GFM | Marketplace District |

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GFM | Marketplace District |

Postby Metrion » Mon Apr 27, 2015 3:42 pm

Welcome to the Marketplace District
May your stay here be as fair as our prices.

Metrion will be your co-host and nightly purveyor of guns, knives and various fedoras.
ObiWan will be your co-host and daily customer service manager; whispers, nooses and tapping are his expertise.


Rules

1) Be respectful This is an all encompassing rule, one which we will politely remind players of since it's something that we believe should always be upheld. If you feel like someone is breaking this rule, or any other for that matter, do not be afraid to notify us.

2) Inactivity If a player has not interacted with the game in a period of 36 hours they will be prodded. After being prodded if the player remains inactive for another 18 hours they will be replaced. A second prod will also result in being replaced.

3) Outside Information Firstly do not talk about your district until the game has been merged, anything from the graveyard to reads on players must be kept under lock and key. Never give your role or other information about the game to players through not ingame methods such as messenger programs or direct PMs. Coders, and out of game resources are also restricted. Please inquire if any further explanation is required or if you are unsure.

4) Labels Night Actions, Day Actions, Last wills, Death Notes and Whispers should all be sent to both ObiWan and Metrion. Label each correctly:

    Last Wills - "Last Will"
    Death Notes - "Death Note"
    Whispers - "Whisper to playernamehere"
    Night Actions - "Night Action"
    Day Actions - "Day Action"
5) Whispers Players have access to four 200 character whispers each day.

6) Important Links Be sure to understand the full set of rules here and the role cards that we will be using for the most part here.

7) How GFM Works As you may have noticed we are in a Mafia Chat Board hidden from regular viewers. Two other districts just like this one are floating about somewhere. Because of this the Mafia will instead communicate in Quick Topic Chats, separated into three just as everyone else is. For all intents and purposes, you will be playing a regular game until the player count drops below a certain number, upon which everyone will wake up to see that all the districts have merged! The only exception to a district merging is when a Bomber is a day or more into a successful fuse. Also, everything is carried over into the merge such as dousing, stalks and fuses. Another effect of the merge is that every player with a limit on their ability gains another use. Neither Town nor Mafia can win Salem by conquering only one district; everyone must be united lest the Killers take over. Good luck.

Changed Rolecards

Spoiler: Marshal

(This role is still in the experimental stages ~ It will not yet appear in Episodes for the time being.)

You are a Marshal

Your alignment is Town Protective.

Once a figurehead of the law, you experienced a horrific accident and have vowed not to kill anymore. Instead you decide to use your presence as a deterrent to these thugs that have rooted themselves in your hometown.

Each night you may choose to follow a player. Your presence scares one malicious person from targeting them.
You will be informed if you protected your target from any role with the exception of Mafia Deception, and whoever you scare away will be notified regardless of their role.
Should your target be visited by multiple people with malicious intent, only one will flee. (Mafia Deception > Witch/Escort/Consort > Killing Roles)
Unless you are successful, guarding a player twice in a row will allow killing roles to slip through.
Stalker's ignore your presence as they fear nothing.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


Godfather

You are the Godfather

Your alignment is Mafia Killing

You are the lord of crime in this town, and have decided that it belongs to the mafia.
You try to achieve this by systematically killing off one of the citizens each night.

You are unkillable at night. If somebody tries to attack you, they will receive a message saying that you were immune.
You have the ability to order one death each night, which a Mafioso will carry out for you.
As the leader of the Mafia every other member will report to you what happened to them each night.
If there are no Mafiosos left, or they're unable to kill for whatever reason, you will kill your target yourself.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], and [x] the [role]

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


Stalker

(This role is still in the experimental stages ~ It will not yet appear in Episodes for the time being.)

You are a Stalker.

Your alignment is Neutral Killing.

You are a creepy person who hides in the shadows and follows people around them until they die.
You are an incredibly feared individual who can instill paranoia in even the most hardened of people.

Each phase, you may stalk one person.
Each of your stalked targets will commit suicide four phases after you begin stalking them.
Your targets will not know they are being stalked, until they commit suicide.
You may stalk a new target each phase, and your past targets will all commit suicide over the paranoia that you have caused them.
Your method of killing ignores night immunity, and any Town Protectives trying to stop this attack will fail to do so.
You are night immune. You are also immune to stalking.
If someone tries to roleblock you (including the Jailor), you will stalk your roleblocker and your original target.
Once you begin stalking a target, nothing can save them unless you die before the night they decide to commit suicide.

