Necromancer (an interesting one)

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Necromancer (an interesting one)

Postby dota2reporter » Wed Sep 30, 2015 12:26 pm

Necromancer
Neutral Evil
Abilities - Revive a town role and make them an evil role.
Attributes - They will become an evil role of YOUR choice. (MDecept, MSup, Witch, SK or Arso)
- Town wont be notified they became evil.
- You can chat at night if he became Witch, SK or Arso. If he's SK or Arso, he may not douse/kill you. If he is witch, he may not control you.
- You cant chat with him if he became mafia member.
- UNIQUE ROLE.
Goal - Win with the person you revived
Sheriff - NS
Investigator - Your target works with undead, they must be retri or necromancer
Consigliere - Your target is an evil reviver, they must be Necromancer
Last edited by dota2reporter on Mon Oct 05, 2015 3:55 am, edited 4 times in total.
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Re: Necromancer (an interesting one)

Postby yonks012 » Wed Sep 30, 2015 12:58 pm

I don't see this being very balanced in ranked.
NE rolls Necromancer, now you have 2 NKs and potentially 3 kills per night, 4 if the any is NK too.
But it's unique, i'll give it that, and it takes the ret down a notch
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Re: Necromancer (an interesting one)

Postby Jerme » Wed Sep 30, 2015 1:26 pm

interesting concept, but the problem of revived people is that their name is known and their revival us announced (and by the role). Change it into that the Necro drugs an non Mafia member to become their ally instead. Otherwise this role would be pointless.
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Re: Necromancer (an interesting one)

Postby ShortcutButton » Wed Sep 30, 2015 1:35 pm

But the point is, they don't know hes an SK. He could just be a rezzed target by the retrib, or an SK by the Necromancer.

I like it
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Re: Necromancer (an interesting one)

Postby Jerme » Wed Sep 30, 2015 2:15 pm

The point is, that currently there is the announcement that "<playername> was revived by a Retributionist.", so if someone else is revvied without said announcement, then it is clear that this was the Necromancers doing and the revived killer will fall. If the announcement will change then that role might have a chance, but then the freshly revived person will be checked for suspicious activity. This is additionally a nerf to the Retri, which might be not that desired.
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Re: Necromancer (an interesting one)

Postby ShortcutButton » Wed Sep 30, 2015 2:49 pm

Jerme wrote:The point is, that currently there is the announcement that "<playername> was revived by a Retributionist.", so if someone else is revvied without said announcement, then it is clear that this was the Necromancers doing and the revived killer will fall. If the announcement will change then that role might have a chance, but then the freshly revived person will be checked for suspicious activity. This is additionally a nerf to the Retri, which might be not that desired.


Wat
They still get the announcement
Of course the town gets the announcement

Retri needs a nerf anyways
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Re: Necromancer (an interesting one)

Postby VoidRuler » Wed Sep 30, 2015 3:09 pm

I like the idea, especially considering Retributionist is a bit overpowered, especially in combination with Jailor or Mayor.

I wouldn't mind seeing this in a match, gives more power to the neutral faction of the game; which is massively underpowered as almost every Ranked game I see, NKs usually die early or get outvoted from being outnumbered by mafia or town.
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Re: Necromancer (an interesting one)

Postby ICECLIMBERS » Wed Sep 30, 2015 3:13 pm

People would notice if a serial killer appears out if nowhere right after somebody got revived…
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Re: Necromancer (an interesting one)

Postby dota2reporter » Sun Oct 04, 2015 12:14 pm

ICECLIMBERS wrote:People would notice if a serial killer appears out if nowhere right after somebody got revived…

buffed the role.
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Re: Necromancer (an interesting one)

Postby Jerme » Sun Oct 04, 2015 12:22 pm

If the revived person became a Jester and gets lynched again, has the Necromancer won with them?
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Re: Necromancer (an interesting one)

Postby dota2reporter » Sun Oct 04, 2015 12:23 pm

Jerme wrote:If the revived person became a Jester and gets lynched again, has the Necromancer won with them?

oh wait, i forgot to mention they cant become jester. oops
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Re: Necromancer (an interesting one)

Postby Jerme » Sun Oct 04, 2015 12:37 pm

dota2reporter wrote:
Jerme wrote:If the revived person became a Jester and gets lynched again, has the Necromancer won with them?

oh wait, i forgot to mention they cant become jester. oops

Then I recommend to remove the Exec from the list as well, sicne they might become a Jester when all townys are dead and then we have the same problem as above.
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Re: Necromancer (an interesting one)

Postby dota2reporter » Mon Oct 05, 2015 3:54 am

Jerme wrote:
dota2reporter wrote:
Jerme wrote:If the revived person became a Jester and gets lynched again, has the Necromancer won with them?

oh wait, i forgot to mention they cant become jester. oops

Then I recommend to remove the Exec from the list as well, sicne they might become a Jester when all townys are dead and then we have the same problem as above.

thanks for feedback, edited the role
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Re: Necromancer (an interesting one)

Postby oliy » Mon Oct 05, 2015 7:40 am

My issues are overwhelming the Mafia, and it can be easily shot down if there was a previous revive.

