Bishop(Town Protective)

Suggest new roles or changes to current roles for the game here.

What changes should be made to this role?

The Bishop should have one charge of a self-protective ability.
6
25%
The sanctuary should heal poison.
4
17%
The Bishop should be a visiting role that has a rampage heal instead.
4
17%
The Bishop should have a unique notification.
3
13%
No changes need to be made. This role is balanced.
1
4%
No changes can be made. This role cannot be balanced.
5
21%
Other
1
4%
 
Total votes : 24

Bishop(Town Protective)

Postby cob709 » Wed Apr 07, 2021 8:23 pm

Bishop
Town Protective

Abilities
    Each night, you may choose to establish a sanctuary.
Attributes
    If you establish a sanctuary, you will grant anyone that visits you powerful defense.
    You may only establish 3 sanctuaries.

Hidden Attributes(Not listed on rolecard)
    Unique
    Indirect
Feedback
    [Bishop]: You may establish [X] more sanctuaries.
    [Bishop]: You have decided to establish a sanctuary tonight.
    [Bishop]: You established a sanctuary last night!
    [Player, if attacked]: You were attacked, but someone nursed you back to health!
Additional Information
    The Bishop does not protect themselves.


This role was inspired when I read this post today(2nd bullet point), in which Schweppes' PGO(Paranoid Gun Owner, Veteran) ability protected players instead of killing them. This gave me the idea of a reverse Veteran, in which instead of killing visitors, they protect them instead.

This role can be compared to Doctor, in which it may grant powerful defense to players. Unlike Doctor, however, they cannot choose who they protect. This is better than Doctor in the way that they can protect multiple players in one night, but worse than Doctor because the target would have to visit the Bishop, and thus sacrifice their night ability. Certain roles are also not able to be protected by the Bishop, such as Medium, Mayor, Jailor, or other nonvisiting roles.
Last edited by cob709 on Sat Apr 10, 2021 1:34 pm, edited 7 times in total.
I SEE ALL
User avatar
cob709
Mayor
Mayor
 
Posts: 874
Joined: Sat Aug 12, 2017 9:44 am

Re: Bishop(Town Protective)

Postby CapWarrior2 » Wed Apr 07, 2021 8:30 pm

Is this role roleblock immune and does it 'heal' poison?
Idea Index:
Click Here

Reworked Idea:
Omen - Neutral(Evil)

Testing Grounds:
Come visit!
User avatar
CapWarrior2
Doctor
Doctor
 
Posts: 187
Joined: Wed Sep 27, 2017 11:30 pm
Location: Somewhere with my Goat

Re: Bishop(Town Protective)

Postby cob709 » Wed Apr 07, 2021 8:48 pm

CapWarrior2 wrote:Is this role roleblock immune and does it 'heal' poison?

It is not roleblock immune, which allows evil factions to stop them from protecting players.

I'm uncertain of whether it should heal poison, as I'm not a Coven player. Added to poll.
I SEE ALL
User avatar
cob709
Mayor
Mayor
 
Posts: 874
Joined: Sat Aug 12, 2017 9:44 am

Re: Bishop(Town Protective)

Postby CapWarrior2 » Thu Apr 08, 2021 2:46 am

cob709 wrote:
CapWarrior2 wrote:Is this role roleblock immune and does it 'heal' poison?

It is not roleblock immune, which allows evil factions to stop them from protecting players.

I'm uncertain of whether it should heal poison, as I'm not a Coven player. Added to poll.


Well I'm not sure 100%, mainly because I haven't played a game, let alone coven in ages, if for example, a crusader is on a poisoned target that is about to die and saves the target because of the powerful defence it provides. But Imo it shouldn't heal (remove poison) considering this gives doctor more of a unique attribute and doesn't make Poisoner completely useless.

But the role is definently a unique idea that could very well work.
Idea Index:
Click Here

Reworked Idea:
Omen - Neutral(Evil)

Testing Grounds:
Come visit!
User avatar
CapWarrior2
Doctor
Doctor
 
Posts: 187
Joined: Wed Sep 27, 2017 11:30 pm
Location: Somewhere with my Goat

Re: Bishop(Town Protective)

Postby syjfwbaobfwl » Thu Apr 08, 2021 6:59 am

It doesnt seems very useful because in order to get protected, ppl have to waste their night action

Using it on alerting vet would mean that vet becomes a citizen

The only time when it works is when TP is chain protecting
syjfwbaobfwl
Jailor
Jailor
 
Posts: 747
Joined: Thu May 07, 2020 1:50 pm

Re: Bishop(Town Protective)

Postby alex1234321 » Thu Apr 08, 2021 7:09 am

I'm not sold on the idea of limited use TPs, but I don't see anything particularly wrong with them beyond the fact that limited use abilities tend to impact the game one way or the other far more than other abilities.

