Notused wrote:This is just a better Executioner which can kill. Could be made into a Town Killing though which makes it a combo of Vet and Ambusher.
Cavespider17 wrote:Didn't get much response on this. Is there something wrong with this role idea that needs updating/major changes?
cob709 wrote:Cavespider17 wrote:Didn't get much response on this. Is there something wrong with this role idea that needs updating/major changes?
It cannot kill non-visiting, astral, or otherwise indirect roles, and thus it cannot win.
Psychic/Medium/Mayor/Jailor/Veteran/Retributionist/Coven(with necronomicon)/GA/Pirate/Amnesiac/Survivor/Jester/Executioner
deadlyblack wrote:This reminds me of Ambusher?
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
Blackwolfe99 wrote:It's not NE, it would fit better as NC. It doesn't have any abilities that disrupt Town, and it can kill directly, thus NC.
CapWarrior2 wrote:Correct me if I'm wrong, but this role has large kill capabilities. It can shoot Roleblockers, kill the prey when your visiting or if it visits you, Kills attackers on them or their target, has Powerful attack. I feel the killing should be put to a minimum or else it will be more of a Neutral Chaos then an Evil role.
Cavespider17 wrote:Blackwolfe99 wrote:It's not NE, it would fit better as NC. It doesn't have any abilities that disrupt Town, and it can kill directly, thus NC.
While I see your point, I disagree - since once its job is done it cannot kill anymore. Also it can cause issues for town since it has a single directive. It's primary function is to disruption - however I will consider reworking parts of the mechanics to fix it and make it fit slightly better into NE. I would rather it be NE than NC, because NC doesn't feel right for a single objective/killing role.
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
Blackwolfe99 wrote:One word:
Pirate.
BMG has shown that single objective killing roles are NC. NE roles are Witch who manipulates visits and has to see town lose, Exe who has to see a townie get lynched, and Jester who has to be lynched. Jester is the only NE who kills, but he kills as a reward for succeeding, not a requirement. While NC is basically "fun, but unbalanced roles that don't fit into the other neutral subalignments very well", at least we see that roles like this one would be placed as NC by the current trends of the game devs.
alex1234321 wrote:I like this role, but there are a few small changes I would make. First, I would require that the Huntsman's prey is Town. If the prey is an evil role, then the Huntsman would be very helpful to the Town whereas it would be harmful to the Town if its prey is a Townie. To make things more consistent and make the role fit better into Neutral Evil, I would require that the prey is also a Town role. Since the role is more scumsided with that change, I would remove the mechanic where it kills attackers and just give it a regular scumshield. Evil roles like Huntsman tend to side with killers, so it wouldn't make sense for the Huntsman to harm potential allies. I would also allow it to target someone every night because it seems very hard to win as right now. You have to predict who your prey will visit, which is similar in difficulty to predicting who will die as a Doctor. If anything, it's harder since you don't know your target's role. You don't see Doctors healing people too often, and if you only gave them three heals it would be even rarer.
syjfwbaobfwl wrote:1: NE shouldnt be able to directly kill
2: This shouldnt have powerful defense, tbh not even basic defense, I dont see a good reason why vigilantes, jailor, vet and crus shouldnt be able to kill this (maybe give it a scumshield but thats all)
syjfwbaobfwl wrote:1: NE shouldnt be able to directly kill
2: This shouldnt have powerful defense, tbh not even basic defense, I dont see a good reason why vigilantes, jailor, vet and crus shouldnt be able to kill this (maybe give it a scumshield but thats all)
alex1234321 wrote:syjfwbaobfwl wrote:1: NE shouldnt be able to directly kill
2: This shouldnt have powerful defense, tbh not even basic defense, I dont see a good reason why vigilantes, jailor, vet and crus shouldnt be able to kill this (maybe give it a scumshield but thats all)
Why is it bad for NEs to kill but it's okay for TKs to? Both disrupt the killcount, and if anything TKs mess it up more.
I agree that this shouldn't have powerful defense. I would prefer a scumshield.
syjfwbaobfwl wrote:alex1234321 wrote:syjfwbaobfwl wrote:1: NE shouldnt be able to directly kill
2: This shouldnt have powerful defense, tbh not even basic defense, I dont see a good reason why vigilantes, jailor, vet and crus shouldnt be able to kill this (maybe give it a scumshield but thats all)
Why is it bad for NEs to kill but it's okay for TKs to? Both disrupt the killcount, and if anything TKs mess it up more.
I agree that this shouldn't have powerful defense. I would prefer a scumshield.
Because NE are NE, NE in general are roles with abilities (or the objective) to distrupt town directly without killing
And also we must keep in mind that this ranked rolelist will stay like this for a long time
And this role would cause the same problem than ambusher currently causes
Thats one of the many reasons of why jest shouldnt be NE
And also TK can kill because its literally their main purpose, kill
DragonClaw66 wrote:I would make it so that it has to be a Town role that has the ability to visit permanently. It would really suck if your prey was a Vigilante who decided to never shoot.
Cavespider17 wrote:DragonClaw66 wrote:I would make it so that it has to be a Town role that has the ability to visit permanently. It would really suck if your prey was a Vigilante who decided to never shoot.
I see this could be problematic in some ways, but you could always CC vigi or persuade them to shoot someone
alex1234321 wrote:Cavespider17 wrote:DragonClaw66 wrote:I would make it so that it has to be a Town role that has the ability to visit permanently. It would really suck if your prey was a Vigilante who decided to never shoot.
I see this could be problematic in some ways, but you could always CC vigi or persuade them to shoot someone
That’s definitely true. But it’s much harder to convince a Vigi to shoot someone than to convince a Sheriff to check someone.
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