CFM3 | Pathogenesis | Fanatic Wins "One Whore to End'em All"

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CFM3 | Pathogenesis | Fanatic Wins "One Whore to End'em All"

Postby ValeforRaine » Sun Jan 25, 2015 12:32 pm

It is verily known by few, but is nevertheless no attestable fact, that

the will of a dead sorcerer hath power upon his own body and can raise it up from the tomb and

perform therewith whatever action was unfulfilled in life. And such resurrections are invariably

for the doing of malevolent deeds and for the detriment of other's. Most readily can the corpse

be animated if all its members have remained intact; and yet there are cases in which the

excelling will of the wizard hath reared up from death the sundered pieces of a body hewn in

many fragments, and hath caused them to serve his end, either separately or in a temporary

reunion. But in every instance, after the action hath been completed, the body lapseth into its

former state.


Image


Rules

  • All general Forum and FM section rules apply. Violations of general forum rules will be
    reported to the Gmods to handle.
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    posts will be deleted.
  • Avoid double posting whenever possible.
  • Be respectful. Players who instigate or participate in flamewars will be warned. This is just a
    game, so try to have fun.
  • No gamethrowing by working away from your goals. Players suspected of gamethrowing will
    be investigated, and if gamethrowing is proven, that player is eligible for blacklisting.
  • No communication between players outside of the approved channels. Violations of this rule
    will result in blacklisting.
  • Players must post at least once every 36 hours. If they do not respond within 18 hours of the
    prod, they will be replaced. If a player receives two prods, they will be replaced.
  • TheCow and ValeforRaine will be the moderators of this game. Send all Letters, Night
    Actions, Death Notes, Last Wills, etc. to both moderators with appropriate subjects as follows:
    Questions - CFM3 Question
    Ability/Action - Night Action
    Letter - CFM3 Letter [recipient]
    Other - CFM3 Other
  • While this isn't the usual kind of FM game, Guzame's rules here still (mostly) apply.

Factions and Goals
Spoiler: Renegades

● Normal Victory - Eliminate Zombies & Zealot

● Great Victory - Eliminate Bandits AND THEN Zombies & Zealot

● Ultimate Victory - Great Victory + Fanatic loses, Bounty Hunter wins, Survivors live

Bandits

● Normal Victory - Eliminate Renegades & Patient Zero & Zealot

● Great Victory - Eliminate Neutrals AND THEN Normal Victory

● Ultimate Victory - Great Victory + Fanatic wins and Chieftain survives

Infected

● Normal Victory - Zombify or kill all players

● Ultimate Victory - Zombify or kill all players & Fanatic loses before day 6 (Ghouls only win at this victory level)

● Ultimate Defeat - Patient Zero is killed

Neutrals

● Survive + Personal Goals

Role List Spoiler: Coach
Interrogator
Exorcist
Desperado
Mortician
Trapper
Survivalist
Survivalist
Survivalist
Courier
Courier
Courier
Courier


Chieftain
Interceptor
Bedlamite
Raider
Raider
Raider


Zealot
Bounty Hunter
Fanatic
Joel
Ellie


Patient Zero

Role Cards

Renegade Spoiler: Coach

You are Coach the Renegade

People usually call you Coach. You used to coach football, see, so the name really works. In the

beginning people say that you die if you get bit. Well, that wasn't quite right for you. Apparently

because of some scientific mumbo jumbo you’re immune to it... or something. This really comes

in handy when people want to kill you, because it lets you do odd jobs that no one else could.

You are night immune to zombie attacks, and if killed, you cannot become a zombie.

If a majority lynch is reached on you, instead of being lynched it will be announced that you are

Coach and the day will proceed as normal.