The biggest problem that I see with this role is the ability for metas to develop. If the Bishop somehow semi-confirms itself, it can tell all Town members to visit it, and often prevent a death for the night, especially if there is a TP alive to protect the Bishop itself. Limited uses can help, but this can be super powerful in the endgame but weak earlier on.

Maybe you can allow it to heal the visitors of a different target each night and give it a single use ability to heal its own visitors. That would require the Bishop to save its self-target ability until the endgame if it wants to do the strategy that I mentioned before.
#SaveTheTG

Tired of trying to play discord Mafia games and not getting enough people? Join Town of Morons! We now have our own bot!


Credit to PurpleSidewalk1
User avatar
alex1234321
Role Ideas Moderator
Role Ideas Moderator
 
Posts: 4508
Joined: Sat Nov 28, 2015 4:20 pm
Location: Somewhere (UTC-5)

Re: Bishop(Town Protective)

Postby cob709 » Fri Apr 09, 2021 7:18 pm

syjfwbaobfwl wrote:It doesnt seems very useful because in order to get protected, ppl have to waste their night action

Using it on alerting vet would mean that vet becomes a citizen

The only time when it works is when TP is chain protecting

As mentioned in the original post, it can protect multiple people in one night. This is compensated by the fact that they must target the Bishop. Although it may seem wasteful, it is much better to waste your night action than to die.

The Veteran cannot be protected by the Bishop, as the Veteran cannot visit the Bishop. Please reread the original post.

This role actually reduces the effectiveness of TP chains, as they are limited to only 3 sanctuaries.

alex1234321 wrote:I'm not sold on the idea of limited use TPs, but I don't see anything particularly wrong with them beyond the fact that limited use abilities tend to impact the game one way or the other far more than other abilities.

The biggest problem that I see with this role is the ability for metas to develop. If the Bishop somehow semi-confirms itself, it can tell all Town members to visit it, and often prevent a death for the night, especially if there is a TP alive to protect the Bishop itself. Limited uses can help, but this can be super powerful in the endgame but weak earlier on.

Maybe you can allow it to heal the visitors of a different target each night and give it a single use ability to heal its own visitors. That would require the Bishop to save its self-target ability until the endgame if it wants to do the strategy that I mentioned before.


The Bishop cannot confirm itself because of the possibility that the Mafia could claim Bishop and choose to not attack. There are also some Town players that cannot visit the Bishop, which reduces the effectiveness of such a self-confirming strategy. If another TP protects the Bishop, then the Mafia has the opportunity to attack other roles. The role's power is limited throughout the game, including the endgame, as it requires players to sacrifice their night action.

I've considered making it into a rampaging heal, but it feels too awkward, as it would not protect itself nor its original target. Rather, it protects visitors of the target. Though, I will add it to the poll.

Edit: Changing the poll ended up resetting all the votes. everyone may revote
I SEE ALL
User avatar
cob709
Mayor
Mayor
 
Posts: 874
Joined: Sat Aug 12, 2017 9:44 am

Re: Bishop(Town Protective)

Postby Blackwolfe99 » Sat Apr 10, 2021 7:08 am

CapWarrior2 wrote:
cob709 wrote:
CapWarrior2 wrote:Is this role roleblock immune and does it 'heal' poison?

It is not roleblock immune, which allows evil factions to stop them from protecting players.

I'm uncertain of whether it should heal poison, as I'm not a Coven player. Added to poll.


Well I'm not sure 100%, mainly because I haven't played a game, let alone coven in ages, if for example, a crusader is on a poisoned target that is about to die and saves the target because of the powerful defence it provides. But Imo it shouldn't heal (remove poison) considering this gives doctor more of a unique attribute and doesn't make Poisoner completely useless.

But the role is definently a unique idea that could very well work.

Doctor and GA are the only roles who can heal an already placed poison at this point. I think that may be changed with the header of the last update note, and the silhouette of a witch in the graphic.

