Bartender [Neutral Evil]

Suggest new roles or changes to current roles for the game here.

Rating?

Awesome!
2
25%
Pretty good, needs a few minor changes.
1
13%
Not bad, could use some changes though.
0
No votes
Okay, but 1 massive glaring flaw.
3
38%
Trash.
2
25%
 
Total votes : 8

Bartender [Neutral Evil]

Postby HimikoToga13 » Mon Apr 08, 2019 1:52 pm

Role: Bartender
Alignment: Neutral Evil
Summary: A greedy bartender who values making money over town safety.
Abilities: You may choose one person to intoxicate each night.
Attributes:
Intoxication causes your target to use their night ability on themselves.
Intoxicated targets can only talk once every 10 seconds the next day.
You may not intoxicate the same player twice in a row. [Witch and Transporter can force a back-to-back intoxication.]
Goal: Survive to see the Town lose the game.
Victory Conditions:
Wins With: Mafia, Vampires, Witch, Survivor, Arsonist, Serial Killer, Werewolf.
Must Kill: Town

Sheriff Result: Your target is not suspicious.
Investigator Result: Your target is skilled at disrupting others. They could be an Escort, Consort, Transporter, or Bartender.
Consigliere Result: Your target is the happiest when you aren't. They must be a Bartender.

Night Message: You drank too much and became intoxicated! You stumbled home in the dark.
Day Message: You are too hungover to continue talking, take a breath.

Immunities:
Detection - Yes
Bite - Yes [Killed if Bitten]
Role Block - Yes
Night - No
Witch - No

Miscellaneous Info:
Witch is Immune to Intoxication.
An Intoxicated Jailor will NOT execute the player jailed. The Jailor is not Immune to Intoxication but rather is forced to NOT execute, similar to being Role Blocked.
The Bartender does NOT find out the roles of the players he intoxicates.
Unlike the Witch, a surviving Vigilante does not allow the Bartender to continue without the game ending.
A Veteran will both kill the Bartender, and become Intoxicated, much like the effect of the Blackmailer.
A Bartender can intoxicate themselves because of Witch or Transporter.
Bartender is Unique, there can only be one per town.

Achievements:
Startup: Win your first game as a Bartender.
Businessman: Win 5 games as a Bartender.
Entrepreneur: Win 10 games as a Bartender.
Mixologist: Win 25 games as a Bartender.
Party Starter: Intoxicate 5 players in one game.
Party Animal: Intoxicate 10 players in one game.
Bad Influence: Force a Veteran to Alert, killing yourself.
Addiction: Intoxicate the same player twice in a row. [Requires Witch/Trans]
Bad For Business: Intoxicate yourself. [Requires Witch/Trans]
Last edited by HimikoToga13 on Tue Apr 09, 2019 3:13 pm, edited 2 times in total.
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Re: Bartender [Neutral Evil]

Postby HimikoToga13 » Tue Apr 09, 2019 3:09 pm

Added a poll! Let me know what you guys think.
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Re: Bartender [Neutral Evil]

Postby Seththeking » Tue Apr 09, 2019 7:23 pm

Eh it’s a Weaker Witch with a Weaker Blackmail Effect....

Not really that good...
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My trust is a bond that cannot be broken


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Re: Bartender [Neutral Evil]

Postby DestructionII » Tue Apr 09, 2019 7:28 pm

It's a Witch with no basic defense and can't even find the roles of the people they intoxicate. Additionally, restricting the chat of intoxicated people does not do anything at all. Might as well put all of your info/leads into one text.

/nosupport
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Re: Bartender [Neutral Evil]

Postby Brilliand » Sun Apr 14, 2019 9:00 pm

DestructionII wrote:Additionally, restricting the chat of intoxicated people does not do anything at all. Might as well put all of your info/leads into one text.


Forcing people to post huge blocks of text is worse than nothing, imo.
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