Interrogator

You are the Renegade Interrogator

Criminal on the loose? You're on the case. Before this war against humanity begins, and even

now, you are a protector of the people! A white knight, who finds the evil doers, and brings them

to justice. Even if your means aren’t exactly... legal anymore. Your old partner, on the other

hand, didn't turn out so great. Rather than save people, he’s just a murderer. Not that he’s the

worst scum out there right now. You vowed to take down all the scum, and its about time to...

take out the trash.

During the day you may choose a target, and that night you will lock them in your cellar. While

there, you will check them out, figuring out their alignment, and they will be unable to take

actions. If you lock the Zealot in your cellar, you will become their target, and be murdered. If

you lock the Bedlamite in your cellar, they will literally eat your heart out. If you lock Patient Zero

in your cellar, they will ALSO eat your heart out, and turn you into a zombie.

Exorcist

You are the Renegade Exorcist

The only thing that keeps you going is the savior above. Ten years ago the atrocities that

occurred remain constantly being pushed from your thoughts. The Preacher, driven mad,

slaughtering the innocents who took refuge in the church with indignant hatred. Blood is not so

easily washed from the mind, and thus you continue to serve and destroy this evil with that you

have been bestowed.

Each night, you may visit a player. If they are a zombie, you will perform an exorcism,

destroying the zombie. If you visit a Raider, Bedlamite, or Zealot, you become their target and

are killed.

Desperado

You are the Renegades Desperado

Before the epidemic you were a member of an elite group of military professionals. Now you

are the last of your squad, the others torn to gory shreds by zombies. While you cannot claim

vengeance on the dead, you can certainly mow down any stragglers who are less than civilized

without so much as twinge of guilt.

Each night, you may visit a player, and kill them. If they are a zombie, the zombie will attack

you, killing you.

Mortician

You are the Renegade Mortician

Forget about those fancy degrees, you don’t need them to get the job done. Armed with a jerry

can and a lighter you can keep those zombies from rising and yourself warm for the night. Yep,

toasty bastards might not taste so great, but they make for one hell of a fuel!

Each night, you may target a body, burning it. The body will be unable to come back as a

zombie. (Usable 3 times)

Trapper

You are the Renegade Trapper

People, bears, horses: it makes no difference. Any living thing will be caught in your trap... if

they're stupid enough to step on them, that is. Before things got bad, you lived by yourself in

the countryside, living a self sufficient life. Caught animals to feed yourself, cloth yourself, and

make a living. Now, the only thing that sets foot into your traps are those mindless zombies. If it

means helping someone along the way, you're okay with that.

Each night, you may set traps up in front of someones house, stopping zombies from attacking

them. You may decide to stay in your house instead, where Killing roles cannot find you.

Survivalist

You are a Renegade Survivalist

Long before your memory begins to fade you were a scout leader, those poor bastards. Now all

you remember is how to survive and the skills you used to teach.

Each night, you may take a player to your cabin, where human attackers cannot find them. This

includes the Interrogator and Bounty Hunter. Alternatively, you may hide by yourself, where

zombies cannot find you.

Courier

You are a Renegade Courier

A decade ago --when you were still a young’un, fresh out of college -- you were a broker of

sorts. Not the same kind that you are now, a broker of information, but a broker a pizza. A pizza

delivery boy, to be exact. Never again. Now, you have the even better job of risking YOUR neck

for OTHER PEOPLE’s letters. Yes, half of them are booty calls and love letters, but there is

some interesting stuff in some of them!

Each night, you may deliver one of the Letters given to you during the day. If you are lynched

the day before, all of your Letters will be revealed.

Couriers cannot send letters.
Bandits Spoiler: Chieftain

You are the Bandit Chieftain

You do not remember what happened before everything went to shit. In fact, you don’t

remember anything. You woke up in a padded cell, strapped to the ground. There was blood

on the ground. Your blood? Whatever. You weren't sure at the time. Some scrawny little bitch

showed up. He’s going on about how the “keepers” or whatever are all dead. That you two

needed to leave. Whatever, it was of no concern to you. This mongrel was serving you, so

perhaps you would keep him around for now. You two left. The mongrel stuck with you from

there. A servant for life. The two of you formed a gang, and began to take this broken world for

yourselves.

