SFM6 | Virtual Small Town | Mafia and Jester Win (Endgamed)

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Re: SFM6 | Virtual Small Town | Day 3 (Early Halo)

Postby melanora » Mon Jun 29, 2015 7:00 pm

Oh, Rock, no - I meant if we don't lynch the SK.

If we do lynch the SK I'm using that tonight.
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Re: SFM6 | Virtual Small Town | Day 3 (Early Halo)

Postby RockFire » Mon Jun 29, 2015 7:04 pm

Alright, good to know. We just need to be as careful as possible and I'd recommend everyone leave a last will with all their actions on it from now on. I'll include night action plan in my last will and I'll tell everyone my suspects. I'm certain of 3 out of the four scum and we can just have them vote on Ninja today since the general consensus is that he's the SK along with me.
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Re: SFM6 | Virtual Small Town | Day 3 (Early Halo)

Postby RockFire » Mon Jun 29, 2015 7:04 pm

I meant that I'll vote since I'll be proven with my death.
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Re: SFM6 | Virtual Small Town | Day 3 (Early Halo)

Postby stellaluna » Mon Jun 29, 2015 7:07 pm

Well we seem to be between an obvious mafia and sk for today's lynch so I dunno.
Still sort of think waiting until night 4 to investigate is too close for comfort.
Something else to consider is today's pool of voters, since that could narrow the scum down considerably by tomorrow already.
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Re: SFM6 | Virtual Small Town | Day 3 (Early Halo)

Postby Nellyfox » Mon Jun 29, 2015 7:08 pm

With jester out of the way, I'll vote from here on out.
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Re: SFM6 | Virtual Small Town | Day 3 (Early Halo)

Postby Knockoff » Mon Jun 29, 2015 7:10 pm

Well, it's true that I can't really see anyone but Ninja making those night kills. The first night kill was on Munch, who wasn't trusted at all, and Ninja admitted he wasn't caught up at that time. The second kill happened on K1ll, which wasn't a wise kill considering they were on the Jester wagon. I could see him not giving too much thought about who to kill.
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Re: SFM6 | Virtual Small Town | Day 3 (Early Halo)

Postby Nellyfox » Mon Jun 29, 2015 7:10 pm

So there's 11 alive, so 6 is the majority. We're lynching Ninja today, correct ?
Okay. I think we should have the following people vote for Ninja today:

- Nellyfox
- Tfios
- Leyva
- Night
- Knock/Cow/SirCakez's replacement ? (not sure about the last spot)

...And Stella uses a tome. Her using a tome was the plan, right ?
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Re: SFM6 | Virtual Small Town | Day 3 (Early Halo)

Postby TheNinja476 » Mon Jun 29, 2015 7:13 pm

Enjoy your mis-lynch, don't blame me when town loses.
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Re: SFM6 | Virtual Small Town | Day 3 (Early Halo)

Postby RockFire » Mon Jun 29, 2015 7:15 pm

Also, we are 11, so we need 6 for majority. Meaning we can have Myself, tfios, TheCow, Nelly, and Mel vote. If one person is missing from the info Stella gets then we should have Night and Leyva left to choose between.

Stella we use her tome today. And Nelly, that wouldn't tell us anything other then what we already know which is that the scum are in that group of people.

And Ninja, tell us why you're town then. Telling us were wrong doesn't help your case at all.
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Re: SFM6 | Virtual Small Town | Day 3 (Early Halo)

Postby Nellyfox » Mon Jun 29, 2015 7:16 pm

Rock, why are you voting ? You're just gonna flip after the lynch.
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Re: SFM6 | Virtual Small Town | Day 3 (Early Halo)

Postby melanora » Mon Jun 29, 2015 7:19 pm

That's kind of the point... it means that if the vote results come back 2 town of 6, and Rock dies, and I die, the other four people left are the SK/Mafia. End of story.
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Re: SFM6 | Virtual Small Town | Day 3 (Early Halo)

Postby TheNinja476 » Mon Jun 29, 2015 7:20 pm

I have one question, you guys said that I was the most likely candidate for SK kill, correct?
You concluded it because I "supposedly randomized my night kill just like night 1".
But from an SK standpoint what sense would it make to randomize my target?
If I were SK, I would be more calculated than rather trusting RNG. I instead would have taken out stella, due to the fact that is she were town, it would be a huge blow towards you guys..
Also, if I sent my target for my ability, why wouldn't I send my target for an SK kill?
This theory just doesn't add up quite right.
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Re: SFM6 | Virtual Small Town | Day 3 (Early Halo)

Postby Nellyfox » Mon Jun 29, 2015 7:22 pm

...Okay, guess I didn't think that far into it, then.
Well I'll sit back then. <,<'

And Ninja, RNGing your kill target makes no sense. At all.
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Re: SFM6 | Virtual Small Town | Day 3 (Early Halo)

Postby stellaluna » Mon Jun 29, 2015 7:24 pm

From an SK standpoint, killing munch does not make sense, at all. Which is slightly why you're being suspected at the moment.
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Re: SFM6 | Virtual Small Town | Day 3 (Early Halo)

