Mystoc wrote:to strong astral visits can kill anyone with day ability TI or TP cant stop you only who u send
ignoring its OP can non visiting role be forced to visit and what about rb immune roles like escort or vet
I have a role like this called the siren but it lets the player choose who to kill and only every other night
Harryyoshi wrote:Mystoc wrote:to strong astral visits can kill anyone with day ability TI or TP cant stop you only who u send
ignoring its OP can non visiting role be forced to visit and what about rb immune roles like escort or vet
I have a role like this called the siren but it lets the player choose who to kill and only every other night
The Puppeteer now cannot select a puppet if it is day 1 or if their puppet died last night or lynched the same day (similar to Trapper). This means that a Bodyguard will not prevent the Puppeteer from getting another kill the next night. Do you think this is a good nerf? If it is, is it good enough?
Mystoc wrote:its a start why is it a day ability? though it could easily be a night ability with witch UI
Mystoc wrote:too strong astral visits can kill anyone with day ability TI or TP cant stop you only who u send
Harryyoshi wrote:Role Name:
Puppeteer
Role Alignment:
Neutral (Killing) I love NK ideas, let's see how this goes. Preliminary assumptions based on name and alignment: This'll be like the Possessor from ToL.
Abilities:
- During the day, you may choose someone to be your puppet during the night
- During the night, if you have chosen a puppet, you may choose who they will attack This doesn't need to be separated into day and night, it would be better with a Witch/CL selection.
Attributes:
- You will not be able to pick a puppet during the day if it is day 1, or your puppet was killed last night or was hanged during the same day (you will still be able to select if they are to be hanged, it will just go away once they are hanged and you will not be able to select another puppet the same day).
- Your puppet will not be able to choose a target the night you use them, but they will still be able to talk normally
- Your puppet will attack and be the one visiting your night target
- You will be notified at the end of the night if your target was intercepted by a Bodyguard or Trapper, role blocked, or jailed by the Jailor and not executed.
- Your puppet will have all their abilities and attributes except for their defense replaced or removed by a puppet's abilities and attributes Bad, no accomplice type roles, they suck, and honestly make this a dependent Mafioso-GF type pair.
Notifications:
- You will receive "You feel a frightening presence take control of you. You have been turned into a puppet!" at the start of the night if you are used by a Puppeteer
- You will receive "Your puppet was attacked by a Bodyguard!" if your puppet was intercepted by a Bodyguard
- You will receive "Your puppet was stopped in its tracks by a trap!" if your puppet was intercepted by a Trapper
- You will receive "Someone role blocked your puppet, so your puppet attacked them!" if your puppet was role blocked
- You will receive "Your puppet attacked the Jailor!" if your puppet was jailed and the Jailor did not decide to execute them
Goal:
Kill everyone who would oppose you.
Win Conditions:
You must kill Town
You must kill Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Vampires
You win with Survivors
You win with Witches
You may spare anyone else
Special Attributes:
- Attack: None
- Defense: Basic
- Unique Role
Investigator Results:
Sheriff - Your target is suspicious!
Investigator - Your target could be a Framer, Vampire, Jester, Hex Master, or Puppeteer.
Consigliere - Your target turns others into their own puppets. They must be a Puppeteer. These are fine as is, tbh.
Achievements:
TBD
Additional Information:
Puppet Abilities and Attributes:
Abilities
- You will follow the Puppeteer's orders and deal a basic attack to your target
Attributes
- You will retain your defense, but not any other attributes
- If you are role blocked, you will attack your role blocker instead of your original target
- If you are jailed, you will attack the Jailor if they decide not to execute you
Your puppet is technically control immune, and will only be controlled if you are role blocked, controlled, or decide not to choose a target for your puppet to attack. If you are controlled, the controller will choose who your puppet will attack. In a sense, a Puppeteer and their puppet works very similar to a Godfather and their Mafioso, it's just that the Puppeteer can only order the puppet and cannot attack, while the puppet cannot have their own target. The puppet still retains their role, and they will be released the next night, unless you use them again. The puppet can still communicate during the night, so they can talk to the Jailor as the Jailor decides whether to be attacked or execute a townie (if they are town, that is). Already said this, but no.
Lore:
TBD
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
Blackwolfe99 wrote:Responses in Red.Harryyoshi wrote:Role Name:
Puppeteer
Role Alignment:
Neutral (Killing) I love NK ideas, let's see how this goes. Preliminary assumptions based on name and alignment: This'll be like the Possessor from ToL.
Abilities:
- During the day, you may choose someone to be your puppet during the night
- During the night, if you have chosen a puppet, you may choose who they will attack This doesn't need to be separated into day and night, it would be better with a Witch/CL selection.