Anyway, this role could be a fun and interesting role, but it has a problem: it has no control over who it protects, and TPs should not have that issue.
Image


[url=https://drive.google.com/drive/folders/1MZk7o65Y-BguXn9lOU9tVijQEPUZ7iYZ?usp=drive_link
]My Role Ideas[/url]
Fair warning, I know many of the ideas in this are pretty shitty/unbalanced, but I have a lot more knowledge of role mechanics and balancing now than I did then.

Currently Working On:
- Nothing in particular, might return to rework old ideas. We'll see.

EvilPudding wrote:Interesting idea and it is balanced like the WW

/support
User avatar
Blackwolfe99
Witch
Witch
 
Posts: 44
Joined: Sat Feb 07, 2015 8:01 pm
Location: Watching over others from the Shadows.

Re: Bishop(Town Protective)

Postby cob709 » Sat Apr 10, 2021 1:26 pm

Blackwolfe99 wrote:
CapWarrior2 wrote:
cob709 wrote:
CapWarrior2 wrote:Is this role roleblock immune and does it 'heal' poison?

It is not roleblock immune, which allows evil factions to stop them from protecting players.

I'm uncertain of whether it should heal poison, as I'm not a Coven player. Added to poll.


Well I'm not sure 100%, mainly because I haven't played a game, let alone coven in ages, if for example, a crusader is on a poisoned target that is about to die and saves the target because of the powerful defence it provides. But Imo it shouldn't heal (remove poison) considering this gives doctor more of a unique attribute and doesn't make Poisoner completely useless.

But the role is definently a unique idea that could very well work.

Doctor and GA are the only roles who can heal an already placed poison at this point. I think that may be changed with the header of the last update note, and the silhouette of a witch in the graphic.

Anyway, this role could be a fun and interesting role, but it has a problem: it has no control over who it protects, and TPs should not have that issue.

That is an intentional design. In exchange for being able to protect multiple players, they don't get to choose the players that are protected. Similar to the Veteran, in which they don't decide who it attacks.
Last edited by cob709 on Sat Apr 10, 2021 1:30 pm, edited 1 time in total.
I SEE ALL
User avatar
cob709
Mayor
Mayor
 
Posts: 874
Joined: Sat Aug 12, 2017 9:44 am

Re: Bishop(Town Protective)

Postby Ezradekezra » Sat Apr 10, 2021 1:30 pm

I'm not sure that I like the protection notification being the same as the Doctor's when every other protective role has a unique notification
User avatar
Ezradekezra
Halloween 2020 Winner
Halloween 2020 Winner
 
Posts: 1296
Joined: Thu Jul 12, 2018 4:42 pm
Location: Whirl Islands, Johto Region

Re: Bishop(Town Protective)

Postby cob709 » Sat Apr 10, 2021 1:34 pm

Ezradekezra wrote:I'm not sure that I like the protection notification being the same as the Doctor's when every other protective role has a unique notification

It may be too confirming to receive a unique notification, as they would know that their target is the Bishop. However, this would only apply if they are attacked.
Suggestion added to the poll.

(Poll before reset)
Spoiler: Image
I SEE ALL
User avatar
cob709
Mayor
Mayor
 
Posts: 874
Joined: Sat Aug 12, 2017 9:44 am

Re: Bishop(Town Protective)

Postby Ezradekezra » Sat Apr 10, 2021 1:56 pm

cob709 wrote:
Ezradekezra wrote:I'm not sure that I like the protection notification being the same as the Doctor's when every other protective role has a unique notification

It may be too confirming to receive a unique notification, as they would know that their target is the Bishop. However, this would only apply if they are attacked.
Suggestion added to the poll.

(Poll before reset)
Spoiler: Image

Let the bishop establish a sanctuary at anyone's house instead of just their own then
User avatar
Ezradekezra
Halloween 2020 Winner
Halloween 2020 Winner
 
Posts: 1296
Joined: Thu Jul 12, 2018 4:42 pm
Location: Whirl Islands, Johto Region

Re: Bishop(Town Protective)

Postby alex1234321 » Sat Apr 10, 2021 2:49 pm

Ezradekezra wrote:I'm not sure that I like the protection notification being the same as the Doctor's when every other protective role has a unique notification


What do the differentiated notifications add to the game beyond confirmability? Especially for a role like this where a confirmed Bishop would be absolutely OP compared to an unconfirmed one even if it became a visiting role.
#SaveTheTG

Tired of trying to play discord Mafia games and not getting enough people? Join Town of Morons! We now have our own bot!