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Re: Necromancer (an interesting one)

Postby dota2reporter » Mon Oct 05, 2015 9:34 am

oliy wrote:My issues are overwhelming the Mafia, and it can be easily shot down if there was a previous revive.

it will be balancer in ranked, and mafia needs a buff.

town can mislynch still, because the previous reviver can be necromancer.
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Re: Necromancer (an interesting one)

Postby SamuelJackson1972 » Mon Oct 05, 2015 1:09 pm

A good evil retri, nice.
No love for the ww lmao
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Re: Necromancer (an interesting one)

Postby ShortcutButton » Mon Oct 05, 2015 1:41 pm

I'd expect them to use their ability on a non-confirmable role so to make sure they don't die again.
If it's just the Necromancer and a townie or mafia what happens? Do they instantly lose or are they allowed to bring a person back at the last possible moment?
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Re: Necromancer (an interesting one)

Postby dota2reporter » Tue Oct 06, 2015 5:40 am

SamuelJackson1972 wrote:A good evil retri, nice.
No love for the ww lmao

ww is unique.

i may remove mafia from the list if people like it.
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Re: Necromancer (an interesting one)

Postby SamuelJackson1972 » Tue Oct 06, 2015 6:09 am

dota2reporter wrote:
SamuelJackson1972 wrote:A good evil retri, nice.
No love for the ww lmao

ww is unique.

i may remove mafia from the list if people like it.

And its worse than a serial killer ._.
Oh boy 6 ww vs 8 arson would be amazing :hyper:
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Re: Necromancer (an interesting one)

Postby MafiaForever » Tue Oct 06, 2015 3:17 pm

Sounds very similar to Zombie in Warcraft 3 mafia... I personally hated playing zombie for the simple fact that you had to time your revies exactly with the person's death.
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Re: Necromancer (an interesting one)

Postby dota2reporter » Tue Oct 06, 2015 8:30 pm

TheEntireTown28 wrote:
dota2reporter wrote:buffed the role.


ICECLIMBERS wrote:People would notice if a serial killer appears out if nowhere right after somebody got revived…


how did you buff the role

this role will be completely ineffective when anyone with a brain is playing. can you please start reviewing your role ideas before you post them? you shit them out every day like clockwork and it's getting annoying

like you provided a reason why its shit lel

it was only sk before that, noe its MSup, MDecept, SK, Arso, Witch
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Re: Necromancer (an interesting one)

Postby PandACT » Thu Oct 08, 2015 1:28 am

My necromancer wasn't interesting? ;D Regardless... This is more than a little op. It's basically an overpowered mafia ret, because who would raise anything but mafia? Essentially adding to votes to mafia, and another player... This could destroy a game n4.
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Re: Necromancer (an interesting one)

Postby dota2reporter » Thu Oct 08, 2015 3:04 am

PandACT wrote:My necromancer wasn't interesting? ;D Regardless... This is more than a little op. It's basically an overpowered mafia ret, because who would raise anything but mafia? Essentially adding to votes to mafia, and another player... This could destroy a game n4.

thanks for feedback, i removed the mafia from reviving list.
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Re: Necromancer (an interesting one)

Postby dota2reporter » Tue Feb 09, 2016 6:53 am

dota2reporter wrote:Necromancer
Neutral Evil
Abilities - Revive a town role and make them an evil role.
Attributes - They will become an evil role of YOUR choice. (Witch, SK or Arso)
- Town wont be notified they became evil.
- You can chat at night. If he's SK or Arso, he may not douse/kill you. If he is witch, he may not control you.
- UNIQUE ROLE.
Goal - Win with the person you revived
Sheriff - NS
Investigator - Your target works with undead, they must be retri or necromancer
Consigliere - Your target is an evil reviver, they must be Necromancer
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Re: Necromancer (an interesting one)

Postby Mroz4k » Wed Feb 10, 2016 12:58 am

Interesting concept but faulty in many ways. However its fixable.
So same problem like Vampire... Its a conversion role in a sense that a town member changes allignment... which doesnt really work well. Thats the biggest problem... Will post how to fix it later.

P-edit: nvm, I pretty much changed the whole function of this role, so I will just make a separate thread as to not mix these two together, and I will link this as original thread instead.
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