You win with Stalkers
You win with Survivors
You win with Witches
You must kill the Town
You must kill the Mafia
You must kill Arsonists
You must kill Serial Killers
You must kill Bombers
You may spare anyone else


Players

1.Lizzie0
2. leyva45
3. birdyluv0
4. Aeolian
5. pretzellover33
6. matthew8367
7. arcthurus
8.Sturps
9. iEsdeath
10. Sirheavens
11. Hurricat
12. LeScraf
13. Animate
14. DizzyWaddleDoo
15. ReconMaster
16. Gregriff321
17. dota2reporter
18. Greatplayer01
19. McShark
20. taylork2


Role List

Town Investigative
Town Protective
Town Support
Town Killing
Town Power
Random Town
Random Town
Random Town
Citizen
Citizen
Citizen
(Pool 1)

Mafia Killing
Support Mafia
Random Mafia
(Pool 2)

(Pool 3)
(Pool 3)
(Pool 4)

(Pool 4)

Roles and Alignments which have a chance to appear in this districts pools:
Spoiler: Pool 1: Town Investigative, Town Support, Town Protective
Pool 2: Mafia Deception, Mafia Deception, Random Mafia
Pool 3: Neutral Benign, Jester, Neutral Evil, Neutral Evil, Neutral Evil, Any
Pool 4: Serial Killer, Arsonist, Bomber, Stalker, Neutral Killing, Neutral Killing


Graveyard

Taylork2 (Stabbed by a Serial Killer, Bodyguard)
dota2reporter (Lynched by the Town, Citizen)
Lizzie0 (Set ablaze by a Arsonist, Citizen)
Sturps (Stabbed by a Serial Killer, Consigiliere)
SirHeavens (Shot by a Vigilante, Jester)
LeScraf (Lynched by the Town, Serial Killer)
McShark (Shot by a Vigilante, Doctor)
Matthew8367 (Lynch by the Town, Consigliere)
leyva45 (Set ablaze by Arsonist, Lawyer)
Greatplayer01 (Died of Guilt, Vigilante)

Investigative results
Spoiler: 1. Your target deals well with public speaking. You figure they must be a Lawyer, Mayor, or Godfather.
2. Your target works with dead people. They could be a Medium, Janitor, or Phantom.
3. Your target works with chemicals. You deduce they have to be a Bomber or Transporter
4. Your target owns weapons. They are a Vigilante, Veteran, or Mafioso.
5. Your target confronts criminals. You figure they must be a Sheriff, BodyGuard, or Jailor.
6. Your target intensely watches over people. They could be a Lookout or Stalker.
7. Your target distracts others at night. They must be an Escort or Consort.
8. Your target works with knives. They are either a Doctor or Serial Killer.
9. Your target practices dark magic. You deduce that they are therefore a Retributionist or Witch.
10. Your target is enjoys tricking others. You realize that they must be a Disguiser, Executioner or Jester.
11. Your target is a loner. You realize that they are a Survivor or Amnesiac.
12. Your target gathers information. They must be an Investigator or Consigliere.
13. Your target has no unique quality, so you cannot determine a specific role. You deduce they are just an ordinary Citizen
14. Your target deals with highly sensitive information! They have to be an Spy or Agent.
15. Your target is good at forging documents. They must be a Framer!
16. Your target puts others into a panic! They have to be a Marshal or Arsonist.


Unique Roles

Mayor
Jailor
Lawyer
Retributionist
Transporter
Veteran
Godfather (Per District)
Mafioso (Per District)
Phantom


Bookmarks

Night 1 - Cutting the Competition and Day 2 - Shady Dealings
Night 2 - Law and Disorder and Day 3 - Justice For All
Night 3 - Bargaining and Day 4 - Lead Poisoning
Night 4 - Pros and Cons

No Refunds
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Re: GFM | Marketplace District | Confirmation phase

Postby Metrion » Wed Apr 29, 2015 7:15 pm

All the rolecards have been sent, the day will begin when all 60 of you confirm. I hope you all have brought your wallets, whispers will be expensive this time around, only four free samples per day. :twisted:
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Re: GFM | Marketplace District | Confirmation phase

Postby Metrion » Fri May 01, 2015 5:57 pm

The walls were being sealed. Anyone caught within the market's clutches were stuck with whomever else was unfortunate enough to be there. This was Salem's dysfunctional way to solve their problems, cut off the Mafia's communication and make them easier to focus on. The only thing is there's more than just mafia here, the town has it's fair share of psychopaths. Calling a lockdown of this size is sure to provoke more than a few killers.

As the outer doors slammed shut, the graveness of the situation took hold and the complaining stopped.

Day 1 begins! Day will end on May 2nd 9:00 PM [UTC -3]

24 hours remain.
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Re: GFM | Marketplace District | Confirmation phase

Postby pretzellover33 » Fri May 01, 2015 5:59 pm

first

hi
b
e
n

i
s
l
a
n
d
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Re: GFM | Marketplace District | Day 1 (Mint Condition)

Postby Arcthurus » Fri May 01, 2015 6:08 pm

Let the games begin!


