WaveAqualei wrote:TheTraitorofSalem wrote:An evil Jailor would be unbalanced in a 6vs9 game, that is true. But that is a very chaotic setup and I've already listed reasons prior as to how that makes the game unbalanced.
An evil Jailor would be fine in a 4vs11 game or a 3vs2vs10
There's a delay with killing somebody
Maybe in this one rolelist but you also have to take other gamemodes with an "Any" slot into perspective.
TheTraitorofSalem wrote:Actually I said "read the post properly" Was not meant to come off as rude and how am I meant to know that they're dyslexic?
Roles shouldn't be balanced around AA though. Also only 1 Horsemen and 1 Chosen would be able to appear in a game.
How about this review the faction based on it being in a competitive setup with no more than 5 evils. As that is what I'm going for.
Jailor spawns in All Any as the only town role, hows that any better?
WaveAqualei wrote:TheTraitorofSalem wrote:How about this review the faction based on it being in a competitive setup with no more than 5 evils. As that is what I'm going for.
No that's too strong.
Jailor is part of a faction that doesn't have a night chat (the faction itself, not Jailor).
You can't even balance an evil Jailor because Jailor itself isn't balanced either.
TheTraitorofSalem wrote:WaveAqualei wrote:TheTraitorofSalem wrote:How about this review the faction based on it being in a competitive setup with no more than 5 evils. As that is what I'm going for.
No that's too strong.
I've designed the setup as a 4vs11. I know I said no more than 5 evils, but if there were 5 it would be 3 VS 2NEorNB VS 10 Town. But I'm going for 4vs11Jailor is part of a faction that doesn't have a night chat (the faction itself, not Jailor).
You can't even balance an evil Jailor because Jailor itself isn't balanced either.
Jailor needs limited Jails and the removal of "your ability failed because your target was in Jail"
Saying you can't balance 1 role because another is unbalanced. What? That's not true
TheTraitorofSalem wrote:Role balancing for TK attached in above post in Spoiler.
WaveAqualei wrote:TheTraitorofSalem wrote:Role balancing for TK attached in above post in Spoiler.
What?
TheTraitorofSalem wrote:WaveAqualei wrote:TheTraitorofSalem wrote:Role balancing for TK attached in above post in Spoiler.
What?
Exactly what I said
How about this review the faction based on it being in a competitive setup with no more than 5 evils. As that is what I'm going for.
No that's too strong.
TheTraitorofSalem wrote:How about this review the faction based on it being in a competitive setup with no more than 5 evils. As that is what I'm going for.No that's too strong.
Sample game shows an average 1kpn
WaveAqualei wrote:TheTraitorofSalem wrote:How about this review the faction based on it being in a competitive setup with no more than 5 evils. As that is what I'm going for.No that's too strong.
Sample game shows an average 1kpn
I still don't think it's balanced.
TheTraitorofSalem wrote:WaveAqualei wrote:TheTraitorofSalem wrote:How about this review the faction based on it being in a competitive setup with no more than 5 evils. As that is what I'm going for.No that's too strong.
Sample game shows an average 1kpn
I still don't think it's balanced.
Elaborate
I understand there's a few problems with a couple of the roles. A few slight mechanic changes and things I need to work on. I'm not exactly happy with Succubus for example. But most of the roles are perfectly well balanced.
WaveAqualei wrote:TheTraitorofSalem wrote:WaveAqualei wrote:TheTraitorofSalem wrote:How about this review the faction based on it being in a competitive setup with no more than 5 evils. As that is what I'm going for.No that's too strong.
Sample game shows an average 1kpn
I still don't think it's balanced.
Elaborate
I understand there's a few problems with a couple of the roles. A few slight mechanic changes and things I need to work on. I'm not exactly happy with Succubus for example. But most of the roles are perfectly well balanced.
I've already stated that the Jailor/Medusa copies were already too much for this faction.
Think it's better if you give the faction an overall goal as to how to kill others like the Mafia/Coven has.
Think it's better if you give the faction an overall goal as to how to kill others like the Mafia/Coven has.
TheTraitorofSalem wrote:We will never agree about the Jailor thing. Please actually give a reason as to why you think this Jailor will be unbalanced. As I can tell, all you stated was that evil Jailors should be Neutral. Evil Jailor gives you an edge to cc the Jailor, which is balanced. Insta-confirm town roles are not usually balanced. Seeing as it takes a long time to rejail if you kill someone, then it's not that powerful. Rework for the Medusa copy below. Thoughts? Outside of those two roles though. What about the other roles. The Death/Chosen combo has an average of 1kpn in the beginning stage. An Shade/Doom Bringer are neat concepts.
Role Name: Chosen (War)
Abilities:
-During the night you may choose to attack a player
-During the night you may cast a fiery barrier at a fellow Horseman or Acolytes house
Attributes:
-You have one kill
-You may cast three barriers
-You will destroy the will and role of all passive visitors that visit your target
-If a killing role visits your target you will be killed instead.
Notifications:
Special Attributes:
-Will replace (War) if he dies before becoming Horseman of the Apocalypse
Additional Information:
-Could be written better?Think it's better if you give the faction an overall goal as to how to kill others like the Mafia/Coven has.
Death, Destruction, Apocalypse. The four horsemen want to bring about the end of the world. I don't really understand what you mean. Mafia wants to kill town members, exactly like this faction. What do you mean as in by how to kill others?
Visitors that are not killing."I'm not sure what it means by passive visitors"
but this doesn't do much if it ends up being solo
TheTraitorofSalem wrote:I want this faction to be more about delaying the town and getting stronger as the days go on. So I am aimming for the faction to have a lot less kill power in the beginning, but more in the late game.Visitors that are not killing."I'm not sure what it means by passive visitors"but this doesn't do much if it ends up being solo
He does become the next War if War dies before being a Horseman. If War dies as a Horseman and Chosen is still alive, its quite late in the game anyway.
It's all a matter of having a basic 1 target kill role, which a solo member would convert into
TheTraitorofSalem wrote:How would you change this faction?
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