Role Name: Marshal
Role Alignment: Town Protective
Attributes:
- Choose to follow one player each night. Your pressence scares one person from targeting them.
- You will not know if you protected your target.
- Both you and the target will die if multiple people attack.
- You both visit your target and whoever your target visited.
Wins with:
Town and Survivors
Additional Information:
Basically the Marshal scares away one person, it goes Killing > Deception > Support > Imvestigative > Protective.You will not know if you scared someone off but the person you stopped will.
I wanted to make it a mix between the two protectives we have now but also make it so the Marshal can attempt to protect people from the Mafia's support and deception tricks.
Tell me what you think.