Spoiler: Image

Art Count: 3
Spoiler: Cyrus & Horane

---
Aeolus & Phoenix

---
Xero & (Priest)
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Re: GFM | Marketplace District | Day 1 (Mint Condition)

Postby leyva45 » Fri May 01, 2015 6:13 pm

Requesting protection.

Heya.
leyva- le discord
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Re: GFM | Marketplace District | Day 1 (Mint Condition)

Postby iEsdeath » Fri May 01, 2015 6:25 pm

Hello all! :D
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Re: GFM | Marketplace District | Day 1 (Mint Condition)

Postby LeScraf » Fri May 01, 2015 6:40 pm

Hi everyone!
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Re: GFM | Marketplace District | Day 1 (Mint Condition)

Postby Animate » Fri May 01, 2015 6:40 pm

Hey everyone! This will be my first game here (though I've been somewhat of a longtime lurker..) I'm looking forward to this! :D
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Re: GFM | Marketplace District | Day 1 (Mint Condition)

Postby Hurricat » Fri May 01, 2015 6:43 pm

Hi :D this is my first game too! Woooo~
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Re: GFM | Marketplace District | Day 1 (Mint Condition)

Postby Aeolian » Fri May 01, 2015 6:47 pm

Hello all.

I am Survivor pls

/vote helix fossil

damn it rick

ok my work is done wake me up tomorrow CYA LATER
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Re: GFM | Marketplace District | Day 1 (Mint Condition)

Postby taylork2 » Fri May 01, 2015 7:05 pm

YAY! Now we can brutally stab and murder each other like nature intended. Hopefully this massive merge game will be quite the thrill for all of us.
So good luck everyone! Don't let the bed bugs bite!

Spoiler: A double retri revive could be quite awesome as they could quite literally be the saving grace for the town. Plus double revived jailor is in theory is pretty awesome in itself.
Le pain train est arrivant.

FM Wins/Loss Record:
Spoiler: CFM18:alouvre/Misdreavus=Loss
SFM21:Naoto Shirogane=Win
CFM17:milte/Blinzer=Win
CFM16:Rogue=Loss
CFM15:Saitama=Win
9B:Veteran=Win
CFM14:Red Spy=Loss
8E:Escort=Win
CFM13:Mettaton=Loss
8C: Goyle Sr.=Win
CFM12:Vo Matoran=Win
CFM11:Mad Man=Loss
7H:Framer=Win
7F:Medium=Win
GFM:Bodyguard=Win
6E:Citizen=Loss
CFM4:Arcane=Loss
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Re: GFM | Marketplace District | Day 1 (Mint Condition)

Postby ObiWan » Fri May 01, 2015 7:12 pm

Good luck all. Remember to send all whispers to me. If you have any questions - send either Met or I a message.

May the force be with you!
This was not the scumslip you were looking for.


Alzar wrote:there is no such thing as a meta, forum mafia is a lie, we are products of a confused society


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Re: GFM | Marketplace District | Day 1 (Mint Condition)

Postby ReconMaster » Fri May 01, 2015 7:39 pm

Hey everyone, this is my first GFM game xD

I seriously wonder what the final role list is, we could end up with four sks, or arsonists but I am hoping it is town sided in this district.
Forum Mafia Record
6D: Witch, Loss
6F: Doctor, Win
TFM5: Banker, Loss
TFM8: Middle Sibling, Win
GFM: Citizen, Win
Deaths by Veteran N1: 2
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Re: GFM | Marketplace District | Day 1 (Mint Condition)

Postby iEsdeath » Fri May 01, 2015 8:01 pm

ReconMaster wrote:Hey everyone, this is my first GFM game xD

I seriously wonder what the final role list is, we could end up with four sks, or arsonists but I am hoping it is town sided in this district.

Soft-claim Town? Lol
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Re: GFM | Marketplace District | Day 1 (Mint Condition)

Postby taylork2 » Fri May 01, 2015 8:04 pm

ReconMaster wrote:Hey everyone, this is my first GFM game xD

I seriously wonder what the final role list is, we could end up with four sks, or arsonists but I am hoping it is town sided in this district.

Who knows man. Could end up with 1 man standing in a district before the merge happens. Which would awesome and unfortunate for that guy. Unless it was a witch who got the vig to kill the last 2 townies and themself. That'd be super awesome and worth dying to see!
Le pain train est arrivant.