Credit to PurpleSidewalk1
User avatar
alex1234321
Role Ideas Moderator
Role Ideas Moderator
 
Posts: 4508
Joined: Sat Nov 28, 2015 4:20 pm
Location: Somewhere (UTC-5)

Re: Bishop(Town Protective)

Postby rakso98 » Sun Apr 11, 2021 7:37 am

Interesting idea, with some quirky mechanics.

Mafioso about to get shot by vigilante? Just kill the Bishop and get healed by their sanctuary :P

Maybe the Bishop should have a self vest to counter this sort of strategy.

I disagree with rampage heal, sounds OP (you could just rampage heal jailor/mayor and all the TPs and spies on them etc...)

TBH I don't think adding this role would be good. It's interesting, but the usefulness of this role seems quite swingy/situational (ranging from useless to OP). I think it would just end up being used as a TPLO meta where half the town visits the Bishop on N1 and it's almost impossible for evils to get a kill. And it doesn't sound that fun to play.
rakso98
Jester
Jester
 
Posts: 11
Joined: Fri Jan 29, 2016 1:44 pm

Re: Bishop(Town Protective)

Postby cob709 » Sun Apr 11, 2021 11:34 am

rakso98 wrote:Interesting idea, with some quirky mechanics.

Mafioso about to get shot by vigilante? Just kill the Bishop and get healed by their sanctuary :P

Maybe the Bishop should have a self vest to counter this sort of strategy.

I disagree with rampage heal, sounds OP (you could just rampage heal jailor/mayor and all the TPs and spies on them etc...)

TBH I don't think adding this role would be good. It's interesting, but the usefulness of this role seems quite swingy/situational (ranging from useless to OP). I think it would just end up being used as a TPLO meta where half the town visits the Bishop on N1 and it's almost impossible for evils to get a kill. And it doesn't sound that fun to play.

The Bishop would only heal the Mafioso if they choose to use a sanctuary.

If the Bishop gets a self-protective ability, should it still be able to establish a sanctuary?

The proposed rampage heal excludes itself and its target. It would be awkward to implement and weird to word.

if all protective roles visit the Bishop, then that leaves other players vulnerable to being attacked. It won't be impossible for evils to get a kill, as the Bishop can only protect players that visit it, meaning it cannot protect non-visiting roles. The playstyle would be focused around coordinating with the Town during the day to plan their action at night, while trying to prevent the Mafia from interfering.
I SEE ALL
User avatar
cob709
Mayor
Mayor
 
Posts: 874
Joined: Sat Aug 12, 2017 9:44 am

Re: Bishop(Town Protective)

Postby WaveAqualei » Wed May 05, 2021 5:11 am

I think it would be better if it worked like the Trapper, where it has unlimited uses but it takes a day to make your sanctuary. You will have to set up your sanctuary again when someone visits you.
User avatar
WaveAqualei
Role Ideas Moderator
Role Ideas Moderator
 
Posts: 357
Joined: Tue Oct 13, 2020 6:52 pm
Location: Junia Hills, Junidia, Xinopha

Re: Bishop(Town Protective)

Postby sunbird1002 » Wed May 26, 2021 8:33 am

At first, I liked this role. A simple and intuitive way to heal others. Its simple to fake claim. However, glaring issues with the game turned what was a seemingly decent idea into something unworkable.

This is a town Protective role. It protects visiting roles which visit it. Therefore it protects
Sheriffs
Investigators
Spies
Lookouts
Trackers
Trappers
Vampire Hunters
Crusaders
Bodyguards
Doctors

A nice list. Now let's consider all the roles this has a difficult to impossible time protecting.
Psychics
Jailors
Veterans
Vigilantes
Escorts
Mayors
Mediums
Retributionists
Transporters
Other Bishops


So if we include the DLC (best case for this role) we have 10 Town roles this can protect vs 10 Town roles this cannot. Now if we turn away from the expansion, we see this can protect 7 Town roles vs 10 it cannot. And one of the roles it can protect is Vampire Hunter which isnt even found in ranked and turns into a Vigilante (a role which cannot be protected.) A Transporter can be protected in the late game, but a transporter seeking sanctuary actively hurts town because they need to transport the protection away from the bishop.

So, in the best case scenario, this cannot protect half the town (and this includes VH) and in the worst case scenario, it protects less than half the possible roles town can be. And this isn't even considering which roles this protects.