If anyone tries to attack you at night, you will be able to overpower them, driving them away.

However, a hoard of five or more zombies is too much for you to handle.

You may order a Raider to perform an attack at night, killing someone. If there are no Raiders

left, you will perform the attack yourself. You cannot order an attack if a Bedlamite chooses to

use their ability.

During the day, you may order one of your Raiders to attack a player. An attack during the day

is a suicide mission, and as such, the Raider is killed in the process. Over the next 24 hours, or

when the day ends, the player dies from blood loss. They will appear as cleaned until the start

of the next day, and their Last Will is lost. While the player is bleeding out, their vote does not

count, however they may still compose a Letter during this time.

You may communicate with your Allies at night, if they are alive.

Bedlamite

You are the Bandit Bedlamite

KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL

KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL

KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL

KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL

KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL

KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL

KILL KILL KILL KILL KILL KILL KILL KILL KILL


During the day, you may choose a target. That night, you will bring the target back to the Bandit

Camp, allowing you and the target to communicate in the Bandit Chat. At the end of the night,

you will cannibalize the target, killing and cleaning them. They will not be able to come back as

a zombie. If you bring back a Zealot, they will kill the Bandit of lowest priority. If you bring back

Patient Zero, you will be attacked and converted into a zombie.

You may not communicate with your Allies at night, unless you are activating your ability.

Interceptor

You are the Bandit Interceptor

For the past decade you have served the Chief. You brought him people to join the gang, You

brought him people to murder. You brought him everything he would possibly need. One might

think there would be a good reason for this but there really isn't; you have no reason to serve

that man. Yet you do. Is it out of fear? Loyalty? None of that matters anymore. He keeps you

safe from the undead, and so you shall continue to serve.

Each night, you will receive all Letters that are divided amongst the Couriers. You may choose

one Letter, blocking it from being sent.

You may communicate with your Allies at night, if they are alive.

Raider

You are a Bandit Raider

A few weeks back some guy approached you with a job offer. He said that a few new positions

had opened up again, as well as mumbling some complaints about this happening again.

Normally you would kill this bastard for even looking at you. However, you knew who he was.

THE Interceptor, the guy who works for THE Chieftain. You needed to be a part of this gang, no

matter the costs. You packed up and left, leaving for your new home at the Bandit Camp.

If the Chieftain orders a kill at night, you will perform it for him. If there is no Chieftain, or they

give no orders, you may choose a target to kill yourself, among any remaining Raiders. If the

Chieftain is killed, you may use your ability, even if the Bedlamite is also using theirs. This is

only applicable if you are also the last Raider alive.

You may communicate with your Allies at night, if they are alive.
Infected Spoiler: Patient Zero

You are [REDACTED] the [REDACTED]

[REDACTED]

Each night, you may bite a player. They then become Carriers of the zombie virus. If they visit

a player that night, the player they visit is Role Blocked, because of the rage the virus creates,

and they lose their memories of the night prior. Over the next day, the original target is a carrier

and because of this, their vote counts for 0. At the end of the day, the player dies. The player

becomes a Zombie the following day unless you -- Patient Zero -- are killed.

You are immune to night attacks, including those from the Exorcist.

If you are abducted by the Bedlamite or the Interrogator, they become your target.

You may communicate with any other Zombie at any time, including ones which have been

killed a second time.

Any player killed -- unless they are killed by the Zealot, lynched, killed by the Bedlamite, or if the

corpse is burned by the Mortician -- come back as a zombie 3 phases after they are killed.

Ghoul

You are [REDACTED] the [REDACTED]

[REDACTED]

You may choose to target a player, and attack them. If you are alone, this has no effect.

However, if you and two other Ghouls target the same player, they will be killed.

If you attack a Zealot, you and any other ghoul visiting will be killed.

