Recent Changes:
Spoiler: 11/16/2015 -- Added lore for both the Blinder and Reaper. Credit goes to Rossendale for them.
11/21/2015 -- Added a variation of the Reaper's role card. In this version, they appear as a Medium and can speak to all of the dead.
11/23/2015 -- Added another idea for the Blinder's Investigation results. These conform to Orange's Investigation Results: Your target is a loner. They must be a Retributionist, Vampire Hunter, Blinder, or Witch. (PLEASE tell me if this should be changed!). I also PM'd Bloodringe the Blinder as a role idea submission for the Testing Grounds. It also has it's own topic now.
11/25/2015 -- Changed Blinder so that it can use it's ability three times instead of twice now.
12/5/2015 -- Changed Blinder's Investigator results to: "Your target is a loner. They must be a Retributionist, Vampire Hunter, Blinder, or Witch."
12/9/2015 -- Added Retri Nerf, forgot to add it earlier. Might be doing some minor changes to the Blinder soon, like giving their ability unlimited uses, or bumping the number of uses.
12/9/2015 -- Added a new role idea, Vampire Elder to Neutral Role Ideas. Removed some scrapped ideas to keep the original post from getting too clogged.
3/17/2017 -- Added more things to Scrapped Role Ideas section.
TL;DR
Idealist - A reverse-Executioner. Instead of having to lynch your target, you have to protect your target and prevent them from being lynched/killed for a certain time period. You also get a shield to use once per game to shield your target from attacks or executions.
Reaper - An evil Medium, win conditions similar to the Witch (can win with NK or Mafia). Can see what dead neutral or mafia members say. When dead, can seance a living evil or mafia role, and wins with whichever one is victorious.
Variation of Reaper (work in progress) -- a version where it shows up as "Medium" to the dead and can see all of the dead's comments, while keeping all of the other ideas the same.
Blinder - Blinds players, disallowing them to see any messages or whispers during one day. Can only do this
(Scrapped) Alien - Abducts players, disallowing them from being visited or targetted (excluding from Jailor). Can only do this twice per game.
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Current Role Ideas:
Town Roles
Retributionist Nerf - In a similar fashion to Amnesiac, Retributionists cannot revive if they die the same night they try to.
Spoiler: Original Topic: viewtopic.php?f=27&t=33655
Retributionist can only revive the selected target if they survive the night, similar to how Amnesiac won't remember if they die the same night they try to.
If they die the same night when trying to revive someone, the player remains dead.
Mafia Roles
Blinder {Mafia Deception}
Now Has it's Own Topic: http://www.blankmediagames.com/phpbb/vi ... 27&t=33230
Spoiler: Role Name: Blinder
Alignment: Mafia Deception
Abilities:
Choose one person each night to blind.
You may do this up to three times per game.
Attributes:
After being blinded, blinded targets cannot see whispers or chat the next day.
If there are no kill capable Mafia roles left, you will become a Mafioso.
You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the mafia.
Win Conditions:
Must kill the Town
Must kill Serial Killers
Must kill Arsonists
Must kill Werewolves
Must kill Vampires
Wins with the Mafia
Wins with Witches
Wins with Survivors
Investigation Results:
Investigator - Your target is a loner. They must be a Retributionist, Vampire Hunter, Blinder, or Witch.
Consigliere - Your target blinds people. They must be a Blinder.
Sheriff - Your target is a member of the mafia.
Additional Comments:
You can still see who the Town is voting if you are blinded.
Blind targets are not permanently blinded, the blind only lasts one day.
Blinder Lore/Backstory:
Spoiler: "Smile!" The man wasn't even given a chance to react as a bright light flashed straight in his face, accompanied by the sound of a photograph picture being developed. Ruefully rubbing his eyes, the man looked around to see who had done this to him. However, there was noone. Meanwhile, the man with the camera grinned widely to himself, looking at the picture of the surprised and shocked man. Another score for his Wall of Fame. This man, otherwise known as the Blinder, was a photographer who cared less for capturing the perfect shot and more for eliciting the perfect, priceless reactions from his poor victims. He started off as a simple, modest man, taking pictures of people as he strolled the city square of Salem. However, one day the man that he photographed complained about the flash from his camera being too bright. As he walked off, muttering curses at the Blinder, the young man stood the laughing to himself. Somehow, the found the reaction incredibly funny. He decided to try again, but with an ever brighter flash. He got the same reaction as before, but with even more shouting and cursing! How fun was that? The Blinder soon became the bane of Salem, taking pictures of people and torturing their eyes with the intolerably bright flashes from his camera. He soon became a master at this, appearing out of nowhere, taking the shot, and disappearing before the victim could do anything. Unluckily for the Blinder, one day he decided to try his tricks on someone that noone wants to mess with. The Godfather. The first part worked brilliantly, the Blinder having taken the flashy (hah) shot of the Godfather and disappearing before he could react. However, what was not planned was running into his two mafiosos on the way out. Finding himself cornered, the Blinder begged for mercy. Through the searing pain in his eyeballs, the Godfather still realized that a man like that could be useful. Having become a compulsory member of the mafia, the Blinder takes photos under the command of the Godfather now, and although he is given free reign in his work, he knows that in the end he'll live and die serving the Family.