Attributes:
- You will not be able to pick a puppet during the day if it is day 1, or your puppet was killed last night or was hanged during the same day (you will still be able to select if they are to be hanged, it will just go away once they are hanged and you will not be able to select another puppet the same day).
- Your puppet will not be able to choose a target the night you use them, but they will still be able to talk normally
- Your puppet will attack and be the one visiting your night target
- You will be notified at the end of the night if your target was intercepted by a Bodyguard or Trapper, role blocked, or jailed by the Jailor and not executed.
- Your puppet will have all their abilities and attributes except for their defense replaced or removed by a puppet's abilities and attributes Bad, no accomplice type roles, they suck, and honestly make this a dependent Mafioso-GF type pair.
Notifications:
- You will receive "You feel a frightening presence take control of you. You have been turned into a puppet!" at the start of the night if you are used by a Puppeteer
- You will receive "Your puppet was attacked by a Bodyguard!" if your puppet was intercepted by a Bodyguard
- You will receive "Your puppet was stopped in its tracks by a trap!" if your puppet was intercepted by a Trapper
- You will receive "Someone role blocked your puppet, so your puppet attacked them!" if your puppet was role blocked
- You will receive "Your puppet attacked the Jailor!" if your puppet was jailed and the Jailor did not decide to execute them
Goal:
Kill everyone who would oppose you.
Win Conditions:
You must kill Town
You must kill Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Vampires
You win with Survivors
You win with Witches
You may spare anyone else
Special Attributes:
- Attack: None
- Defense: Basic
- Unique Role
Investigator Results:
Sheriff - Your target is suspicious!
Investigator - Your target could be a Framer, Vampire, Jester, Hex Master, or Puppeteer.
Consigliere - Your target turns others into their own puppets. They must be a Puppeteer. These are fine as is, tbh.
Achievements:
TBD
Additional Information:
Puppet Abilities and Attributes:
Abilities
- You will follow the Puppeteer's orders and deal a basic attack to your target
Attributes
- You will retain your defense, but not any other attributes
- If you are role blocked, you will attack your role blocker instead of your original target
- If you are jailed, you will attack the Jailor if they decide not to execute you
Your puppet is technically control immune, and will only be controlled if you are role blocked, controlled, or decide not to choose a target for your puppet to attack. If you are controlled, the controller will choose who your puppet will attack. In a sense, a Puppeteer and their puppet works very similar to a Godfather and their Mafioso, it's just that the Puppeteer can only order the puppet and cannot attack, while the puppet cannot have their own target. The puppet still retains their role, and they will be released the next night, unless you use them again. The puppet can still communicate during the night, so they can talk to the Jailor as the Jailor decides whether to be attacked or execute a townie (if they are town, that is). Already said this, but no.
Lore:
TBD
Harryyoshi wrote:Blackwolfe99 wrote:Responses in Red.Harryyoshi wrote:Role Name:
Puppeteer
Role Alignment:
Neutral (Killing) I love NK ideas, let's see how this goes. Preliminary assumptions based on name and alignment: This'll be like the Possessor from ToL.
Abilities:
- During the day, you may choose someone to be your puppet during the night
- During the night, if you have chosen a puppet, you may choose who they will attack This doesn't need to be separated into day and night, it would be better with a Witch/CL selection.
Attributes:
- You will not be able to pick a puppet during the day if it is day 1, or your puppet was killed last night or was hanged during the same day (you will still be able to select if they are to be hanged, it will just go away once they are hanged and you will not be able to select another puppet the same day).
- Your puppet will not be able to choose a target the night you use them, but they will still be able to talk normally
- Your puppet will attack and be the one visiting your night target
- You will be notified at the end of the night if your target was intercepted by a Bodyguard or Trapper, role blocked, or jailed by the Jailor and not executed.
- Your puppet will have all their abilities and attributes except for their defense replaced or removed by a puppet's abilities and attributes Bad, no accomplice type roles, they suck, and honestly make this a dependent Mafioso-GF type pair.
Notifications:
- You will receive "You feel a frightening presence take control of you. You have been turned into a puppet!" at the start of the night if you are used by a Puppeteer
- You will receive "Your puppet was attacked by a Bodyguard!" if your puppet was intercepted by a Bodyguard
- You will receive "Your puppet was stopped in its tracks by a trap!" if your puppet was intercepted by a Trapper
- You will receive "Someone role blocked your puppet, so your puppet attacked them!" if your puppet was role blocked
- You will receive "Your puppet attacked the Jailor!" if your puppet was jailed and the Jailor did not decide to execute them
Goal:
Kill everyone who would oppose you.
