Jerme wrote:Added 3 archievments for the Ghost and one for the Lost Spirit. Opinions?
Jerme wrote:Thank you for your review VoidRuler.
The alignment of both were Neutral(Protective) from the beginning, but dota2Reporter has shown me that this alignment was a very bad idea. So I changed it.
The killer is immune to an attack (and maul/Ingite) on the night they kill the spirit and the night after, which of these nights should I remove?
Yes I will add the messages soon after I have posted this reply.
I had the finding of the Spirit once in the Invest results, which might give the Lost Spirit a possible ally, not sure about this one, so I require more opinions towartds that.
I have changed the lore slightly, you are correct. Thank you for that one
I had the idea of making this role town earlier, but thought that teaming up with neutral would be a godo idea, but thanks to dota2reporter again that he made me realize how bad the idea or a Neutral(Protective)-role was.
I was undecided about the Investigation-results but thank you for telling that the one I have given both is fine.
Question: Who of you would like to see one (or both) of these roles in action? Should I ask the TG-review-group again to take a look at my roles and let them decide if one of them is gonna be tested?
I am also currently thinking about, if the death by visiting Witch makes the Spirit too weak. I am currentlyx undecided but thinking more on no (65%/35%)
This is slightly offtopic, but I also could write the one or other lore for a roleidea.
LadyAnnabelle wrote:ok..... so question, what happens if the Spirit Visits the ghost, but the Ghost is Going to another house?
LadyAnnabelle wrote:um.... but what if the Ghost visited the Witch is it just an insta death?
Jerme wrote:LadyAnnabelle wrote:um.... but what if the Ghost visited the Witch is it just an insta death?
The Ghost has no interaction with Witches. (The Lost Spirit flees when it visits a place where a Witch is present)
I think you are swapping the names currently: The Ghost is the protector, while the Lost Spirit is the (kind of) reverse Jester.
Jerme wrote:I am now confused. The role which has a lorewise connection to Witches has one: fleeing from a house where either a Witch lives in, or is visiting and dying due to a Witches visit. The Lost Spirits goal is to die in a way, which is not caused by one of their visitors. If visiting a Witch kills a Lost Spirit, it would succeed, but lorewise this does not make sense. Thats why I included the fleeing, when encountering a Witch out of the own home.
Do you understand?
Jerme wrote:Lorewise, both were bodyguards, one with the intention to die, the other one still desires to protect. I see no reason that the Ghost, the deceased Bodyguard who decides to protect others even after death, should be killed when protecting a Witch. Witches and the Ghost had no interactions in the past and his state was not caused by a Witches curse, but by his own sorrow.
As a small funfact: Origionally I had both concepts planned for the same role, but was not sure which of them I should take, because of that both lores are rather similar.
VoidRuler wrote:Jerme wrote:Lorewise, both were bodyguards, one with the intention to die, the other one still desires to protect. I see no reason that the Ghost, the deceased Bodyguard who decides to protect others even after death, should be killed when protecting a Witch. Witches and the Ghost had no interactions in the past and his state was not caused by a Witches curse, but by his own sorrow.
As a small funfact: Origionally I had both concepts planned for the same role, but was not sure which of them I should take, because of that both lores are rather similar.
The Ghosts' lore makes sense with his role and gives depth to the idea.
I see Lost Spirit as a Bodyguard who had succeeded and wants to die in honor of it. Which somewhat goes along with his lore.
Jerme wrote:I would like to receive more feedback and open some points for discussion.
1. Should the Witch still kill the Lost Spirit when visiting or make it flee when it visits the Witch or their target?
2. Should Vet/Vig (and Jailor?) lose a charge upon being forced to kill the Lost Spirit?
3. Should the Lost Spirit only win, if the visited Killer is using their nightability and remove the "cannot win when killed in the same night it finds a killer"-attribute?
4. Are the four charges or the Ghosts protect ok, or shall it be adjusted?
5. Shall I change one of the lores?
6. What could I improve on the Ghost?
Kirize12 wrote:Ghost should have unlimited charges, I mean you do roleblock people, that's enough of a setback...
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