Brilliand wrote:The wait time for all leavers should be extended to "until the game they left ends". This has been proposed a few times, and to my mind it's a very elegant solution (especially if combined with a reconnect button).
OreCreeper wrote:Brilliand wrote:The wait time for all leavers should be extended to "until the game they left ends". This has been proposed a few times, and to my mind it's a very elegant solution (especially if combined with a reconnect button).
I mean people can still just refresh the page. This already bypasses the leaving timer (which only triggers if you press the leave button).
Brilliand wrote:OreCreeper wrote:Brilliand wrote:The wait time for all leavers should be extended to "until the game they left ends". This has been proposed a few times, and to my mind it's a very elegant solution (especially if combined with a reconnect button).
I mean people can still just refresh the page. This already bypasses the leaving timer (which only triggers if you press the leave button).
Weird. It really shouldn't; there's no reason not to apply the leaving timer to people who disconnect through no fault of their own, considering how short it is. I mean, if you're getting internet outages, you should probably take a break and wait for your internet to become more stable anyway.
A proper reconnect system would involve the player counting as "still in that game" until the game itself ends, and no matter how you leave and return to the game, trying to join a game simply reconnects you to the game that you're already in. (Possibly with an exception for people who leave while dead, but that gets weird because it's possible to die intentionally if your goal is to get out of the game.)
Brilliand wrote:The wait time for all leavers should be extended to "until the game they left ends". This has been proposed a few times, and to my mind it's a very elegant solution (especially if combined with a reconnect button).
Yemac wrote:They first want to make Unity more stable, because there are still a lot of abnormal disconnections.
And playing 5 games (as far as I know) would not reset the leave tally. Each month, 10 leaves will result in a strike and the more you elave, the more strikes you get and thus bans
Ascender wrote:Yemac wrote:They first want to make Unity more stable, because there are still a lot of abnormal disconnections.
And playing 5 games (as far as I know) would not reset the leave tally. Each month, 10 leaves will result in a strike and the more you elave, the more strikes you get and thus bans
see: leaver solution
Yemac wrote:Ascender wrote:Yemac wrote:They first want to make Unity more stable, because there are still a lot of abnormal disconnections.
And playing 5 games (as far as I know) would not reset the leave tally. Each month, 10 leaves will result in a strike and the more you elave, the more strikes you get and thus bans
see: leaver solution
okay who I totally misread
It was 10 though, but weekly? I honestly thought it was monthly because weekly seems iffy.
Ascender wrote:Yemac wrote:Ascender wrote:Yemac wrote:They first want to make Unity more stable, because there are still a lot of abnormal disconnections.
And playing 5 games (as far as I know) would not reset the leave tally. Each month, 10 leaves will result in a strike and the more you elave, the more strikes you get and thus bans
see: leaver solution
okay who I totally misread
It was 10 though, but weekly? I honestly thought it was monthly because weekly seems iffy.
hopefully it isnt once per week and its a week after you get the strike
Yemac wrote:Ascender wrote:Yemac wrote:Ascender wrote:Yemac wrote:They first want to make Unity more stable, because there are still a lot of abnormal disconnections.
And playing 5 games (as far as I know) would not reset the leave tally. Each month, 10 leaves will result in a strike and the more you elave, the more strikes you get and thus bans
see: leaver solution
okay who I totally misread
It was 10 though, but weekly? I honestly thought it was monthly because weekly seems iffy.
hopefully it isnt once per week and its a week after you get the strike
Leaving 10 times in one week seems a lot. The players that do leave probably aren't the most active players. Maybe I'm wrong though, but from the most active players that I see in Ranked, hardly any of them leave. It's often the players who don't know how to play mafia that leave because they feel like they're just gonna play to lose.
SilverCruz wrote:Or, hear me out. Make the game have a better answer than "Guess they'll die." and make the leaver not immediately commit suicide, instead make them keep standing around until they die for some other reason and allow the living Mafia to feed them commands under the table (and have them report what went down the previous neat each night in Mafia chat if not jailed).
Brilliand wrote:SilverCruz wrote:Or, hear me out. Make the game have a better answer than "Guess they'll die." and make the leaver not immediately commit suicide, instead make them keep standing around until they die for some other reason and allow the living Mafia to feed them commands under the table (and have them report what went down the previous neat each night in Mafia chat if not jailed).
Good if they're Maf, but if they're Town then having an afk townie helps the maf even more than having a dead townie does.
Krizalid wrote:Its too often now people immediately leave if they are assigned to Team Mafia in non-ranked non-coven modes. Especially for Mafioso and Godfather roles.
5 minute wait time is nothing to them because in their eyes waiting for 5 minutes is better than playing as Mafia for 10 minutes. Their reasons or justifications don't matter, what matters is that they leave.
To reduce the leave rates a bit, the 5 minute wait time should be increased to something around 10-20 minutes so people actually try playing their roles instead of leaving asap and waiting for the next roll.
A single leave completely ruins the game for Maf and Neutrals; and even diminishes the fun aspect of the game for Town players. It becomes a boring chore where evils just wait for the rope and town gets a win without doing anything significant.
Please consider this. Thanks.
SilverCruz wrote:I still dread that it will be blind to context. Like if a Witch leaves while alive while the Godfather is on the stand and all three other Mafia are dead. That's obviously an acceptable time to leave even though you're alive, though I doubt a robot would see it that way.
Brilliand wrote:SilverCruz wrote:I still dread that it will be blind to context. Like if a Witch leaves while alive while the Godfather is on the stand and all three other Mafia are dead. That's obviously an acceptable time to leave even though you're alive, though I doubt a robot would see it that way.
"While the Godfather is on the stand"? That's too early. Wait until he's actually guiltied to leave...
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