You may communicate with any other Zombie at any time, including ones which have been

killed a second time.
Neutrals Spoiler: Zealot

You are the Religious Zealot

You remember life before this. Before everything went to hell. Back then, you were a preacher.

You would speak to your congregation, and give them new life through religion. You would

speak, and they would listen. The day everything changed is imprinted onto your memory as if it

were just yesterday. Blood spilled on the pulpit, the rage filled demons tearing innocent souls to

pieces. It was in that moment that you realized what this all meant: You were being tested. From

that moment on, it became your job to cleanse this world of evil.

Each night, cleanse a player of their life, saving them from being possessed by the demons --

stopping them from becoming zombies.

You can easily evade killers and zombies, them being unable to attack you.

If you are abducted, you will cleanse those who took you, and go back to your original mission

and target, carrying it out before dawn.

Normal Victory: Purge the world of sinners -- Bandits, Renegades, the Bounty Hunter, and

Zombies

Great Victory: Also save the innocents, keeping them both alive -- the Survivors

Ultimate Victory: Also kill the heretic with your own hands -- the Fanatic

Bounty Hunter

You are the Bounty Hunter

Before the madness began, you were a detective. Best on the force, in fact. You were able to

put away criminals by finding out everything about them: who they were, who they worked with.

Back then, you had a partner. These days, that person works as an investigator for the people.

I guess something changed since then and now. Everything changed. These days, you work for

hire but you aren't putting away criminals, you put them down.

You may follow a target at night, see who they visit, and who visits them.

Each time one of your targets are killed, you gain a vest.

If you are abducted, you will learn the identity of those who took you.

Normal Victory: Eliminate your Primary Targets -- the Chieftain and the Zealot

Great Victory: Also eliminate the Zombie threat

Ultimate Victory: Eliminate your rival, the Interrogator

Fanatic

You are the Crazed Fanatic

You've always been fascinated walking the lines of death. The most beautiful part is that now,

the lines are gone, so you can walk straight in and then back out without a worry. Oh what fun

this new world is. Perhaps it would be a good idea to play around a little bit before you walk into

your death?

You want to become a zombie. You win if you are attacked by Project Zero, or are lynched.

If you are attacked by Project Zero, you automatically win, and the Zombie faction becomes

unable of winning all together. The original Project Zero is killed, and you gain their role. If you

are lynched, you become a Super Zombies, capable of making kills by yourself.

Normal Victory: Be lynched

Great Victory: Be lynched and win as a member of the Infected faction

Ultimate Victory: Become the new Patient Zero and win as a member of the Infected

faction

Surviving Family

(Blank) is Joel and (Blank) is Ellie

Mommy died a long time ago. Daddy told me she was really nice. It all happened 3 years ago

when I was only four he says. We ran and we ran and we ran, but we didn’t run fast enough.

The police people said we weren’t allowed to leave. Daddy said they hit me. They hit me so

hard that I passed out. That doesn’t seem right. They used one of those loud stick things. They

used it on mommy too. That’s why mommy is gone. I miss mommy... but at least I still have

daddy.

~Ellie, seven years ago

Joel and Ellie travel together, and are able to communicate freely during the day. During any

phase, Joel may choose to either Travel or Camp Out during the next phase. Ellie will follow. If

they are Camping Out, Joel will counter, and kill, the first killer who targets him, and is immune

to zombies. They may communicate at night if they are Camping Out. If they are Camping Out

during the day, if Ellie is lynched Joel is killed instead.

While Traveling, all abilities used on Ellie are redirected onto Joel. If Joel is lynched, Ellie will be

killed instead.

If at any time one is abducted, the other will be able to see who it is that attacked them.

If Ellie is killed, Joel will commit suicide the after the next phase.