Lets look at the roles it protects. Your TIs. Your TPs. So this role is actively attracting Town Protectives away from more important targets, and Town Investigatives also. You say that's fair given they survive the night. But Bodyguards and Doctors do this job several times better, and basically make the game go forward, becuase the Town Investigatives are finding stuff, while this effectively roleblocks them. Hell, what's the point of the Town Protectives visiting the Bishop? Unreliable defence that isn't even active every night? When they have much better targets to protect? The Bishop's method of protection keeps itself away from the roles the town WANT to keep, and only offers itself to roles which have better things to do.

You say that in the late game, everyone can visit your Bishop and stall and vote out Mafia or Coven. Firstly, TP chains already exist and do we really want to make a huge one? Secondly, it remains a swingy dream because your scenario has all of the Town Killing and Town Support dead, and all the Town Protectives alive with the Town Investigative.Basically, this role is outpeformed by every other TP role up to the late game. This role can force draws. This role does not protect half the Town, which is poor IMO for a Town Protective.

(This is my opinion only. Perhaps a discussion might be useful!)
Image

Name: Harvey Greater
Suspicion Level: High
Favourite Occupations: Transporter, Investigator, Jester
Least Favourite Occupation: Mafioso, Consort, Escort

Most recent Role Idea:
Soothsayer
sunbird1002
Doctor
Doctor
 
Posts: 180
Joined: Sun May 24, 2015 4:59 pm

Re: Bishop(Town Protective)

Postby WaveAqualei » Tue Jun 01, 2021 4:12 pm

sunbird1002 wrote:At first, I liked this role. A simple and intuitive way to heal others. Its simple to fake claim. However, glaring issues with the game turned what was a seemingly decent idea into something unworkable.

This is a town Protective role. It protects visiting roles which visit it. Therefore it protects
Sheriffs
Investigators
Spies
Lookouts
Trackers
Trappers
Vampire Hunters
Crusaders
Bodyguards
Doctors

A nice list. Now let's consider all the roles this has a difficult to impossible time protecting.
Psychics
Jailors
Veterans
Vigilantes
Escorts
Mayors
Mediums
Retributionists
Transporters
Other Bishops


So if we include the DLC (best case for this role) we have 10 Town roles this can protect vs 10 Town roles this cannot. Now if we turn away from the expansion, we see this can protect 7 Town roles vs 10 it cannot. And one of the roles it can protect is Vampire Hunter which isnt even found in ranked and turns into a Vigilante (a role which cannot be protected.) A Transporter can be protected in the late game, but a transporter seeking sanctuary actively hurts town because they need to transport the protection away from the bishop.

So, in the best case scenario, this cannot protect half the town (and this includes VH) and in the worst case scenario, it protects less than half the possible roles town can be. And this isn't even considering which roles this protects.

Lets look at the roles it protects. Your TIs. Your TPs. So this role is actively attracting Town Protectives away from more important targets, and Town Investigatives also. You say that's fair given they survive the night. But Bodyguards and Doctors do this job several times better, and basically make the game go forward, becuase the Town Investigatives are finding stuff, while this effectively roleblocks them. Hell, what's the point of the Town Protectives visiting the Bishop? Unreliable defence that isn't even active every night? When they have much better targets to protect? The Bishop's method of protection keeps itself away from the roles the town WANT to keep, and only offers itself to roles which have better things to do.

You say that in the late game, everyone can visit your Bishop and stall and vote out Mafia or Coven. Firstly, TP chains already exist and do we really want to make a huge one? Secondly, it remains a swingy dream because your scenario has all of the Town Killing and Town Support dead, and all the Town Protectives alive with the Town Investigative.Basically, this role is outpeformed by every other TP role up to the late game. This role can force draws. This role does not protect half the Town, which is poor IMO for a Town Protective.

(This is my opinion only. Perhaps a discussion might be useful!)


The Bishop would be able to somewhat protect the Vigilante for that night but would die the next night.
User avatar
WaveAqualei
Role Ideas Moderator
Role Ideas Moderator
 
Posts: 357
Joined: Tue Oct 13, 2020 6:52 pm
Location: Junia Hills, Junidia, Xinopha

Re: Bishop(Town Protective)

Postby sunbird1002 » Tue Jun 01, 2021 4:33 pm

The vigilante would shoot the bishop and the vigilante will then die. In what world is that useful?
Image

Name: Harvey Greater
Suspicion Level: High
Favourite Occupations: Transporter, Investigator, Jester
Least Favourite Occupation: Mafioso, Consort, Escort

Most recent Role Idea:
Soothsayer
sunbird1002
Doctor
Doctor
 
Posts: 180
Joined: Sun May 24, 2015 4:59 pm

Re: Bishop(Town Protective)

Postby alex1234321 » Tue Jun 01, 2021 4:56 pm

sunbird1002 wrote:At first, I liked this role. A simple and intuitive way to heal others. Its simple to fake claim. However, glaring issues with the game turned what was a seemingly decent idea into something unworkable.

