Arsonist Buff

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Arsonist Buff

Postby ShedShade » Wed Mar 13, 2019 12:38 pm

Simple buff but it increases the win chance for the arsonist
Role Name:
Arsonist

Role Alignment:
Neutral(Killing)

Abilities:
You can select a target each night to douse them in gasoline, targets who visit this user will also become doused.
Selecting yourself will ignite all doused players, dealing an Unstoppable attack on each of them.

Attributes:
Select yourself to ignite doused people.
If you take no action, you will attempt to clean gasoline off yourself.

Notifications:
Same as current

Goal:
Live to see everyone burn.

Win Conditions:
Same as Current Win/Loss Conditions

Special Attributes:
Detection immunity.

Investigator Results:
Sheriff - You cannot find evidence of wrongdoing. Your target seems innocent.
Investigator - Your target could be a Bodyguard, Godfather, or Arsonist
Consigliere - Your target likes to watch things burn, they must be an Arsonist

Achievements:
Same as Current

Additional Information:
None
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Re: Arsonist Buff

Postby DestructionII » Wed Mar 13, 2019 1:26 pm

Too OP.

N1- You douse 1. 2 visits 1 and also gets doused.
N2- You douse 5. 4 and 8 visits 2 and 6 visits 5.
N3- You douse 7. 10 visits 6 and 11 visits 8.
N4- You ignite. You killed 1, 2, 4, 5, 6, 7, 8, 10, and 11.
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Re: Arsonist Buff

Postby ShedShade » Thu Mar 14, 2019 8:30 am

True, but something needs to be done because in my 200+ games of Town of Salem I've seen only 2-3 people win as Arsonist.
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Re: Arsonist Buff

Postby Brilliand » Fri Mar 15, 2019 12:21 pm

ShedShade wrote:True, but something needs to be done because in my 200+ games of Town of Salem I've seen only 2-3 people win as Arsonist.


If you play All Any, that will change fast. The Arsonist benefits hugely from not being guaranteed to exist. Allowing the Neutral Killing slot in Ranked to sometimes roll a Neutral Evil instead would help the Arsonist considerably.
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Re: Arsonist Buff

Postby NyanCats4Days » Sat Mar 16, 2019 12:32 pm

No, this is too OP, what we need is for arsonist to be able to douse 2 people.
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Re: Arsonist Buff

Postby ElderSivart » Sat Mar 16, 2019 12:43 pm

NyanCats4Days wrote:No, this is too OP, what we need is for arsonist to be able to douse 2 people.

That gives it kill capacity of 2n-2 where n is the number of nights, which outpaces SK (n KPN) after just 3 nights (4 v 3) and it continues to outpace as the game goes longer. Rampage dousing definitely isn't the solution but this is also too fast.

Of course 2n-2 assumes none of the doused die but SK's n assumes that they never hit immune/healed/same target as maf
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Re: Arsonist Buff

Postby DestructionII » Sat Mar 16, 2019 3:10 pm

NyanCats4Days wrote:No, this is too OP, what we need is for arsonist to be able to douse 2 people.


N1- Douse 2 people
N2- Douse another 2 people
N3- Douse another 2 people
N4- Kill 6 people

6 kills (Arso) > 4 kills (SK)

Basically what Elder said.
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Re: Arsonist Buff

Postby Brilliand » Sat Mar 16, 2019 4:33 pm

Allowing the Arsonist to douse 2 people only if a doused player was killed the previous night might work, though.
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Re: Arsonist Buff

Postby NyanCats4Days » Sun Mar 17, 2019 12:59 pm

Brilliand wrote:Allowing the Arsonist to douse 2 people only if a doused player was killed the previous night might work, though.


I actually agree with this idea, it's better than mine
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Re: Arsonist Buff

Postby ProfessorMesquite » Mon Mar 18, 2019 11:05 pm

Here’s a simple solution-you douse whoever was there, but not who visits them thereafter. The tricky bit is, is that if you target someone, ignite, target, ignite, etc., you’re identical to a WW. Needs a rework to avoid stepping on toes.
I really do love Framer/Forger, but I do think they need a buff.

Active Suggestions:

The Professor [Made into the spy's bugging feature!]

"Died Mysteriously"
http://www.blankmediagames.com/phpbb/viewtopic.php?f=14&t=66573

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https://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=97789
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Re: Arsonist Buff

Postby Brilliand » Tue Mar 19, 2019 1:48 am

ProfessorMesquite wrote:Here’s a simple solution-you douse whoever was there, but not who visits them thereafter.


I think that's how the idea works already?

ProfessorMesquite wrote:Here’s a simple solution-you douse whoever was there, but not who visits them thereafter. The tricky bit is, is that if you target someone, ignite, target, ignite, etc., you’re identical to a WW. Needs a rework to avoid stepping on toes.


Yeah, "too much like the Werewolf" is a valid criticism.
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