Grand Idea Mafia: Two Towns of Salem Edition

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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby UzayAltay » Sun Sep 15, 2019 8:22 am

Post 2326 Cult leader

Each night , poison A Player , transform your target into Cult . They wont be informed about that . You Will learn your target's role.
Your cults' vote Will count 0 secretly .
Your can decide How much counts your vote , which is limited between 0 and (1+alive cults )
You can control cults' night actions and Day actions .
You are unkillable by any means at night .
You are Roleblock immune .
First time You are lynched , You Will flip as How You want .
You Will revived The night after being lynched .

NK Win-con
25-31 Spoiler: Town Games(15-23)

NFM 50 , NFM 51 ,NFM52 , 14D , 14 E , NFM 54 ,14H ( AF ) ,14G , NFM 55 , NFM 56 , 15C , NFM 57,NFM 58,15F,SFM45,16B , VFM36 , 16D , SFM 47 , VFM38 , NFM62 , 16G ,VFM 39,EpisodeXVII , 17B , 17C , VFM44 , 17D , 17F,18C,18D,18E,VFM55,VFM57,SFM64, 19C,VFM58, VFM59

Scum Games (10-8)

NFM 48 , NFM 49 , TFM 65 ,TFM 66 , Episode XV ,TFM68 ,VFM 34, NFM61 , VFM42 , SFM53 , VFM43,17E,VFM49,SFM60,CFM19,VFM54,EpisodeXIX,SFM63

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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby UzayAltay » Sun Sep 15, 2019 8:23 am

Post 2327 : Self-revive retributionist ( Town )

If You are lynched , You Will revive yourself next night
Town win con
25-31 Spoiler: Town Games(15-23)

NFM 50 , NFM 51 ,NFM52 , 14D , 14 E , NFM 54 ,14H ( AF ) ,14G , NFM 55 , NFM 56 , 15C , NFM 57,NFM 58,15F,SFM45,16B , VFM36 , 16D , SFM 47 , VFM38 , NFM62 , 16G ,VFM 39,EpisodeXVII , 17B , 17C , VFM44 , 17D , 17F,18C,18D,18E,VFM55,VFM57,SFM64, 19C,VFM58, VFM59

Scum Games (10-8)

NFM 48 , NFM 49 , TFM 65 ,TFM 66 , Episode XV ,TFM68 ,VFM 34, NFM61 , VFM42 , SFM53 , VFM43,17E,VFM49,SFM60,CFM19,VFM54,EpisodeXIX,SFM63

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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby PolyesterHomes » Wed Sep 18, 2019 9:02 pm

Post 2328:

Only My Kind of Fun Is Allowed

Spoiler: Do the following:



1: Finish rolling everyone else's roles.

2: Re-roll any roles without an ability or are detrimental to their faction. Roles that are told they are citizens but actually have roles don't get re-rolled. Continue until no such roles exist. Roles that are told they have abilities but are actually citizens are also not targeted.

3: Shuffle faction alignment so there is a majority of town members +3 or more. If this is impossible, ignore step 3.

4: You can ignore these effects if you want to, though its really more fun if you follow through.

This is the rolecard given to the player. They receive the roles abilities:

Slig (Mafia Tactical)

You are a Slig. Here are your abilities, you may use one per night:

"Yea, you don't wanna get shot!"- Use this ability to force a player to stay home at night. This bypasses role block. This does not count as a role block for the purpose of opposing abilities. They will be told someone kept shooting their feet when they walked outside.

Gun Shepard- Use this ability to force a player to visit another player, using their role ability if they have one. This does not count as a transport. They will be told they panicked when hearing gunfire and ran to another persons house.

SPAM BULLETS!- This ability is passive. Whenever you are visited, the player that visited you will be killed. This works the same as the Veteran ability, but is active every night. However, this attack doesn't pierce night immunity. Abe is immune to this ability.

Just shoot him...- This let's you shoot a player, piercing night immunity. Must be done in place of the factional kill.

You will become a "Sligfather" if the Mafia head dies or there is none. This means nothing, but the title is nice.
Last edited by PolyesterHomes on Thu Nov 07, 2019 9:19 am, edited 2 times in total.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby PolyesterHomes » Fri Sep 20, 2019 4:49 pm

Post 2329:
"We'll play Forum Mafia"

Spoiler: The player with this roll appears to be the Village Idiot role. This is what they are given at the start of the game

Village Idiot:

You have an ability, but you don't know what it is. Too bad, I guess.

Town Wincon



If the game ever reaches a LYLO or MYLO state, the following message is posted in the thread:

(User) speaks up, declaring the following: "Go Ahead. I have pretty much learned how to play Forum Mafia now."

Instantly, the user gains the following:

The User is told via PM which one of the players who is alligned against the town, picked via the following priority order:

Faction that will win if a mislynch happens or a lynch does not occur> Mafia Head> Mafia Power Role > Any other Mafia > Neutral Evil > Neutral Killing > Other Scum


The player is also given a single dayvig shot that pierces any form of immunity. This shot cannot be redirected or blocked. The player is informed about this shot.

