Ezradekezra wrote:I've noticed that while Executioner gives around 6 elo per win, Jester gives around 18 elo per win. This incentivizes Executioners to throw by waiting for their target to die before winning as a Jester for triple elo.
I propose that to remedy this, the elo system should be tweaked so that Executioner and Jester give the same amount of elo per win in Classic Ranked games.
I
/support this.
In ranked, a bunch of my high-elo friends in masters just whisper to their fellow regs to kill their target night one --> if their target dies, the exe knows they're maf and the maf knows to help the jest. If their target does not die, the exe knows that they whispered to town and will tell the townie that they will side with town- they just need their target dead so they can win.
This results in exes deliberately innoing their target [on the basis that someone kills them in the night so they can get the +9] (+18 elo for jest wins in bronze, silver, gold, plat, and diamond, +9 elo for jest wins in masters).
What's annoying is that it's not reportable by any means, because the exe has the ability to side with whomever they please --> this type of rolesharing between friends is deemed okay.
I AM !@#$%^#-------- C0NSIG/WiTCH ON ME T0 DeSCRAMBLE C0DE-------- BMER D0NT CoME!!!!----------------- XDiES HAS MALE B00BS!