Postby TheNinja476 » Mon Jun 29, 2015 7:39 pm

From an SK standpoint, killing Munch wouldn't necessarily be a bad idea.
Munch's ability wouldn't help in the scum's game in the long run.
If Scum were near majority. Lets say 4 town and 3 Scum. Lets also say that the scums are trying to convince a town member to lynch one of his own teammates. Munch could easily use his ability and put himself and another scum for a lynch. That would then be 3-2, and scum would be easily outnumbered.
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Re: SFM6 | Virtual Small Town | Day 3 (Early Halo)

Postby Knockoff » Mon Jun 29, 2015 7:40 pm

Ninja, who do you think is SK?
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Re: SFM6 | Virtual Small Town | Day 3 (Early Halo)

Postby leyva45 » Mon Jun 29, 2015 7:42 pm

Nellyfox wrote:Leyva ? Tell me, are you town ?

Obviously.
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Re: SFM6 | Virtual Small Town | Day 3 (Early Halo)

Postby TheNinja476 » Mon Jun 29, 2015 7:43 pm

I really think its one of the replacements, not sure which one though. It would make sense as Night 1 kill was somewhat calculated, but Night 2 kill seemed selected by RNG. The patterns do not correlate to be the same player.
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Re: SFM6 | Virtual Small Town | Day 3 (Early Halo)

Postby TheNinja476 » Mon Jun 29, 2015 7:45 pm

Wait, Wait! Couldn't it have been SirCakez? He has been inactive for day 3 completely. What are the chances, that he was also inactive for the night phase and his kill was chosen through RNG?
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Re: SFM6 | Virtual Small Town | Day 3 (Early Halo)

Postby stellaluna » Mon Jun 29, 2015 7:46 pm

TheNinja476 wrote:From an SK standpoint, killing Munch wouldn't necessarily be a bad idea.
Munch's ability wouldn't help in the scum's game in the long run.
If Scum were near majority. Lets say 4 town and 3 Scum. Lets also say that the scums are trying to convince a town member to lynch one of his own teammates. Munch could easily use his ability and put himself and another scum for a lynch. That would then be 3-2, and scum would be easily outnumbered.

Munch's power is still far too situational to waste a night 1 kill on. Plus there's the whole jester schtick he was pulling that an sk would find useful.
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Re: SFM6 | Virtual Small Town | Day 3 (Early Halo)

Postby tfiosforevah » Mon Jun 29, 2015 7:50 pm

TheNinja476 wrote:Wait, Wait! Couldn't it have been SirCakez? He has been inactive for day 3 completely. What are the chances, that he was also inactive for the night phase and his kill was chosen through RNG?

That would.make it seem like the business district of the GFM game, with the town leaders being scum and the scummy players being town. Nah, not probable, but possibly.
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Re: SFM6 | Virtual Small Town | Day 3 (Early Halo)

Postby Nellyfox » Mon Jun 29, 2015 7:53 pm

TheNinja476 wrote:From an SK standpoint, killing Munch wouldn't necessarily be a bad idea.
Munch's ability wouldn't help in the scum's game in the long run.
If Scum were near majority. Lets say 4 town and 3 Scum. Lets also say that the scums are trying to convince a town member to lynch one of his own teammates. Munch could easily use his ability and put himself and another scum for a lynch. That would then be 3-2, and scum would be easily outnumbered.

Munch was acting jestery. SK could have tried to push a mislynch; heck, if Santa's being honest having been executioner first, two people would be pushing Munch's lynch, so the SK could have gotten away that day. If Munch was killed for the role only, that's not very smart.

leyva45 wrote:
Nellyfox wrote:Leyva ? Tell me, are you town ?

Obviously.

Then why do you want to be checked by Mel ?
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Re: SFM6 | Virtual Small Town | Day 3 (Early Halo)

Postby TheNinja476 » Mon Jun 29, 2015 7:55 pm

The problem with saving Munch is that protectives would protect him, Munch basically ensured a lynch where a scum would be out. I would have rather taken it safe and get the threat out as soon as possible, it would just increase my chances once near the end.
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Re: SFM6 | Virtual Small Town | Day 3 (Early Halo)

Postby leyva45 » Mon Jun 29, 2015 7:57 pm

leyva45 wrote:
Nellyfox wrote:Leyva ? Tell me, are you town ?

Obviously.

Then why do you want to be checked by Mel ?[/quote]
:roll:

I dunno, why would I want to be checked by mel if i wasscum?
I really just want to say one thing, I don't care if you check me tonight
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Re: SFM6 | Virtual Small Town | Day 3 (Early Halo)

Postby Nellyfox » Mon Jun 29, 2015 7:59 pm

leyva45 wrote::roll:

I dunno, why would I want to be checked by mel if i wasscum?
I really just want to say one thing, I don't care if you check me tonight

If you are town, you do not want to be checked. Do you understand why, Leyva ?

And Ninja, aren't you just agreeing with the fact you're SK ? You're saying Munch's role was a threat to scum, and then you say you'd go after the threat.
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