Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:Kingmakers and amnesiacs also prioritize juggernauts. Besides, I thought the biggest priority was Pestilence.
Juggernauts can kill themselves in nights 2 and 3, but after that they can't. It's not very likely they will be controlled or transported into themselves anyway.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:Juggernauts are not very hard to kill, but they are way better at killing than most NKs. They are particulary better than ww in every aspect. They also become a better sk if they get their first kill. And they can kill faster than arsonists, without having to wait as much as plaguebearers.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
kyuss420 wrote:Isnt that the whole point of having a role with the strongest attack in the game?
Should we be complaining about Pests defence cos he can only die by lynch?
kyuss420 wrote:This community is fucked....
''Make Jugg more common!!!''
''Give Jugg defence from n1! its too hard to win as Jugg!!''
nek minit
''Jugg is too OP!! nerf Jugg!!!''
''Its making All Any too unbalanced!!''
Brilliand wrote:kyuss420 wrote:Isnt that the whole point of having a role with the strongest attack in the game?
Should we be complaining about Pests defence cos he can only die by lynch?
Pest has that massive delay before he can kill at all.
Giving Juggernaut such a delay would not harm his "strongest attack power in the game" status at all.
(However it would be an excessive nerf, because Pestilence actually has a more devastating attack than Juggernaut has, so Juggernaut should have a less severe downside.)
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Ezradekezra wrote:Here's an idea: Make Juggernaut start with a basic attack instead of a powerful one, and give them the powerful attack as a reward for the second kill, replacing what used to be gaining defense. It might make Juggernaut a bit underpowered if too many people have defense, though.
kyuss420 wrote:Ezradekezra wrote:Here's an idea: Make Juggernaut start with a basic attack instead of a powerful one, and give them the powerful attack as a reward for the second kill, replacing what used to be gaining defense. It might make Juggernaut a bit underpowered if too many people have defense, though.
problem is when they hit someone with basic defence n2. May as well give up there and then..... no kill means no power up, means 2 more nights before a kill attempt can be made again.. Would also make WW a stronger version of Jugg XD
Midio7 wrote:I'm confused. A powered up Jugg has powerful defense, atleast that's how I remember when I got powered up as Jugg now some weeks.
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