Neutral Roles
Idealist {Neutral Evil}
Original Topic: http://www.blankmediagames.com/phpbb/vi ... 27&t=30583
Spoiler: This role is basically like a reverse-Executioner, but it's target can be any role except for other Neutral Evils and Benigns. I suppose the only major flaw with this role would be that if your target is a Mayor/Spy, similar to Executioner except positive for you, you basically get a free win.
Role Name: Idealist
Formerly known as "Supporter", but I chose a more specific and unique name instead, the "Idealist"
Alignment: Neutral Evil
Abilities:
Make sure your target is not lynched or killed at night until Day 5.
You may provide your target with a shield once per game.
Your target cannot be a Mayor, Spy, or Jester.
Attributes:
Your target is <Target Name>.
Goal: Protect your target from dying.
Win Conditions:
Wins with your target's factions and whoever they win with.
Results:
Investigator - Your target is a protector. They must be a Bodyguard, Jailor, Idealist, or a Lookout.
Sheriff - Your target is an Idealist!
Consigliere - Your target is generous and helps their cause. They must be an Idealist.
Additional Comments:
You don't know your target's role.
The shield protects against jailor execution and gives night-immunity. I might take out the jailor execution protection, as it might be a bit overpowered.
I might also change it so that you can shield your target twice, but I believe for that to happen without being overpowered, I would have to drop protection from jailor execution.
I'm thinking about having a message pop up for Jailor if the Supporter used their shield, "You failed to execute the jailed target!". The message when attacked will be immune, same as when a Survivor vests, or when someone actually is immune.
As to why I chose the Sheriff results, it's because the Supporter's target can be mafia, so I think the Sheriff should have the right to know about the "mafia helper".
I might also add a backstory later.
Tweaks:
I edited the abilities so that Idealist needs to protect their target until Day 5, after listening to Jerme's suggestion. The original idea was the Supporter had to protect their target all game, but, I realized that was a little bit difficult.
I'm considering changing the name of this role. My main picks for the name are: Idealist, Supporter, and Protector. I think Idealist sounds more specific and "professional" than Supporter. EDIT: The role name has now been changed from Supporter to Idealist.
Debating on whether or not the Idealist should have to protect their target until Day 4 or Day 5.
Reaper {Neutral Evil}
Original Topic: http://www.blankmediagames.com/phpbb/vi ... 27&t=30635
Spoiler: It's basically an evil version of a Medium.
Role Name: Reaper
Alignment: Neutral Evil
Abilities:
When dead, seance to a living neutral or mafia role at night.
Attributes:
You will speak to the dead neutral and mafia roles anonymously each night you are alive.
You may only speak to a living person once.
Goal:
Wins Conditions:
Must kill the Town
Wins with Vampires
Wins with the Mafia
Wins with Serial Killers
Wins with Arsonists
Wins with Witches
Wins with Werewolves
Wins with Survivors
Investigation Results:
Investigator - Your target works with dead bodies. They must be a Reaper, Janitor, or Medium.
Consigliere - Your target summons the evil spirits of the dead. They must be a Reaper.
Sheriff - Your target is not suspicious.
Additional Comments:
Only the dead neutral and mafia members can hear you. Dead Town members cannot hear you.
You cannot hear what dead Town members say.
Town members can still hear what the dead neutral and mafia members say to the Reaper. So can Mediums.
I'm thinking about making Reaper detectable to the Sheriff, but I'm not sure if I should let it be NS, similar to how Witch is NS.
The dead cannot hear what you are saying when you seance to the alive neutral/mafia role.
The message shown when a Reaper is seancing a player will be shown as: "A Reaper has dragged your soul away. Now you can speak openly to them!"
Tweaks:
Changed day time seance to night seance like Medium's.
Can only win while alive, or if the seanced target is victorious.
Seance message changed to "A Reaper has dragged your soul away. Now you can speak openly to them!"
Variation 2 Role Card of Reaper (Appears as Medium to dead):
Spoiler: This is an alternative role card idea for the role. In this version, it can talk to all of the dead, and appears as a Medium to the dead. But, it also can be detected by the Sheriff as a Reaper, to balance it out.
Role Name: Reaper
Alignment: Neutral Evil
Abilities:
When dead, séance to a living neutral or mafia role at night.