This is a town Protective role. It protects visiting roles which visit it. Therefore it protects
Sheriffs
Investigators
Spies
Lookouts
Trackers
Trappers
Vampire Hunters
Crusaders
Bodyguards
Doctors

A nice list. Now let's consider all the roles this has a difficult to impossible time protecting.
Psychics
Jailors
Veterans
Vigilantes
Escorts
Mayors
Mediums
Retributionists
Transporters
Other Bishops


So if we include the DLC (best case for this role) we have 10 Town roles this can protect vs 10 Town roles this cannot. Now if we turn away from the expansion, we see this can protect 7 Town roles vs 10 it cannot. And one of the roles it can protect is Vampire Hunter which isnt even found in ranked and turns into a Vigilante (a role which cannot be protected.) A Transporter can be protected in the late game, but a transporter seeking sanctuary actively hurts town because they need to transport the protection away from the bishop.

So, in the best case scenario, this cannot protect half the town (and this includes VH) and in the worst case scenario, it protects less than half the possible roles town can be. And this isn't even considering which roles this protects.

Lets look at the roles it protects. Your TIs. Your TPs. So this role is actively attracting Town Protectives away from more important targets, and Town Investigatives also. You say that's fair given they survive the night. But Bodyguards and Doctors do this job several times better, and basically make the game go forward, becuase the Town Investigatives are finding stuff, while this effectively roleblocks them. Hell, what's the point of the Town Protectives visiting the Bishop? Unreliable defence that isn't even active every night? When they have much better targets to protect? The Bishop's method of protection keeps itself away from the roles the town WANT to keep, and only offers itself to roles which have better things to do.

You say that in the late game, everyone can visit your Bishop and stall and vote out Mafia or Coven. Firstly, TP chains already exist and do we really want to make a huge one? Secondly, it remains a swingy dream because your scenario has all of the Town Killing and Town Support dead, and all the Town Protectives alive with the Town Investigative.Basically, this role is outpeformed by every other TP role up to the late game. This role can force draws. This role does not protect half the Town, which is poor IMO for a Town Protective.

(This is my opinion only. Perhaps a discussion might be useful!)


What do you think about rampage heals? It still wouldn't be able to heal non-visitors, so maybe it could get a single-use ability to heal the direct target in addition to all visitors? It would be super limited, but it would still allow the Bishop to heal important players if necessary. Also, this change would fix the issue of forcing other TPs and TIs to choose the Bishop instead of more important targets.
#SaveTheTG

Tired of trying to play discord Mafia games and not getting enough people? Join Town of Morons! We now have our own bot!


Credit to PurpleSidewalk1
User avatar
alex1234321
Role Ideas Moderator
Role Ideas Moderator
 
Posts: 4508
Joined: Sat Nov 28, 2015 4:20 pm
Location: Somewhere (UTC-5)

Re: Bishop(Town Protective)

Postby ak521 » Wed Jun 02, 2021 3:06 pm

I think this role has potential but I think this will impact the meta heavily (evils claiming Bishop) so I don't know if it's really a great idea. It seems chaotic and spam encouraging to me.
ak521
Witch
Witch
 
Posts: 52
Joined: Mon Dec 25, 2017 7:31 am

Re: Bishop(Town Protective)

Postby sunbird1002 » Sat Jun 05, 2021 6:36 pm

The role choosing where to make a sanctuary works better, because it allows for the TIs to be protected in a big way. It would also allow escorts to be protected.

Perhaps two full rampage heals is a testable idea. It makes this role less role list dependant. I think that could he fine.
Image

Name: Harvey Greater
Suspicion Level: High
Favourite Occupations: Transporter, Investigator, Jester
Least Favourite Occupation: Mafioso, Consort, Escort

Most recent Role Idea:
Soothsayer
sunbird1002
Doctor
Doctor
 
Posts: 180
Joined: Sun May 24, 2015 4:59 pm


Return to Role Ideas

Who is online

Users browsing this forum: No registered users and 8 guests