Role Idea: The Reaper and his Hound (Neutral Chaos)

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Role Idea: The Reaper and his Hound (Neutral Chaos)

Postby DiamondRanger8 » Mon Oct 12, 2020 7:54 pm

Name: The Reaper

Unique: Yes



Alignment: Neutral Chaos

Attack: Unstoppable

Defense: Basic


Abilities:
Chose someone to reap the souls of.
This person has to either have defense of some kind, have been attacked previously and survive by any means (Saved by a transporter, bodyguard, doctor etc.), or have directly killed someone.
If you reap the soul of someone who didn't meet any of these requirements, you will be sent to hell and will lose the game.

Attributes:
You will not get attacked by the Pestilence.
You can talk to the Hound at night.

Goal: Reap the souls of everyone who has cheated death, or have taken a life.



Name:The Hound

Unique: Yes


Alignment: Neutral Chaos

Attack: Basic

Defense: None


Abilities:
Choose to either do a basic attack or to investigate the target.
Investigating the target will tell you who they visited that night, the alignment of the target, and if they meet the requirements for the Reaper to kill, along with how they meet it in more detail.
The attack has a 1 night cool down.


Attributes:
You can talk with the Reaper at night.
If the Reaper dies, you will become the Reaper.

Goal: Reap the souls of everyone who has cheated death or taken a life.

You win with (As both):
The Town
The Survivors
The Amnesiacs
The Guardian Angels
The Jesters
The Executioners
The Mafia
The Coven
The Serial Killers
The Werewolf
The Arsonists
The Juggernaut
The Reaper
The Hound
The Vampires
The Pirate
The Plague bearer
The Pestilence


Extra Notes: The Reaper can only spawn with the Hound and vice versa.. They do not need to reap the souls of Neutral Benines, Neutral Evils, or the Hound (If the hound survives an attack). If someone is a killing role, but they have never killed in the game, the Reaper isn't required to kill them. For example, if a mafia member turns into a Mafioso, but hasn't killed anyone, you will still win without killing them. You are not required to kill anyone with Invincible defense.


Sheriff result (Both): Your target is suspicious!

Investigator results (Reaper): Your target could be a Doctor, Disguiser, Serial Killer, Potion Master, or Reaper!

Consigliere result (Reaper: Your target steals the souls of the living. They must be a Reaper!

Investigative results (Hound): Your target could be a Sheriff, Executioner, Werewolf, Poisoner, or Hound!

Consigliere result (Hound): Your target turns into a dog at night, and works for the Reaper. They must be a Hound!


Achievements (Reaper):

Soul Seeker: Win 1 game as the Reaper

Justice bringer: Win 5 games as the Reaper

Death Police: Win 10 games as the Reaper

Guardian of the Underworld: Win 25 games as the Reaper

Town's Evil Spirit: Kill 4 mafia members, one being the Godfather, in a single game

Killer's Killer. Kill the Serial Killer

Pestilence's Helper: Win with you and the Pestilence alive


Achievements(Hound):

The Devil's Advocate: Win 1 game as the Hound

Devil Dog: Win 5 games as the Hound

Demon's Best Friend: Win 10 games as the Hound

Soul Eater: Win 25 games as the Hound

I Can Reap Too: Kill someone who requires Reaping.

Cheated Death Myself: Survive an attack.

Messages:
To the Reaper's target when they are killed: Your soul was robbed by the Reaper!
To the Reaper if the target didn't meet the requirements: You killed the wrong person, so you were stripped of your job and sent to Hell!
To the Reaper if they attack the Pestilence: You are working with your target, so you didn't attack!
To the Pestilence if they would normally kill the Reaper: You and someone you attempted to attack are working with each other, so you spared them!
To the Hound's target when they are killed: You were mauled to death by the Hound!
To the Hound when they investigate someone: Your target is part of (Insert alignment)!
To the Hound if they investigate someone that does not meet the kill requirements: Your target does not require reaping!
To the Hound if they investigate someone who was transported out of danger: Your target was transported out of danger!
To the Hound if they investigate someone who was saved by a Town Protective role or the Potion Master: Your target was saved by (Insert protective role)!
To the Hound if they investigate someone who saved themselves by self vesting, self healing, etc.: Your target saved they're own skin!
To the Hound if they investigate someone who was saved by a Guardian Angel: Your target was saved by the Guardian Angel!
To the Hound if they investigate someone who has base defense: Your target can survive attacks!
To the Hound if they investigate someone who has killed at night: Your target has taken a life previously!
To the Hound if they investigate a survivor who used a vest: Your target was supposed to live and doesn't require reaping!