Attributes:
You will speak to the dead at night anonymously each night you are alive. You will appear to be a “Medium”.
You may only speak to a living person once through your séance.
Goal: Survive to see Town lose or séance the victorious side.
Win Conditions:
Must kill the Town
Wins with Vampires
Wins with the Mafia
Wins with Serial Killers
Wins with Arsonists
Wins with Witches
Wins with Werewolves
Wins with Survivors
Investigation Results:
Investigator – Your target works with dead bodies. They must be a Reaper, Janitor, or Medium.
Consigliere – Your target summons the evil spirits of the dead. They must be a Reaper.
Sheriff – Your target is a Reaper.
Reaper Lore/Backstory:
Spoiler: In Salem, they say that God guides the innocent, leaving the sinners lost and confused. But that is not true, for the evildoers of Salem also have a patron. He is the Reaper, a maleficent demon who is the "guardian angel" of all of the criminals, murderers and psychopaths in the town. He was born on a special night, when the moon was full and bad omens hung in the air. A lonely soul scurried across the graveyard, clutching secret tomes beneath the folds ofhis robe. The man were headed for the graveyard, his cold sweat sticking to his skin. It was obvious the person was incredibly frightened, but also full of a weird kind of conviction. The man's steps were sure-footed, and his brow was knotted in a determined frown. He was headed for a particular grave. It had simple engravings of a deceased woman. The man traced his hand slowly across the name on the gravestone, tears pooling at the edge of his eyes. Shaking his head rapidly, the man set out his books in front of him. He knew the ritual would be more perilous than ever, but he also knew that magic, especially of the dark kind, would be augmented today. He had to try. Reading off of the acient text, the man began reciting the ritual. The grass around him swirled, his robe fluttered, some of the gravestones even became cracked, but he still carried on. A dark circle appeared on the ground in front of him, and though he was scared the man persevered. Finally, something emerged from the dark ring. But it wasn't the man's beloved, no. It was a vile, cowled creature with a giant scythe and terrible, boned hands. It turned its' faceless hood to the man. "Are you truly that desparate to see her again?" It asked in a raspy, chilling voice. The man gulped, nodding his head. "Very well. You shall see her now." With one fell swing, the Reaper cut the man down where he stood. After that, the creature turned its' thoughts to Salem. He knew that there were many sinners there, people with malicious intentions. He would be their shephard. Under his guidance, they would bring doom to the town.
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Scrapped Ideas (either unnecessary as a result of new patches or I don't really plan on doing anything with them right now):
Alien
Spoiler: Role Name: Alien
Alignment: Neutral Evil
Abilities:
Target up to one person at night to be abducted.
Attributes:
When abducted, the target cannot be visited or targetted by anyone (except for Jailor).
You have two abductions.
Goal: Survive to see the Town lose the game.
Win Conditions:
Must kill the Town
Wins with Serial Killers
Wins with Arsonists
Wins with Werewolves
Wins with Vampires
Wins with the Mafia
Wins with Survivors
Investigation Results:
Investigator - Your target is a loner. They must be a Survivor, Witch, Werewolf, or Alien. // Or // Your target is a [undecided, not sure how to relate these two]. They must be an Amnesiac or an Alien.
Sheriff - Your target is not suspicious.
Consigliere - Your target is an Alien. They abduct humans in the midst of the night.
Additional Comments:
I was originally going to make it so they could abduct every Full Moon, but I didn't want it to be unbalanced. Same with the exclusion of Jailor visits, I didn't want to make it unbalanced and allow the Alien to prevent jailing.
Might change it to 3, but making someone not be able to be visited is a powerful thing in some cases.
When trying to visit an abducted target, a message will appear (not entirely sure what yet; if you have suggestions, please reply with them).
I have absolutely no clue what the flavor text should be if the Invest results are Amne/Alien.
Tweaks:
None so far.
Vampire Elder {Neutral Chaos}
Spoiler: This is intended to buff Vampires, as they're currently pretty weak and underpowered. Basically, the oldest Vampire will be shown as Vampire Elder in the Vampire Box. They will act as a somewhat "Godfather" for the Vampires. If the Vampire Elder dies, only once can the next oldest Vampire become another Vampire Elder.
Role Name: Vampire Elder
Alignment: Neutral Chaos
Abilities:
If there is a tie as to who to bite, your vote is the final decision.
You can't be killed at night, unless staked by a Vampire Hunter.
You can talk to the other Vampires at night.
Attributes:
You will be shown as a regular Vampire to non-Vampires.
Goal: Convert everyone that would oppose you.
Win Conditions:
Win with other Vampires
Win with Witches
Win with Survivors
Must kill the Town
Must kill the Mafia
Must kill Serial Killers
Must kill Arsonists
Must kill the Werewolf
Special Attributes: Unique Role, Night Immunity