godfather dies you will become the next Godfather.
  • You can talk with the other Mafia at night.

Goal: Kill anyone that will not submit to the Mafia.

Neutral Roles

Amnesiac

Alignment: Neutral (Benign)

Abilities:

  • Remember who you were by selecting a graveyard role.

Attributes:

  • When you choose a role it will be revealed to the Town.
  • You can't choose a unique role.

Goal: Remember who you were and complete that roles objectives.

Arsonist

Alignment: Neutral (Killing)

Abilities:

  • Douse someone in gasoline or ignite all doused targets.

Attributes:

  • Death from fire can't be prevented by healing.
  • Select yourself to ignite doused people.
  • You can take no action to undouse yourself.

Goal: Live to see everyone burn.

Executioner

Alignment: Neutral (Evil)

Abilities:

  • Trick the Town into lynching your target.

Attributes:

  • If your target is killed at night you will become a Jester.
  • Your target is always a Town member.

Goal: Get your target lynched at any cost.

GuardianAngel

Alignment: Neutral (Benign)

Abilities:

  • You will win if your target lives.

Attributes:

  • If your target is killed you will become a Survivor without any bulletproof vests.
  • Twice a game you may Heal and Purge your target. This may be done from the grave.
  • Watching over a player ignores Jailing.

Goal: Keep your target alive.

Jester

Alignment: Neutral (Evil)

Abilities:

  • Trick the Town into voting against you.

Attributes:

  • If you are lynched you may kill one of your guilty or abstaining voters the following night.

Goal: Get yourself lynched by any means necessary.

Juggernaut

Alignment: Neutral (Killing)

Abilities:

  • You may choose to attack a player on full moon nights.

Attributes:

  • With each kill your powers grow.
  • You may attack every night.
  • You have Basic Defense.
  • You Rampage when you attack.
  • You now ignore all effects that would protect a player.

Goal: Kill everyone who would oppose you.

Pirate

Alignment: Neutral (Chaos)

Abilities:

  • Choose a player to plunder each night.

Attributes:

  • When you plunder a player, you will duel the player for their valuables.
  • If the player defends against your attack, you get no loot.

Goal: Sucessfully plunder two players.

Plaguebearer

Alignment: Neutral (Chaos)

Abilities:

  • You may choose to infect a player with the Plague each night.

Attributes:

  • Infected players spread the plague on visiting or being visited.
  • Infection cannot be protected against or removed.

Goal: Infect all players and turn into Pestilence.

Serial Killer

Alignment: Neutral (Killing)

Abilities:

  • Kill someone each night.

Attributes:

  • If you are role blocked you will attack the role blocker instead of your target.
  • You can not be killed at night.

Goal: Kill everyone who would oppose you.

Survivor

Alignment: Neutral (Benign)

Abilities:

  • Put on a bulletproof vest at night, protecting you from attacks.

Attributes:

  • You can only use the bulletproof vest 4 times.

Goal: Live to the end of the game.

Vampire

Alignment: Neutral (Chaos)

Abilities:

  • Convert others to Vampires at night.

Attributes:

  • Vampires vote at night to bite a target.
  • The youngest Vampire will visit the target at night.\n-You must wait 1 night between conversions.

Goal: Convert everyone who would oppose you.

Werewolf

Alignment: Neutral (Evil)

Abilities:

  • Transform into a Werewolf during the full moon.

Attributes:

  • As a Werewolf you can not be killed at night.
  • As a Werewolf you will attack your victim and anyone that visits them.
  • Your attack goes through night immunity.
  • As a Werewolf you may choose to stay home and attack anyone who visits you.

Goal: Kill everyone who would oppose you.

Witch

Alignment: Neutral (Evil)

Abilities:

  • Control someone each night.

Attributes:

  • You can only control targetable actions such as detection and killing.
  • You can force people to target themselves.
  • Your victim will know they are being controlled.

Goal: Survive to see the Town lose the game.

Register

In order to login you must be registered. Registering takes only a few moments but gives you increased capabilities. The board administrator may also grant additional permissions to registered users. Before you register please ensure you are familiar with our terms of use and related policies. Please ensure you read any forum rules as you navigate around the board.

Terms of use  |  Privacy policy