Lore: The Reaper walked out of the portal into the town, with his dog beside him. The dog quickly turned into a human as soon as they exit. "Let's finish the job." They walked into the Jailor's house at night, waiting for him to return from his night time killing of his prisoner. He had previously been saved by the doctor the 2 nights ago, after the now dead Mafioso shot him, who of which got killed the night after by the Reaper himself. The Jailor had cheated death, but he can't escape it. The Jailor walked back into his home, and the Reaper instantly robbed him of his soul. His job was finished, and him and the dog walked back into his portal, and gave away the souls to the leader of the Underworld.


How is it? I wanted to make a sort of different Neutral Killing that isn't just "Kill everyone who would oppose you."
Last edited by DiamondRanger8 on Mon Oct 26, 2020 12:05 am, edited 15 times in total.
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Re: Role Idea: The Reaper and his Hound (Neutral Killing)

Postby cob709 » Mon Oct 12, 2020 8:01 pm

Nice role, but it needs to be in the Neutral(Chaos) alignment because:
  • It can win with town
  • It is a factional role

Some concerns:
  • Win condition is too difficult, they have no way to tell whether someone has or has not killed or been attacked.
  • It can win with too many factions
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Re: Role Idea: The Reaper and his Hound (Neutral Killing)

Postby OreCreeper » Mon Oct 12, 2020 9:47 pm

While this role is neutral by name, it is very obviously town by nature, because most of the people who survive an attack and/or have killed someone are evils. Not only that but this can take up the neutral killing slot in ranked. So basically it becomes a 10v5, with town having an essential extra jailor but with permanent night immunity, since the moment the mafia kills, they become an "enemy" of this role. The moment a vigilante shoots an evil role with basic defense, or the mafia attacks the NE, they also become an "enemy" of the reaper. All this role ends up doing is boosting town's win rate in ranked, which is already pretty high.
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Re: Role Idea: The Reaper and his Hound (Neutral Killing)

Postby DiamondRanger8 » Tue Oct 13, 2020 12:12 am

OreCreeper wrote:While this role is neutral by name, it is very obviously town by nature, because most of the people who survive an attack and/or have killed someone are evils. Not only that but this can take up the neutral killing slot in ranked. So basically it becomes a 10v5, with town having an essential extra jailor but with permanent night immunity, since the moment the mafia kills, they become an "enemy" of this role. The moment a vigilante shoots an evil role with basic defense, or the mafia attacks the NE, they also become an "enemy" of the reaper. All this role ends up doing is boosting town's win rate in ranked, which is already pretty high.



The problem is, if a townie kills, now the jailor, vigilante, veteran, crusader, trapper ect. now become the Reaper's target, and these could be important town roles. It also completely messes with the jailor meta if there is no bodyguard or trapper, since the Reaper can just kill the jailor right after the jailor uses an execution.
Last edited by DiamondRanger8 on Tue Oct 13, 2020 1:04 am, edited 1 time in total.
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Re: Role Idea: The Reaper and his Hound (Neutral Killing)

Postby DiamondRanger8 » Tue Oct 13, 2020 12:25 am

cob709 wrote:Nice role, but it needs to be in the Neutral(Chaos) alignment because:
  • It can win with town
  • It is a factional role

Some concerns:
  • Win condition is too difficult, they have no way to tell whether someone has or has not killed or been attacked.
  • It can win with too many factions



These concerns do make sense. I'll probably buff the Hound's investigative ability so it would show if the target has defense, has been transported out of harm, or has been protected. Basically it would show if you are required to kill the target, and also go in to more detail about why. I'm not sure how it would work without the Hound, however, so maybe Neutral Chaos would be a better alignment, and the Hound would be guaranteed in each game, along with the Reaper. With it being Neutral Chaos, I don't think it would be a problem with it winning with every faction, since pirate already does the same. The argument I would have though, is that since it directly attacks and kills targets from night 1, which none of the current NCs do, unless you count if the vampire bites someone they can't convert, it would stay in Neutral Killing.
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