They are then given 3 night vig shots and told the identity of 3 town aligned members


Town Aligned
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Kirize12 » Fri Sep 20, 2019 11:47 pm

Post 2330

"We'll play Forum Mafia - James2 Style"

2329, but if the game ever reaches a lylo or mylo state, the player will not do anything.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby PolyesterHomes » Sat Sep 21, 2019 12:20 am

Post 2331

The Metal Gear Rising Revengance Vocal Soundtrack


Spoiler: Every night you can preform one ability. They all only have a single use.

Abilities:
Collective Consciousness: Everyone is told the same night result, chosen by you.
The Only Thing I Know for Real: Allows you to shoot someone as if you were a vigilante. You do not suffer from guilt.
Rules of Nature: Night results are reversed. (For example, a mafioso that visits a Veteran on alert would result in the Veterans death rather than the Mafioso)
Red Sun Over Paradise: You and one player of your choice are FUCKING INVINCIBLE for the night and tomorrows day phase.
It Has To Be This Way: A player of your choice inherits the abilities of a dead player, so long as the mod approves. If the mod does not approve, you get to pick a different body or change the song you play.
I'm My Own Master Now: Re-roll a different players alignment, between Town, Neutral Benign, or Neutral Evil. You cannot use this on a member of the Mafia or a similar alignment, and its use will be wasted if you do so. You are not told the result. The player retains their old roles abilities.
The Hot Wind Blowing: Pick a person. If they are lynched at any point in the game going forward, you can nullify the lynch. This will delay the end of day by 24 hours. The players must pick a new lynch target.
The Stains of Time: A kill from a random enemy faction is blocked.
A Soul Can't Be Cut: Allows a dead person to send a single public message to the living.
Dark Skies: Pick a player. Their role and alignment are revealed.
Return to Ashes: If you use this ability, you can interrupt tomorrows day phase with a dayvig shot. You may not use this if you are a Informed Minority while the town is in LYLO.
The War Still Wages Within: When the game would normally end, 40% of living players, rounded down, are secretly given a new alignment. The winning faction becomes the new 'Town'. Everyone retains access to their night chats. Any new faction that would get a night chat also gets a new one.

Random between:
Town
Neutral Evil
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby PolyesterHomes » Sun Sep 22, 2019 11:01 am

Post 2332

"I got better."


Spoiler: Once per game, you can revive yourself at any point in the game after you die. This takes instantaneous effect.

Wincon: Random between
Town
Mafia
Last edited by PolyesterHomes on Sun Sep 22, 2019 9:31 pm, edited 1 time in total.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby PolyesterHomes » Sun Sep 22, 2019 11:55 am

Post 2333

"It's Not PolyesterHolmes God Damn It!"


Spoiler: If someone misspells a name or abbreviates it within the day thread, you will kill them.

Town Wincon
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby PolyesterHomes » Sun Sep 22, 2019 6:00 pm

Post 2334

Spirit of Hotline Miami FM


Spoiler: Given the 50 Blessings role card.

50 Blessings

You are a Patriot.

Your Alignment is Neutral Patriot.

For decades, the Russo-American coalition has wreaked havoc through this once great country. You have plans to eliminate both the Soviet Union and free America from its status as a puppet state.

Every night, you may call a person and tell them to visit a target and order them to attack another resident of Miami. This does not count as you visiting them.

If the person accepts, they will attempt to kill your target. Only Town Killing roles will be able to accept your phone call.

You are unable to make your target kill themselves.

If your target refuses the phone call, and they are a Town Killing role, they will die. This only applies if there was not a special rule or other circumstance preventing them from doing the action, such as ordering them to visit themselves. This does not count as a visit.

There is a special individual hunting you down, but they will not be able to find you the first night. If someone besides them attempts to attack you before day 4, they will receive a message saying their target was immune to their attack, unless they know who you are. You will also be told you were attacked. You will also know the identities of everyone that visits you.

These are all the residents in the city you believe are capable of killing:
(Fill in here, if any)
You have two goals. Your plan will be set in motion (causing your victory) if either of these events happen.

1: There are no more killers active in Miami. To achieve this, you must either jail or imprison all Town Killing roles, and the Mafia, and you must both be alive and outside of prison.

If The Miami Mutilator is alive under this scenario, you both win and town loses. Therefore, you do not need to kill or imprison him.
If there are only citizens and non killing roles left, you win and town loses.

2: Execute your plans to assassinate the president. You will achieve this if you survive long enough to make it to Day 7 while outside of prison. Your victory will happen as soon as day 7 begins. If this happens, everyone else loses, including the Miami Mutilator.

If you achieve either of these two scenarios, town loses.

You must kill or imprison the Town.
You must kill or Imprison the Mafia.
You win with 50 Blessings.
You may spare anyone else.