Win Conditions:
You must kill Town
You must kill Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Vampires
You win with Survivors
You win with Witches
You may spare anyone else
Special Attributes:
- Attack: None
- Defense: Basic
- Unique Role
Investigator Results:
Sheriff - Your target is suspicious!
Investigator - Your target could be a Framer, Vampire, Jester, Hex Master, or Puppeteer.
Consigliere - Your target turns others into their own puppets. They must be a Puppeteer. These are fine as is, tbh.
Achievements:
TBD
Additional Information:
Puppet Abilities and Attributes:
Abilities
- You will follow the Puppeteer's orders and deal a basic attack to your target
Attributes
- You will retain your defense, but not any other attributes
- If you are role blocked, you will attack your role blocker instead of your original target
- If you are jailed, you will attack the Jailor if they decide not to execute you
Your puppet is technically control immune, and will only be controlled if you are role blocked, controlled, or decide not to choose a target for your puppet to attack. If you are controlled, the controller will choose who your puppet will attack. In a sense, a Puppeteer and their puppet works very similar to a Godfather and their Mafioso, it's just that the Puppeteer can only order the puppet and cannot attack, while the puppet cannot have their own target. The puppet still retains their role, and they will be released the next night, unless you use them again. The puppet can still communicate during the night, so they can talk to the Jailor as the Jailor decides whether to be attacked or execute a townie (if they are town, that is). Already said this, but no.
Lore:
TBD
This isn't an accomplice type role because your goal and role are not changed, just your attributes and abilities for one night. Also, could you elaborate why not having a day ability would be better?
Dictionary wrote:Definition of accomplice
: one associated with another especially in wrongdoing
cob709 wrote:It is an accomplice type role.Dictionary wrote:Definition of accomplice
: one associated with another especially in wrongdoing
cob709 wrote:It is an accomplice type role.Dictionary wrote:Definition of accomplice
: one associated with another especially in wrongdoing
Harryyoshi wrote:Role Name:
Puppeteer
Role Alignment:
Neutral (Killing)
Abilities:
- During the day, you may choose someone to be your puppet during the night
- During the night, if you have chosen a puppet, you may choose who they will attack
Attributes:
- You will not be able to pick a puppet during the day if it is day 1, or your puppet was killed last night or was hanged during the same day (you will still be able to select if they are to be hanged, it will just go away once they are hanged and you will not be able to select another puppet the same day).
- Your puppet will not be able to choose a target the night you use them, but they will still be able to talk normally
- Your puppet will attack and be the one visiting your night target
- You will be notified at the end of the night if your target was intercepted by a Bodyguard or Trapper, role blocked, or jailed by the Jailor and not executed.
- Your puppet will have all their abilities and attributes except for their defense replaced or removed by a puppet's abilities and attributes
Notifications:
- You will receive "You feel a frightening presence take control of you. You have been turned into a puppet!" at the start of the night if you are used by a Puppeteer
- You will receive "Your puppet was attacked by a Bodyguard!" if your puppet was intercepted by a Bodyguard
- You will receive "Your puppet was stopped in its tracks by a trap!" if your puppet was intercepted by a Trapper
- You will receive "Someone role blocked your puppet, so your puppet attacked them!" if your puppet was role blocked
- You will receive "Your puppet attacked the Jailor!" if your puppet was jailed and the Jailor did not decide to execute them
Goal:
Kill everyone who would oppose you.
Win Conditions:
You must kill Town
You must kill Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Vampires
You win with Survivors
You win with Witches
You may spare anyone else
Special Attributes:
- Attack: None
- Defense: Basic
- Unique Role
Investigator Results:
Sheriff - Your target is suspicious!
Investigator - Your target could be a Framer, Vampire, Jester, Hex Master, or Puppeteer.
Consigliere - Your target turns others into their own puppets. They must be a Puppeteer.
Achievements:
TBD
Additional Information:
Puppet Abilities and Attributes:
Abilities
- You will follow the Puppeteer's orders and deal a basic attack to your target
Attributes
- You will retain your defense, but not any other attributes
- If you are role blocked, you will attack your role blocker instead of your original target
- If you are jailed, you will attack the Jailor if they decide not to execute you
Your puppet is technically control immune, and will only be controlled if you are role blocked, controlled, or decide not to choose a target for your puppet to attack. If you are controlled, the controller will choose who your puppet will attack. In a sense, a Puppeteer and their puppet works very similar to a Godfather and their Mafioso, it's just that the Puppeteer can only order the puppet and cannot attack, while the puppet cannot have their own target. The puppet still retains their role, and they will be released the next night, unless you use them again. The puppet can still communicate during the night, so they can talk to the Jailor as the Jailor decides whether to be attacked or execute a townie (if they are town, that is).