If Joel is killed, Ellie receives a one-use gun, which ignores night immunity, and can be used to

kill at night

Normal Victory: Ellie survive until the end of the game

Great Victory: Ellie and Joel survive until the end of the game

Ultimate Victory: Great Victory & Zombies are eliminated

Endstates

  • Bandits+Zombies+Zealot Eliminated
  • Renegades+Neutrals+Patient Zero Eliminated
  • Renegades+Bandits+Neutrals Eliminated
  • Renegades+Bandits+Zombies+Bounty Hunter Eliminated
  • Renegades+Zombies+Zealot Eliminated
  • Day 10

Whisper Overhaul -- Letters

Whispers do not exist in this game. Instead, each player may send the GM one Letter each day
phase. At the end of the day, the letters are distributed evenly amongst the Couriers, with the
intended Recipient included. The sender, however, is not included.

Three Tiered Goals

There are three types of victory: Normal, Great, and Ultimate. Like the name implies, the higher
tier of victory you and your faction achieve the better. All three are technically wins, but go big or
go home. Why just win, when you can obtain ULTIMATE VICTORY?

Zombie Conversions

A killed player converts after a 3 phase period elapse, starting at the end of the phase
in which they are killed
A player will not become a zombie if they are killed by the following: Lynch, Zealot,
Bedlamite.
A player will become a zombie if they are killed by the following: Desperado, Raider,
Chieftain, Ghouls, Patient Zero, Ellie.
If a player is attacked by Patient Zero, rather than waiting three phases, they are converted at
the end of the next day, furthermore allowing them to take Ghoul actions the next night.


Player List
12. waffleme3
17. RockFire
23. enderitem

Raised Ghouls
16. leyva45 - Killed in a Raider's suicide attack, Day 2 - Role: Mortician
24. Jackergin - Killed making a suicide attack, Day 2 - Role: Raider
2. ShroomerD - Killed by a Raider, Night 3 - Role: Courier
14. Ozyrox - Killed by Zombies, Night 4 - Role: Ellie
5. Britmadness - Killed by Zombies, Night 4 - Role: Raider

Graveyard
11. LeScraf - Killed by the Zealot, Night 1 - Role: Joel
15. Arckas - Killed by the Bedlamite, Night 1 - Role: Cleaned
22. WiseFoolofDeath - Lynched, Day 2 - Role: Survivalist
20. CreeperJoe - Killed by Ellie, Night 2 - Role: Courier/Ghoul
19. arcthurus - Killed by Raiders and the Zealot, Night 2 - Role: Desperado
8. Neasans - Killed by the Bedlamite, Night 2 - Role: Exorcist
7. Nellyfox - Killed by the Fanatic, Night 2 - Role: Patient Zero
1. IAmAMunchlax - Lynched, Day 3 - Role: Raider
25. 8thPrince - Killed by the Bedlamite and a Zealot, Night 3 - Role: Interrogator
21. spretznaz - Lynched, Day 4 - Role: Bedlamite
10. Gobln - Killed by a Raider, Night 4 - Role: Courier
6. hohumpenguin - Killed by the Desperado, Night 2; Killed again by the Zealot, Night 4 - Role: Survivalist/Ghoul
13. Nyghtwulf - Lynched, Day 5 - Role: Chieftain
3. Metrion - Killed by the Zealot, Night 5 - Role: Trapper/Ghoul
4. Tacimur - Killed by the Interceptor, Night 5 - Role: Survivalist
9. brainothon - Killed by Zombies, Night 5 - Role: Interceptor
18. SwedishLemon - Lynched, Day 6 - Role: Zealot

Timeline
Day 2 Start
Day 3 Start
Day 4 Start
Day 5 Start
Day 6 Start
GAME ENDS
Sing something new, I have nothing left,
I can't face the dark without
you.
There's nothing left to lose, the fight never ends,
I can't face the dark without
you.

