Cavespider17 wrote:Firstly Neutral Evils aren't allowed to directly kill. Therefore it has to be a Neutral Chaos in order to fit. Secondly, having a Jailor as a target WHILE having an unstoppable attack isn't fun for the townies. Thirdly, how does this role really lose? Its win condition is far too easy.
syjfwbaobfwl wrote:This should be NC, NE shouldnt have the ability to kill
Why shouldn't NE have the abillity to kill? It's one kill! Witch can kill with a Vigilante. NC = dumping ground for neutral roles who dont fit elsewhere.
And also the "only 1 of this role is in the game" makes winning as this role extremely easy, tbh it should be "there is MORE than 1 role"
What? What? The Assassin gets a town target where there is only one of. The game generates only 1 Sheriff, the assassin could get this Sheriff as a target. So the assassin has 1 person to find out of 14. How would having more then 1 role make the role eaiser
And ofc jailor and mayor shouldnt be posible targets
Why not? Balancing the game around Jailor?
TheTraitorofSalem wrote:syjfwbaobfwl wrote:This should be NC, NE shouldnt have the ability to kill
Why shouldn't NE have the abillity to kill? It's one kill! Witch can kill with a Vigilante. NC = dumping ground for neutral roles who dont fit elsewhere.
And also the "only 1 of this role is in the game" makes winning as this role extremely easy, tbh it should be "there is MORE than 1 role"
What? What? The Assassin gets a town target where there is only one of. The game generates only 1 Sheriff, the assassin could get this Sheriff as a target. So the assassin has 1 person to find out of 14. How would having more then 1 role make the role eaiser
And ofc jailor and mayor shouldnt be posible targets
Why not? Balancing the game around Jailor?
TheTraitorofSalem wrote:syjfwbaobfwl wrote:This should be NC, NE shouldnt have the ability to kill
Why shouldn't NE have the abillity to kill? It's one kill! Witch can kill with a Vigilante. NC = dumping ground for neutral roles who dont fit elsewhere.
And also the "only 1 of this role is in the game" makes winning as this role extremely easy, tbh it should be "there is MORE than 1 role"
What? What? The Assassin gets a town target where there is only one of. The game generates only 1 Sheriff, the assassin could get this Sheriff as a target. So the assassin has 1 person to find out of 14. How would having more then 1 role make the role eaiser
And ofc jailor and mayor shouldnt be posible targets
Why not? Balancing the game around Jailor?
Cavespider17 wrote:Firstly Neutral Evils aren't allowed to directly kill. Therefore it has to be a Neutral Chaos in order to fit. Secondly, having a Jailor as a target WHILE having an unstoppable attack isn't fun for the townies. Thirdly, how does this role really lose? Its win condition is far too easy.
Soulshade55r wrote:Cavespider17 wrote:Firstly Neutral Evils aren't allowed to directly kill. Therefore it has to be a Neutral Chaos in order to fit. Secondly, having a Jailor as a target WHILE having an unstoppable attack isn't fun for the townies. Thirdly, how does this role really lose? Its win condition is far too easy.
Don't tell people that jester exists its not real!
ok this role is pretty awful so does it kill one person that being town it will also confirm that lets say the sheriff is the target, making all sheriff claims fake.
I'm not a fan of this role can be done better and i do agree it doesn't fit neutral evil (not because the direct kill but something like that is pretty hard to balance).
I disagree that witch using vigi a kill (normally resulting in 2 townie deaths). which is way more random and chaotic for the game is balanced but a role with effectively one kill that is less role depend isn't balanced (that being said I still disagree with most ne's with a kill).
TheTraitorofSalem wrote:Soulshade55r wrote:Cavespider17 wrote:Firstly Neutral Evils aren't allowed to directly kill. Therefore it has to be a Neutral Chaos in order to fit. Secondly, having a Jailor as a target WHILE having an unstoppable attack isn't fun for the townies. Thirdly, how does this role really lose? Its win condition is far too easy.
