kyuss420 wrote:yea, town needs more advantages, its too hard to win as town in this mode. This way, jailor knows who to jail without thinking too much, TIs know who to check without having to pay attention to chat and TKs can start blasting.
kyuss420 wrote:yea, town needs more advantages, its too hard to win as town in this mode. This way, jailor knows who to jail without thinking too much, TIs know who to check without having to pay attention to chat and TKs can start blasting.
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.
superdog551 wrote:It's a good idea and I don't see how it is too helpful to either side, it just simplifies things. Anyone can scroll through the chat and see who voted for who, this just saves time and makes it easier. It doesn't give anyone an advantage.
/support
kyuss420 wrote:superdog551 wrote:It's a good idea and I don't see how it is too helpful to either side, it just simplifies things. Anyone can scroll through the chat and see who voted for who, this just saves time and makes it easier. It doesn't give anyone an advantage.
/support
Didnt say it was a bad idea... it really isnt, but it gives a huge advantage to town....players can be lazy, instead of paying attention, calling out anyone who didnt vote, instantly, and VFRing them next, straight off the bat. It offers evil roles absolutely no advantage (and a clear disadvantage), and as stated in the OPs post ''Can help improve scumreading''.
I realise anyone can scroll through the chat and see who voted what, but will they? Will they manage their night phase time good enough to do it fast enough?
Theres a huge difference, in sneakily not voting in an 8v4, and destroying the abiltity to skip the vote without shining a bright spotlight on the player...... day 2 - 8 votes on the GF, trial phase, defence phase, last words....big blue dot pointing out 8 remaining townies....who to target next is an absolute no brainer.
So yea it ''improves'' the game, but only if you rolled town.
kyuss420 wrote:players making blunders is a strategy exploitative players can utilise as an evil faction....eg. causing optimal players to make a suboptimal move, its not a game of deduction, as such, for evil players, so balancing the different playstyles needed from 1 faction to the other, means slight advantages on one side can cause big disadvantages on the other side.
If town is playing optimally, they will be VFRing heavily, even if an evil is already outed, eg. they may know the framer, but the sheriff is dead so they want to find the MK instead. (even more so in coven modes where 1 role outpowers another - an outed Medusa cant do anything if the CL is dead, or Late game Hex Master can obliterate the town even if CL is alive).
I just feel its too easy, especially when its near even majority, to spot the evils when players are being highlighted, especially if its late votes blinking on.....you cant spot late votes in the chat box. Or even when the timer is ticking down. Time management during night phase is a skill in itself... I also thinks it makes jailors job much much easier....just click on a non highlighted player during voting phase, instead of paying attention to and reading the chat....
alex1234321 wrote:Or if you are scum, just vote for your scumbuddy if it looks inevitable that they'll be put on the stand. This change would only improve Town winrates because it would make it easier for players to see information that is already public.
If someone suggested to make the chatbox smaller, would you support that change? It would lower Town winrates but it would also make it more difficult to read and type in the chat, which would cause players to miss things more often if the chat is going fast. It's not fun to play a game where the outcome could change because one team wasn't able to use a piece of information that they should have access to.
alex1234321 wrote:It's not about Town nerfs or scum buffs. Besides the fact that Elo can easily take care of winrate disparities, players shouldn't be punished because their computer is laggy or they read too slowly. Right now I think the phases are too quick, but I get that many people don't want to spend 30+ minutes per game. This change would mitigate many of the problems caused by the quick phases without actually making the game longer. So /support from me.
Brilliand wrote:alex1234321 wrote:It's not about Town nerfs or scum buffs. Besides the fact that Elo can easily take care of winrate disparities, players shouldn't be punished because their computer is laggy or they read too slowly. Right now I think the phases are too quick, but I get that many people don't want to spend 30+ minutes per game. This change would mitigate many of the problems caused by the quick phases without actually making the game longer. So /support from me.
The current ELO system does not address winrate disparities between factions. It only addresses winrate disparities between players. In fact, it has a flaw where if the Town wins the majority of games, the ELO of all players gradually increases based on how often they play, even for players that individually aren't very good.
itaicool wrote:But thats an issue with every online team game with ranked system, bad players can always get carried by better players on their team without being actually good
Brilliand wrote:alex1234321 wrote:It's not about Town nerfs or scum buffs. Besides the fact that Elo can easily take care of winrate disparities, players shouldn't be punished because their computer is laggy or they read too slowly. Right now I think the phases are too quick, but I get that many people don't want to spend 30+ minutes per game. This change would mitigate many of the problems caused by the quick phases without actually making the game longer. So /support from me.
The current ELO system does not address winrate disparities between factions. It only addresses winrate disparities between players. In fact, it has a flaw where if the Town wins the majority of games, the ELO of all players gradually increases based on how often they play, even for players that individually aren't very good.
alex1234321 wrote:Brilliand wrote:The current ELO system does not address winrate disparities between factions. It only addresses winrate disparities between players. In fact, it has a flaw where if the Town wins the majority of games, the ELO of all players gradually increases based on how often they play, even for players that individually aren't very good.
Step 8 of this description seems to imply that there is a winrate modifier although I think it would be cleaner to incorporate it in the expected winrate portion of the calculation. And Elo inflation can easily be fixed by changing the K-factor for Town and Mafia. Ignoring Neutrals, making Mafia's K-factor 9/4 times Town's would fix Elo inflation. Witch and Executioner make it slightly more complicated, but ignoring them shouldn't be an issue as long as their expected winrates are calibrated properly.
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