Holding the hand that holds me down.
I forgive you, forget you,
the end.
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Re: CFM 3 | Pathogenesis | Confirmation Phase

Postby ValeforRaine » Sun Jan 25, 2015 12:37 pm

Confirmation phase is starting now. Everyone has 24 hours (from when they receive the PM) to respond, confirming their spot. Roles will go out when TheCow returnsthat's totally what this originally said. Those bolded have confirmed.
Sing something new, I have nothing left,
I can't face the dark without
you.
There's nothing left to lose, the fight never ends,
I can't face the dark without
you.

Holding the hand that holds me down.
I forgive you, forget you,
the end.
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Re: CFM 3 | Pathogenesis | Confirmation Phase

Postby ValeforRaine » Mon Jan 26, 2015 12:30 pm

Everyone has confirmed.

The bells chimed six, and dawn broke out in the sky. As the creatures of the night went to sleep, the people of Chicago started to go about their everyday business. Unbeknownst to the defenseless residents, there is something far fouler than ghouls about. Now, they would live in relative peace. Tonight, a war would break out.

24 hours remain in Day One. Day will end at 12:00 PM UTC-6
Sing something new, I have nothing left,
I can't face the dark without
you.
There's nothing left to lose, the fight never ends,
I can't face the dark without
you.

Holding the hand that holds me down.
I forgive you, forget you,
the end.
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Re: CFM 3 | Pathogenesis | Confirmation Phase

Postby Arcthurus » Mon Jan 26, 2015 12:35 pm

First!


Spoiler: Image

Art Count: 3
Spoiler: Cyrus & Horane

---
Aeolus & Phoenix

---
Xero & (Priest)
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Re: CFM 3 | Pathogenesis | Confirmation Phase

Postby WiseFoolofDeath » Mon Jan 26, 2015 12:41 pm

Welcome everyone to this lovely game and I hope we can all enjoy our time here.
Spoiler:
Image

"Insert random motivational quote you got from that one poster that time.
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Re: CFM 3 | Pathogenesis | Day 1

Postby Waffleme3 » Mon Jan 26, 2015 12:54 pm

hello
Image
Thanks hurricat
Rest in peace Coolway and Birdy <3
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Re: CFM 3 | Pathogenesis | The Resurrection (Day 1)

Postby Arcthurus » Mon Jan 26, 2015 1:45 pm

brb gonna search zombie apocalipse music to set the mood.


Spoiler: Image

Art Count: 3
Spoiler: Cyrus & Horane

---
Aeolus & Phoenix

---
Xero & (Priest)
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Re: CFM 3 | Pathogenesis | The Resurrection (Day 1)

Postby Waffleme3 » Mon Jan 26, 2015 1:48 pm

arcthurus wrote:brb gonna search zombie apocalipse music to set the mood.

lel
Image
Thanks hurricat
Rest in peace Coolway and Birdy <3
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Re: CFM 3 | Pathogenesis | The Resurrection (Day 1)

Postby Metrion » Mon Jan 26, 2015 2:00 pm

Okay, hello everyone. Just a warning that I have exams this week so I may not be as active until Friday evening. Hopefully this wont effect much as it'll be mid D2 when I can post with my usual schedule.
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Re: CFM 3 | Pathogenesis | The Resurrection (Day 1)

Postby CreeperJoe » Mon Jan 26, 2015 2:09 pm

Oh boy; here we go.

I'm gonna place a huge bet that someone will eventually start using psycho quotes.

I'm calling it straight off the bat.
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Re: CFM 3 | Pathogenesis | The Resurrection (Day 1)

Postby PiePerson » Mon Jan 26, 2015 2:13 pm

CreeperJoe wrote:Oh boy; here we go.

I'm gonna place a huge bet that someone will eventually start using psycho quotes.

I'm calling it straight off the bat.