Don't tell people that jester exists its not real!
ok this role is pretty awful so does it kill one person that being town it will also confirm that lets say the sheriff is the target, making all sheriff claims fake.
I'm not a fan of this role can be done better and i do agree it doesn't fit neutral evil (not because the direct kill but something like that is pretty hard to balance).
I disagree that witch using vigi a kill (normally resulting in 2 townie deaths). which is way more random and chaotic for the game is balanced but a role with effectively one kill that is less role depend isn't balanced (that being said I still disagree with most ne's with a kill).
Pretty awful? Because of an if, could happen or maybe. This role needs a decent win ratio for being a single-goal orientated role. 70/30% is what I would predict. A Sheriff dying from an Assassination and revealing other fake Sheriffs is not that big of a deal, its also an if... a possibility. Is that your main argument?
But enough with these one dimensional point of views that the game should only be played 1 way. There's other ways to play a game like this.
TheTraitorofSalem wrote:Soulshade55r wrote:Cavespider17 wrote:Firstly Neutral Evils aren't allowed to directly kill. Therefore it has to be a Neutral Chaos in order to fit. Secondly, having a Jailor as a target WHILE having an unstoppable attack isn't fun for the townies. Thirdly, how does this role really lose? Its win condition is far too easy.
Don't tell people that jester exists its not real!
ok this role is pretty awful so does it kill one person that being town it will also confirm that lets say the sheriff is the target, making all sheriff claims fake.
I'm not a fan of this role can be done better and i do agree it doesn't fit neutral evil (not because the direct kill but something like that is pretty hard to balance).
I disagree that witch using vigi a kill (normally resulting in 2 townie deaths). which is way more random and chaotic for the game is balanced but a role with effectively one kill that is less role depend isn't balanced (that being said I still disagree with most ne's with a kill).
Pretty awful? Because of an if, could happen or maybe. This role needs a decent win ratio for being a single-goal orientated role. 70/30% is what I would predict. A Sheriff dying from an Assassination and revealing other fake Sheriffs is not that big of a deal, its also an if... a possibility. Is that your main argument?
But enough with these one dimensional point of views that the game should only be played 1 way. There's other ways to play a game like this.
TheTraitorofSalem wrote:Aren't Executioners and Survivors kingmakers? Remember you only get 2 attempts to find your target, so it would be much less then 90%
TheTraitorofSalem wrote:Neutral Evil should arguably be siding with Evils.
TheTraitorofSalem wrote:Neutral Evil should arguably be siding with Evils.
Soulshade55r wrote:Ok but does a role like Jester have reason to side with evils? no, it's basically neutral benign in a neutral evil slot.
WaveAqualei wrote:TheTraitorofSalem wrote:Neutral Evil should arguably be siding with Evils.
Weren't you the one who brought up Executioner being a Kingmaker?Soulshade55r wrote:Ok but does a role like Jester have reason to side with evils? no, it's basically neutral benign in a neutral evil slot.
It's only Neutral Evil because it wastes Town a day, which is their most powerful tool. Other than that, it doesn't have to haunt Town; I totally agree, that's for the Jester to decide.
Soulshade55r wrote:WaveAqualei wrote:TheTraitorofSalem wrote:Neutral Evil should arguably be siding with Evils.
Weren't you the one who brought up Executioner being a Kingmaker?Soulshade55r wrote:Ok but does a role like Jester have reason to side with evils? no, it's basically neutral benign in a neutral evil slot.
It's only Neutral Evil because it wastes Town a day, which is their most powerful tool. Other than that, it doesn't have to haunt Town; I totally agree, that's for the Jester to decide.
wastes them a day then has a chance to either kill a uncofirmed townie or if it kills mafia then it's impact is massively town sided imo.
But yeah jester can waste a lynch but considering town wants NE out a lot of the time to prevent kingsmakers, that's arguable at times.
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