Vigilante Death Note

Leave your suggestions about the game here!

Should Vigilante be allowed to have a death note?

Yes, but like Jailor's
Total votes : 22

Vigilante Death Note

Postby nicholasleejy » Mon Dec 30, 2019 12:21 am

I think this would be interesting to have. There were times as the Vigilante where I would've liked to write a death note as to why I killed them, or a wisecrack or something. Maybe not like the normal death note but something similar to the Jailor's version of it.

Based on a wiki, all Town Killing roles used to have a death note, but was removed as "They used this to easily confirm themselves, which is the reason BlankMediaGames made the change.". But usually, they can be confirmed easily or are rarely challenged, and they usually claim on the next day for doing something. In a way, the Vigilante and the Jailor are quite similar: they specifically attack one target if they want, they have a limited number of attacks, and they take a penalty for wrongful killing. So why not let the Vigilante have one as well? Curious to see what people think.
Posts: 4
Joined: Fri Sep 15, 2017 8:26 am

Re: Vigilante Death Note

Postby kyuss420 » Mon Dec 30, 2019 4:48 am

Then you get to coven... where noob vigis claim early (or after theyve shot) and get 2 town killed, as the coven leader uses them to shoot a townie (draining them in the process)... then the necromancer uses them to shoot another townie, resulting in 3 town deaths becuase a noob vigi claimed early XD

Then you get VIP mode, where vigi is a typical claim, especially by medusa, who wants the vigi to shoot them (or cc them for the reasons mentioned above) while the coven leader protects them with a trapper or crusader. Medusa doesnt care, because getting lynched, instead of the Coven Leader (or any other coven member for that matter) is a huge advantage for the coven faction overall. If vigi ccs, CL uses them to kill town, if vigi stays silent and shoots, they die to TP and get stoned.. win/win. Hell, I even claim vigi as any coven role to buy myself a night a lot.

I really dont think town needs any more roles that are self confirmable either. Even if the dn is like the jailors.. ''Im shooting 5 and using the top sentence on the dn!''
Spoiler: Image Spoiler: Image Spoiler: Image
User avatar
Posts: 796
Joined: Sat Aug 19, 2017 1:33 am
Location: Im here

Re: Vigilante Death Note

Postby orangeandblack5 » Mon Dec 30, 2019 11:12 am

Getting something like Jailor's wouldn't be awful, but that's mostly because you get fed the info that it was a Vigilante shot.

Would be much better if that wasn't outright confirmed and this also didn't happen.

As for a full death note - no lmao we don't need to go back to those days they were awful
SwampRabbit wrote:So basically, your idea is that no town should ever be able to confirm themselves as town.

No offense but that is the dumbest idea I think I have heard.

Spoiler: Help support my Investigator Results List Overhaul and Town of Salem 1.5 suggestions!
Image a a a a a
ElderSivart wrote:I'm confused as to why BMG made a UI for Pirate and not Hypnotist.

Sarah Thorpe wrote:Role Ideas is great for masochists.
User avatar
Halloween 2017 Winner
Halloween 2017 Winner
Posts: 5531
Joined: Tue Mar 17, 2015 9:24 pm
Location: University of Michigan

Re: Vigilante Death Note

Postby ArsonistzRakiem » Sat Jan 04, 2020 9:47 am

Vigilante's and Veteran's death notes were removed for a reason
Posts: 23
Joined: Sun Feb 28, 2016 6:04 am

Re: Vigilante Death Note

Postby DoodleNoodleFroodle » Sat Jan 04, 2020 9:47 am

It used to have one, but they got rid of it simply because it was too easy to confirm yourself as the Town Killing role.
It is still easy, however now evils have a chance of counter claiming and getting you killed.
Last edited by DoodleNoodleFroodle on Sat Jan 04, 2020 9:51 am, edited 1 time in total.
Posts: 12
Joined: Fri Jun 26, 2015 3:56 pm

Re: Vigilante Death Note

Postby NotLikeICheat » Sat Jan 04, 2020 9:48 am

Their death notes were removed just so you can counter claim them as an evil role for a more balances experience and it is better that way
Posts: 5
Joined: Fri Jun 26, 2015 3:55 pm

Re: Vigilante Death Note

Postby ShylokVakarian » Sun Jan 12, 2020 12:14 am

I support bringing back Veteran's full death note, but not Vigi's. Veteran is already pretty easy to confirm, so it doesn't really change anything regarding balance. Plus people just used it as a sort of taunt, which was sometimes amusing. (I remember one saying "GET OFF MY LAWN!")
Posts: 178
Joined: Fri Apr 29, 2016 11:40 pm

Re: Vigilante Death Note

Postby Joacgroso » Sun Jan 12, 2020 12:27 am

Vets could still use their death note to confirm themselves if they killed evils only (who obviously lied about their real visits).
Sorry if I have spelling mistakes. English is not my main language.
I added a petition to my achievement rework!
Plese come and vote to support it!
If you have any suggestions related to achievements, please post them on my thread so we can suggest them together!
User avatar
Posts: 2690
Joined: Mon May 02, 2016 6:21 pm
Location: Argentina

Re: Vigilante Death Note

Postby Yemac » Sun Jan 12, 2020 5:56 am

I /semisupport, but there's one issue with this. What about witch? If witch witches a vigilante, can witch then pick an option? I'm afraid that there will be a META where if vig actually chooses to shoot someone, they pick option B and if they made no choice they were witched. (if you go with DN like Jailor)
Posts: 93
Joined: Sat May 05, 2018 9:46 am

Re: Vigilante Death Note

Postby Flavorable » Sun Jan 12, 2020 6:52 am


Especially in Coven, with the Necromancer, it'd be too easy to confirm/deny the existence of a Necromancer. Plus, let's be fair, town doesn't need any more easily confirmable roles and to me, it doesn't add anything to the game, since it's not really needed.
Steam ToS Moderator and Bug Report buttinsky.
User avatar
Global Moderator
Global Moderator
Posts: 3642
Joined: Thu Apr 28, 2016 3:24 am
Location: Netherlands

Re: Vigilante Death Note

Postby JacksonVirgo » Wed Jan 15, 2020 11:33 am

Flavorable wrote:/nosupport

Especially in Coven, with the Necromancer, it'd be too easy to confirm/deny the existence of a Necromancer. Plus, let's be fair, town doesn't need any more easily confirmable roles and to me, it doesn't add anything to the game, since it's not really needed.

Didn't even think of Necro
Global FM Record Spreadsheet
On-site Record: 3-0-3
Latest Town Game: Episode XX1 - Parity Cop - Loss
Latest Scum Game: 19F - Consort - Loss
Current Game/s: SFM67
All Games Spoiler: SFM65 - Nora Valkyrie (Neighbourhood) - Win
VFM60 - Sol (Citizen) - Win
19E - Cordelia (Janitor) - Win
19F - Consort - Loss
VFM62 - Citizen - Loss
Episode XX1 - Parity Cop - Loss
Last updated 24.01.20 AEST
User avatar
Posts: 374
Joined: Mon Jul 13, 2015 12:00 am
Location: Australia (AEST)

Return to Suggestions

Who is online

Users browsing this forum: No registered users and 2 guests