"Blessed are the meek for they make easy targets"
When I feel down and out I click on this image for a song of empowerment and inspiration
Image
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Re: CFM 3 | Pathogenesis | The Resurrection (Day 1)

Postby CreeperJoe » Mon Jan 26, 2015 2:23 pm

PiePerson wrote:"Blessed are the meek for they make easy targets"


You just earned me 10 bucks.
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Re: CFM 3 | Pathogenesis | The Resurrection (Day 1)

Postby Nellyfox » Mon Jan 26, 2015 2:27 pm

I was actually thinking this day one would be a bit more exciting...huh. Well, gonna post to show I'm actually here.
Let's have fun.
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Re: CFM 3 | Pathogenesis | The Resurrection (Day 1)

Postby 8thPrince » Mon Jan 26, 2015 2:28 pm

I'm present. Good luck to all!
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Re: CFM 3 | Pathogenesis | The Resurrection (Day 1)

Postby CreeperJoe » Mon Jan 26, 2015 2:29 pm

Nellyfox wrote:I was actually thinking this day one would be a bit more exciting...huh. Well, gonna post to show I'm actually here.
Let's have fun.


Europe is currently in it's "Night Phase".

Pretty sure the Euros will stream in like water half-way trough Day 1.
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Re: CFM 3 | Pathogenesis | The Resurrection (Day 1)

Postby Nellyfox » Mon Jan 26, 2015 2:31 pm

CreeperJoe wrote:
Nellyfox wrote:I was actually thinking this day one would be a bit more exciting...huh. Well, gonna post to show I'm actually here.
Let's have fun.


Europe is currently in it's "Night Phase".

Pretty sure the Euros will stream in like water half-way trough Day 1.

I see on the player list about 3 people who are from Europe (that I know of) and like three Australians. So yeah there's that.
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Re: CFM 3 | Pathogenesis | The Resurrection (Day 1)

Postby CreeperJoe » Mon Jan 26, 2015 2:41 pm

You know, it would be handy if some people actually wrote down their timezones somewhere on their profile >_>
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Re: CFM 3 | Pathogenesis | The Resurrection (Day 1)

Postby Waffleme3 » Mon Jan 26, 2015 2:46 pm

CreeperJoe wrote:You know, it would be handy if some people actually wrote down their timezones somewhere on their profile >_>

well sorry
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Re: CFM 3 | Pathogenesis | The Resurrection (Day 1)

Postby Arcthurus » Mon Jan 26, 2015 3:01 pm

Where are the "party hard" guys from day 1? :(


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Re: CFM 3 | Pathogenesis | The Resurrection (Day 1)

Postby Santa07 » Mon Jan 26, 2015 3:03 pm

boop

G'mornin' let's have a good game and not kill anyone or turn anyone into zombies right?
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Re: CFM 3 | Pathogenesis | The Resurrection (Day 1)

Postby hohumpenguin » Mon Jan 26, 2015 3:05 pm

Hello everyone! I've been looking forward to this. :D
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Re: CFM 3 | Pathogenesis | The Resurrection (Day 1)

Postby CreeperJoe » Mon Jan 26, 2015 3:07 pm

Santa07 wrote:G'mornin' let's have a good game and not kill anyone or turn anyone into zombies right?


This is Chicago, what'd you expect to happen?

hohumpenguin wrote: Hello everyone! I've been looking forward to this. :D

Have fuuuuun! It's not safe
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Re: CFM 3 | Pathogenesis | The Resurrection (Day 1)

Postby Waffleme3 » Mon Jan 26, 2015 3:07 pm

well chicago isnt that nice this time oh year *sits on air chair then falls asleep*
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Re: CFM 3 | Pathogenesis | The Resurrection (Day 1)

Postby Gobln » Mon Jan 26, 2015 3:09 pm

Hello people! Lets hope this game goes smoothly. Gl ;) :mrgreen: ;)
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Re: CFM 3 | Pathogenesis | The Resurrection (Day 1)

Postby Arcthurus » Mon Jan 26, 2015 3:26 pm

Was it just me or did the forums crashed?
Nelly was that you?


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