It’s very hard to kill all TKs when you have 0.5 kpn, let alone survive to the late game. It’s the town’s fault for not catching you at that point. I feel it is self explanatory that the average day length would be longer with the cult
False. Domming somebody isn’t killing them. You need to get them lynched or hope that the nk of tk catche them
Ritualist only works for lynching
- Chooses 2 players per night, preparing his target's body to be switched upon the death of a certain cult member
I mean the guy that attacked the trickster, so jailor and vig counter, but I forgot to put (Basic attack) so not nk counter
Exactly, remember the whole 0.5 kpn means that the roles are naturally more powerful to account for it
You do know that spiritualisr can only do things when killed right? That’s a big negative
then the nk has too much control over killing since the game is moving slower and less efficiently for the town, meaning that before the cult would be able to stop the nk he could easily clean them out
Flake wrote:game lasted 1 hour and 23 minutes
Flake wrote:game lasted 1 hour and 23 minutes
Schultz128 wrote:tldr Cult doesn't work well in a game with a mafia faction
Flake wrote:game lasted 1 hour and 23 minutes
ManateeDude wrote:oh shit, theres such thing as a balanced faction on these forums. Below is a list of questions and comments:
Oracle - Slow killer but has a cool ability. Lots of strategies available.
Silencer - hmm a little interesting not totally sure completely how this works
Hollow - ooh an endgame scum mayor, very interesting
Beckoner - very interesting, its good for one of these roles to have a higher KPN
Q
Possessor - idk honestly, not making sense to me
Spiritualist - question... can this role talk with fellow cult after dead? other wise really interesting
Preacher - won't NK just visit and kill him? no other complaints
Arbiter - not sure how this role helps its faction.
Ritualist - this could completely screw TP's and TI's seems a little OP but its not my faction
Oracle - very interesting, lots of strategy could be used, very interesting Tactical role.
Trickster - I have always loved the idea of making other roles have jester like thingys, I would suggest changing the name to Taboo Caster because it sounds more Culty
Shapeshifter - Like a janitor, but much more strategy involved.
All in all this is a great faction and it gains more power endgame without having necronmicon-like buffs.
100% support from me
Catodaklu wrote:Spirit taker:buffed janitor
Flake wrote:game lasted 1 hour and 23 minutes
Mystoc wrote:Goose their no such thing as a powerful attack that doesn't kill neutral killing, neutral killing has basic defense powerful attack kills basic defense
you would need to add a new tag to the tag like
Attack - Slow Powerful.
hardened killers can dodge slow attacks because the they are so adept at killing that they can see the signs of being followed and know the attack is coming and are ready to dodge the attack and defend themselves
Flake wrote:game lasted 1 hour and 23 minutes
Gooose26 wrote:The whole point of the powerful attack is that it can kill NK, what is the problem with that? I believe that NKs that kill slowly should be given a powerful defense to stop this and NKs that kill quickly should be able to kill Cult (Head), despite what the defense says, a bypass to the system.
Schultz128 wrote:tldr game doesn't need more factions
Mystoc wrote:yea that's not feedback at all, you made a post saying you didn't read his faction.... you really think that's helpful?
Mystoc wrote:Gooose26 wrote:The whole point of the powerful attack is that it can kill NK, what is the problem with that? I believe that NKs that kill slowly should be given a powerful defense to stop this and NKs that kill quickly should be able to kill Cult (Head), despite what the defense says, a bypass to the system.
NK is alone vrs 4 people the cult who have night chat
why should an informed group of 4 who know who each other have the power to directly to kill a solo player with no allies or night chat how is that fiar goose?
explain
Flake wrote:game lasted 1 hour and 23 minutes
coolegcole wrote:Oracle can be OP. For example - he is a town investigative role and gets cursed! Even if he does lose his curse, that would still be really annoying to be useless for 3 nights!
JacksonVirgo wrote:Why was this bumped?
Flake wrote:game lasted 1 hour and 23 minutes
Gooose26 wrote:...JacksonVirgo wrote:Why was this bumped?
That's a great question that I believe draws to the very nature of what it means to be an avid forum goer and a lover of all types of mafia games. I'm not exactly sure if we could summarize the answer objectively without forgetting an important aspect of human nature, so we may never know an objective truth relating to this question as a whole.
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