deadlyblack wrote:What's the usage of this role other than forcing an additional trial? I can potentially see this being a Town Killing role, but instead of killing someone at night he can force guilty someone in the day--though he can only do this once.
Cavespider17 wrote:deadlyblack wrote:What's the usage of this role other than forcing an additional trial? I can potentially see this being a Town Killing role, but instead of killing someone at night he can force guilty someone in the day--though he can only do this once.
That's his power. He can basically reverse a decision by creating that additional trial. I don't understand how it would be classed as town killing, since there is no active killing associated with him.
An example of this in use would be:
Mafioso is voted up, but gets off the hook in a 5 - 5. The Judge can then force the Mafioso back onto the stand, changing the vote to 6 - 5 on guilty. Also he becomes "confirmed" as the judge in the eyes of the evils, giving them an opportunity to work around them and find tps and other important townies quicker. Evils have the knowledge of who the judge is once they have used their abilities. So it is a double edged sword really. It may buy you majority, but at the cost of elimating the unknown of unclaimed townies.
Does that make sense?
I see.. what I had in mind was that this role could put up and guilty an individual all on his own (he counts as all votes for one time). Nice concept.
DiamondRanger8 wrote:This is a really good idea. At first I though the Judge would just be auto confirmed by just claiming judge, but evils would likely cc it. the Judge could claim, however, before they put someone on trial, which would confirm it easily, but overall a good role.
wisdomatic wrote:i honestly love this?
LupusUmbrus wrote:I kinda like this idea but it sounds like mayor but with one time use. Is there anything else that it could do to make it a bit more useful and not like the old Retributonist, which was a one click confirm with no use afterwords, though I liked the old one this is sorta like it and why BMG changed it to begin with from what I udnerstand.
Cavespider17 wrote:Thank you for the comment. I see your point. Perhaps giving them the second ability to overturn a decision, changing innocents to guilties and guilties to innocents - once again this is a one time deal, and alerts evils to their presence and identity. They would be able to do this on their own trial too.
Example (3 players remain):
[Player A (Mafioso)] Voted For [Player B] (Judge)
[Player C] (Witch) Voted For [Player B](Judge)
The Judge uses his ability to over turn the vote, changing the evils' guilties to innocent, getting himself pardoned (which if he hasn't used his primary ability would then technically give him a 50/50 chance or greater of lynching the Mafioso and winning the game).
Of course this could potentially backfire, since if the Witch annd Mafioso were to vote innocent, and the Judge overturned the vote, he would change them to Guilties. He would have to decide whether or not to overturn the vote before the decision phase ends.
What do you think of that as a potential addition to the Judge to make it less "one-trick pony" and less Mayor-like? Would this make them too overpowered?
deadlyblack wrote:
I think this works and wouldn't be too overpowered because it can backfire. It's similar to the Vigilante in that he suicides when killing a towny.
Midio7 wrote:I honestly love this.
deadlyblack wrote:Maybe just make the abilities/attributes more clear (or just copy paste this)
Abilities:
Trial Order
- You may single handily force an individual to be put on trial.
- You may vote guilty or vote innocent on that person. During this trial, no one else may vote.*(edit made courtesy of deadlyblack)
Objection
- You may object to a vote outcome, and flip the result.*(edit made courtesy of LupusUmbrus & deadlyblack)
Attributes:
Trial Order
- You may force an additional trial in the day. This trial must be between the first and last trial of the day. Your forced trial does not count towards the three-trial maximum.
- Your forced trial cannot be the first or last trial of the day.
- You may only force a trial once. During that trial, Only you may vote. All other players are forced to abstain.
Objection
- You may object to a vote outcome. You must decide if you are going to do this during the decision stage (Before the vote outcome is announced).
- You may only object to the vote outcome once. Doing so turns innocent votes to guilties and vice-versa.
Using Trial Order or Objection reveals your name to all evils. Town will remain oblivious to your identity.
Cavespider17 wrote:This has gone a bit quiet - anyone got any more suggestions to add? Is it balanced? Is it unabalanced? Still making edits so suggestions appreciated.
Cavespider17 wrote:This has gone a bit quiet - anyone got any more suggestions to add? Is it balanced? Is it unabalanced? Still making edits so suggestions appreciated.
OreCreeper wrote:Cavespider17 wrote:This has gone a bit quiet - anyone got any more suggestions to add? Is it balanced? Is it unabalanced? Still making edits so suggestions appreciated.
I don't think the "revealing your identity to evils" thing is really that useful, the judge can just well, claim judge. And killing a judge who has already used his ability is pretty pointless unless you just want to kill someone who's guaranteed town... but even then the TPs might catch onto that idea as well. I get the attempt to balance the role, but it really doesn't do much at all.
Cavespider17 wrote:OreCreeper wrote:Cavespider17 wrote:This has gone a bit quiet - anyone got any more suggestions to add? Is it balanced? Is it unabalanced? Still making edits so suggestions appreciated.
I don't think the "revealing your identity to evils" thing is really that useful, the judge can just well, claim judge. And killing a judge who has already used his ability is pretty pointless unless you just want to kill someone who's guaranteed town... but even then the TPs might catch onto that idea as well. I get the attempt to balance the role, but it really doesn't do much at all.
After you've used both your abilties this is true - however, if you've only used one of them it does cause issues for you, especially since town might need the other one soon - especially if powerful town is already dead Also if no TP is left you've left yourself very exposed. Also a GF could potentially go "I am the Judge! TPLO on me!" after the Judge has used their Trial ability. Even if the real Judge CCs they cause a split of TP from other TPLO callers - it can be quite devastating.
I hope that answers concerns
OreCreeper wrote:Well I mean, the judge's main useful ability is the additional trial. The objection thing is pretty pointless unless town is dumb and is getting sheeped by evils, but giving a role an ability just to counter player stupidity isn't a good idea, especially considering the judge themselves could be dumb. Also, yeah a GF, or any evil in fact, could cc judge, but if they try to kill the judge, they will just get lynched the next day.
Anyway, I don't think this nerf is necessary, nor is the objection ability. Overall, it's really even that overpowered in the first place. I mean, at best it gives town one extra kill, when the jailor gives 3, and I guess it can be useful if everyone in the town is getting sheeped into lynching a townie except the judge, but that's not really much.
Cavespider17 wrote:OreCreeper wrote:Well I mean, the judge's main useful ability is the additional trial. The objection thing is pretty pointless unless town is dumb and is getting sheeped by evils, but giving a role an ability just to counter player stupidity isn't a good idea, especially considering the judge themselves could be dumb. Also, yeah a GF, or any evil in fact, could cc judge, but if they try to kill the judge, they will just get lynched the next day.
Anyway, I don't think this nerf is necessary, nor is the objection ability. Overall, it's really even that overpowered in the first place. I mean, at best it gives town one extra kill, when the jailor gives 3, and I guess it can be useful if everyone in the town is getting sheeped into lynching a townie except the judge, but that's not really much.
Objection is a pretty powerful thing in late games when evils have maj. Particularly if Judge hasnt used their trial ability - remember it has to be after the first trial before they can use it. We will see.
OreCreeper wrote:So essentially it functions as a support ability for the judge's trial ability?
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