Lore:
TBD
DiamondRanger8 wrote:Harryyoshi wrote:Role Name:
Puppeteer
Role Alignment:
Neutral (Killing)
Abilities:
- During the day, you may choose someone to be your puppet during the night
- During the night, if you have chosen a puppet, you may choose who they will attack
Attributes:
- You will not be able to pick a puppet during the day if it is day 1, or your puppet was killed last night or was hanged during the same day (you will still be able to select if they are to be hanged, it will just go away once they are hanged and you will not be able to select another puppet the same day).
- Your puppet will not be able to choose a target the night you use them, but they will still be able to talk normally
- Your puppet will attack and be the one visiting your night target
- You will be notified at the end of the night if your target was intercepted by a Bodyguard or Trapper, role blocked, or jailed by the Jailor and not executed.
- Your puppet will have all their abilities and attributes except for their defense replaced or removed by a puppet's abilities and attributes
Notifications:
- You will receive "You feel a frightening presence take control of you. You have been turned into a puppet!" at the start of the night if you are used by a Puppeteer
- You will receive "Your puppet was attacked by a Bodyguard!" if your puppet was intercepted by a Bodyguard
- You will receive "Your puppet was stopped in its tracks by a trap!" if your puppet was intercepted by a Trapper
- You will receive "Someone role blocked your puppet, so your puppet attacked them!" if your puppet was role blocked
- You will receive "Your puppet attacked the Jailor!" if your puppet was jailed and the Jailor did not decide to execute them
Goal:
Kill everyone who would oppose you.
Win Conditions:
You must kill Town
You must kill Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Vampires
You win with Survivors
You win with Witches
You may spare anyone else
Special Attributes:
- Attack: None
- Defense: Basic
- Unique Role
Investigator Results:
Sheriff - Your target is suspicious!
Investigator - Your target could be a Framer, Vampire, Jester, Hex Master, or Puppeteer.
Consigliere - Your target turns others into their own puppets. They must be a Puppeteer.
Achievements:
TBD
Additional Information:
Puppet Abilities and Attributes:
Abilities
- You will follow the Puppeteer's orders and deal a basic attack to your target
Attributes
- You will retain your defense, but not any other attributes
- If you are role blocked, you will attack your role blocker instead of your original target
- If you are jailed, you will attack the Jailor if they decide not to execute you
Your puppet is technically control immune, and will only be controlled if you are role blocked, controlled, or decide not to choose a target for your puppet to attack. If you are controlled, the controller will choose who your puppet will attack. In a sense, a Puppeteer and their puppet works very similar to a Godfather and their Mafioso, it's just that the Puppeteer can only order the puppet and cannot attack, while the puppet cannot have their own target. The puppet still retains their role, and they will be released the next night, unless you use them again. The puppet can still communicate during the night, so they can talk to the Jailor as the Jailor decides whether to be attacked or execute a townie (if they are town, that is).
Lore:
TBD
Not a bad role. Like someone else said though, I feel like the puppet should now win with the puppeteer once they're turned into the puppet. Maybe to make this role a little less OP though, maybe the puppet will visit the puppet every night?
OreCreeper wrote:DiamondRanger8 wrote:Harryyoshi wrote:(snipped)
Not a bad role. Like someone else said though, I feel like the puppet should now win with the puppeteer once they're turned into the puppet. Maybe to make this role a little less OP though, maybe the puppet will visit the puppet every night?
No because the puppet isn't really a real "role". This isn't really a conversion role. It's basically just a role that day-roleblocks a target and forces them to perform an attack on someone for the night. They still keep the same wincon and stuff.
cob709 wrote:OreCreeper wrote:DiamondRanger8 wrote:Harryyoshi wrote:(snipped)
Not a bad role. Like someone else said though, I feel like the puppet should now win with the puppeteer once they're turned into the puppet. Maybe to make this role a little less OP though, maybe the puppet will visit the puppet every night?
No because the puppet isn't really a real "role". This isn't really a conversion role. It's basically just a role that day-roleblocks a target and forces them to perform an attack on someone for the night. They still keep the same wincon and stuff.
I thought that it gave someone abilities
Edit: Snipped the OP.
Also, additional opinion: I think it's too powerful to give an NK the ability to both witch someone and kill another player in the same night. Perhaps it can be argued that it isn't really a "witch" ability, but it still controls a player into killing another player. Perhaps this idea might work if it alternates between witching someone and killing someone each night.
deadlyblack wrote:It's an interesting concept, but I don't think the Puppet should get a retaliation kill if Rbed, Jailed but not exe'd, etc. That would make it too op, considering the Puppeteer isn't directly killing, and is instead using people to do the killing.
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