FM Wins/Loss Record:
Spoiler: CFM18:alouvre/Misdreavus=Loss
SFM21:Naoto Shirogane=Win
CFM17:milte/Blinzer=Win
CFM16:Rogue=Loss
CFM15:Saitama=Win
9B:Veteran=Win
CFM14:Red Spy=Loss
8E:Escort=Win
CFM13:Mettaton=Loss
8C: Goyle Sr.=Win
CFM12:Vo Matoran=Win
CFM11:Mad Man=Loss
7H:Framer=Win
7F:Medium=Win
GFM:Bodyguard=Win
6E:Citizen=Loss
CFM4:Arcane=Loss
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Re: GFM | Marketplace District | Day 1 (Mint Condition)

Postby Aeolian » Fri May 01, 2015 8:05 pm

iEsdeath wrote:
ReconMaster wrote:Hey everyone, this is my first GFM game xD

I seriously wonder what the final role list is, we could end up with four sks, or arsonists but I am hoping it is town sided in this district.

Soft-claim Town? Lol

Doesn't everyone want to claim town?
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Re: GFM | Marketplace District | Day 1 (Mint Condition)

Postby taylork2 » Fri May 01, 2015 8:06 pm

Aeolian wrote:
iEsdeath wrote:
ReconMaster wrote:Hey everyone, this is my first GFM game xD

I seriously wonder what the final role list is, we could end up with four sks, or arsonists but I am hoping it is town sided in this district.

Soft-claim Town? Lol

Doesn't everyone want to claim town?

Not always, sometimes it can be useful as a townie to claim a non-townie role. Although it usually ends badly.
Le pain train est arrivant.

FM Wins/Loss Record:
Spoiler: CFM18:alouvre/Misdreavus=Loss
SFM21:Naoto Shirogane=Win
CFM17:milte/Blinzer=Win
CFM16:Rogue=Loss
CFM15:Saitama=Win
9B:Veteran=Win
CFM14:Red Spy=Loss
8E:Escort=Win
CFM13:Mettaton=Loss
8C: Goyle Sr.=Win
CFM12:Vo Matoran=Win
CFM11:Mad Man=Loss
7H:Framer=Win
7F:Medium=Win
GFM:Bodyguard=Win
6E:Citizen=Loss
CFM4:Arcane=Loss
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Re: GFM | Marketplace District | Day 1 (Mint Condition)

Postby DizzyWaddleDoo » Fri May 01, 2015 8:07 pm

Oh hey, this started.
I was diddled last night.
ImageImage
Sun moth is best moth.
Image
Spoiler: Image
Image
Thanks Burgy!
Image
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Re: GFM | Marketplace District | Day 1 (Mint Condition)

Postby Arcthurus » Fri May 01, 2015 8:08 pm

taylork2 wrote:
ReconMaster wrote:Hey everyone, this is my first GFM game xD

I seriously wonder what the final role list is, we could end up with four sks, or arsonists but I am hoping it is town sided in this district.

Who knows man. Could end up with 1 man standing in a district before the merge happens. Which would awesome and unfortunate for that guy. Unless it was a witch who got the vig to kill the last 2 townies and themself. That'd be super awesome and worth dying to see!


That was confirmed by Rick to be impossible of occurring.


Spoiler: Image

Art Count: 3
Spoiler: Cyrus & Horane

---
Aeolus & Phoenix

---
Xero & (Priest)
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Re: GFM | Marketplace District | Day 1 (Mint Condition)

Postby Aeolian » Fri May 01, 2015 8:19 pm

taylork2 wrote:Not always, sometimes it can be useful as a townie to claim a non-townie role. Although it usually ends badly.

So it can be a good idea to pretend to be not Town because it is a bad idea.
Seems legit.

I'm actually surprised to see how many new FM players we have here.
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Re: GFM | Marketplace District | Day 1 (Mint Condition)

Postby iEsdeath » Fri May 01, 2015 8:33 pm

Aeolian wrote:Image


^This xD
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Re: GFM | Marketplace District | Day 1 (Mint Condition)

Postby Sturps » Fri May 01, 2015 8:34 pm

DizzyWaddleDoo wrote:Oh hey, this started.

^^^
That.

Aeolian wrote:I'm actually surprised to see how many new FM players we have here.
Image


As long as we don't mention ASG, they should be fine.
oops
Image

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Please wow with caution and at your own risk.
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Batteries not included.

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Spoiler: ~~~ thE poSsIbiliTies aRe coMpLex ~~~
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Re: GFM | Marketplace District | Day 1 (Mint Condition)

Postby leyva45 » Fri May 01, 2015 8:38 pm

Not ASG ;-;

Also, I'm reminding you guys that I asked for protection.

pls gib me protection
leyva- le discord
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Re: GFM | Marketplace District | Day 1 (Mint Condition)

Postby Aeolian » Fri May 01, 2015 8:41 pm

leyva45 wrote:pls gib me protection

get in line m8
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