The following rules are in effect:
1: Lynches will throw people in jail without revealing alignment. This is not disclosed to the players, and all players that go through this will come up as cleaned.
2: After 2 replacements, everyone that would be slated for replacement in the future will be modkilled.
3: The Game will be played out to its end so long as there is a way a faction could win. (For example, town loses majority, but they have town killings or a Veteran)
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby PolyesterHomes » Sun Sep 22, 2019 6:08 pm

Post 2335

Prison Warden


Spoiler: You are aligned with the town.


Lynches will now put people in jail. People in jail do not have their roles revealed and will appear as Clean. People in jail have their own chat. They are not considered dead for the purposes of revival, access to dead chat, or any other metric. They do however count as eliminated from the game.

One per game, you can release someone out of jail. You will always be able to hear the Prisoner chat.

The Prisoner chat can be found here:


Town Wincon
Last edited by PolyesterHomes on Thu Nov 07, 2019 9:21 am, edited 1 time in total.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby ShortcutButton » Thu Nov 07, 2019 1:15 am

Post 2336

Vanilla Townie
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby ejjinami » Thu Nov 07, 2019 1:27 pm

Post 2337

Citizen master

You are informed and are able to use all abilities which the other cits in the game have.

Town wincon
---------------------------------------------

11:9

Last updated: 04.10.2019
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby ShortcutButton » Thu Nov 07, 2019 2:07 pm

Post 2338

The Lone Rider

Spoiler: Every night, you may "load" up to 2 people. The order matters, so specify who is getting loaded first, second, etc.
The people loaded wont have anything happen to them, but they'll be important for The Lone Rider's second action.
Once The Lone Rider has 4 people loaded, at any time he may post in game chat "It's time to end this! [player1], [player2], [player3], [player4]". This will kill these 4 players in order, but only by random chance.
The chance will be as follows. For the first person shot in high noon, it will depend on the first person loaded. If the loaded person was town, the kill will 100% go through. If the loaded person was non-town, the kill has a 33% chance of going through. This goes on for all other kills - loaded person 1 influcenes [player1], lloaded person 2 influences [player2], etc. If at any time the kill fails, the action stops there.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby PolyesterHomes » Thu Nov 07, 2019 2:20 pm

Post 2339

The Second Rider

Spoiler: They are the Lone Rider except their shots have a 100% chance of killing scum and a 33% of killing town. They are told that they are the Lone Rider.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby eligibleusername » Thu Nov 07, 2019 7:55 pm

Post 2340

The Third Rider

They are the Lone Rider except their shots have a 0% chance of killing anyone. They are told that they are the Lone Rider.
Last edited by eligibleusername on Fri Nov 08, 2019 5:48 pm, edited 2 times in total.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby TheWabbit » Fri Nov 08, 2019 12:06 am

Post 2341
ok boomer


Should someone quote your post(s), you may respond to them with OK boomer.
Should you use the phrase on the same person thrice in a row, they will die the following night due to having their entire career destroyed.
This attack pierces immunity, but can be healed.
It bypasses any other form of protection and is not counted as a visit.
You may only kill someone using this method once every day phase.

Town wincon.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby TheWabbit » Fri Nov 08, 2019 12:08 am

Post 2342
ok boomer


Should someone quote your post(s), you may respond to them with OK boomer.
Should you use the phrase on the same person thrice in a row, they will die the following night due to having their entire career destroyed.
This attack pierces immunity, but can be healed.
It bypasses any other form of protection and is not counted as a visit.
You may only kill someone using this method once every day phase.

Should you reply to every non-Mafia the same phrase within a single day phase, you will roleblock everyone the following night phase.
Only the Mafia factional kill and your other ability will go through.
You may only mass-roleblock once.

Mafia wincon.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby TheWabbit » Fri Nov 08, 2019 12:12 am

Post 2343
ok boomer


Should someone quote your post(s), you may respond to them with OK boomer.
Should you use the phrase on the same person thrice in a row, they will die the following night due to having their entire career destroyed.
This attack pierces immunity, but can be healed.
It bypasses any other form of protection and is not counted as a visit.
You may only kill someone using this method once every day phase.

After using the phrase on someone twice (doesn't have to be consecutive), you will learn their true alignment.
You will either receive Town, Mafia, or Neutral.

You win when the town loses.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Kirize12 » Tue Nov 12, 2019 7:07 pm

post 2344

vigilante with two shots and death guilt
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby Kirize12 » Wed Nov 13, 2019 7:50 pm

post 2345

vigilante with two bullets and suicide guilt
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Grand Idea Mafia: Two Towns of Salem Edition

Postby ZoruaLuhansk » Wed Nov 13, 2019 8:28 pm

Post 2346:

Town Vigilante

Named Goon.
Imagine a FM game that
  • was a bastard SFM but it got ran on the standard queue because the host lied to the balance team
  • 1/3 of the people (including the host) roleplaying while the other 2/3 replaced out
  • had more than 20 mod-errors, including the host flipping the wrong role during death and allowing oog communication
  • extreme amount of angleshoots from the players based on those things
  • had so much flavor the mod-team had to get involved
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