cob709 wrote:This post should probably be in the Suggestions or Role Ideas subforum.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:The thing is that coven usually has more than 1 member. This would be pretty unfair for NKs, who have a lower winrate in balanced gamemodes. Being solo poisoner is very hard, but the game shouldn't be balanced around all any.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Ezradekezra wrote:Whether or not the Coven has more members doesn't matter much imo because only one Coven member can have the Necronomicon at a time. The current buff I'm proposing still makes the role worse than Medusa with the Necronomicon, as the Powerful attack for the Poisoner is delayed and the victim isn't stoned.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:I assume the only reason why Medusa doesn't get necronomicon n3 is to intentionally nerf the coven, right?
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Brilliand wrote:A second Basic attack one night later (even if the target is saved the first night) might actually be better for the theme, since it takes away the "for killing NKs" aspect and moves the focus to "for screwing with Doctors", which is what Poisoner has always been good for anyway.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Brilliand wrote:Poisoner pretty much has to get an immediate kill when visiting an ordinary Town player with the Necronomicon. The powerful attack one night later strikes me as an acceptable way to keep the theme of the 'poisoner' going, though I wouldn't consider it a great solution.
A second Basic attack one night later (even if the target is saved the first night) might actually be better for the theme, since it takes away the "for killing NKs" aspect and moves the focus to "for screwing with Doctors", which is what Poisoner has always been good for anyway.
Ezradekezra wrote:I've heard that the Poisoner is the weakest Coven role because it gains next to nothing from possessing the Necronomicon. I'd like to discuss possible buffs for the Poisoner's Necronomicon boost.
My idea: In addition to the Poisoner's current boosts from the Necronomicon, the Poisoner deals a basic attack on the night of the initial poisoning which is then upgraded to a powerful attack on the following night, if the poison victim survives until then. This speeds up the Poisoner's kills and allows them to kill NKs, which should be especially useful in Coven All Any.
What does everyone else think? Any other ideas?
(Sorry if this is the wrong subforum)
Brilliand wrote:Poisoner pretty much has to get an immediate kill when visiting an ordinary Town player with the Necronomicon. The powerful attack one night later strikes me as an acceptable way to keep the theme of the 'poisoner' going, though I wouldn't consider it a great solution.
A second Basic attack one night later (even if the target is saved the first night) might actually be better for the theme, since it takes away the "for killing NKs" aspect and moves the focus to "for screwing with Doctors", which is what Poisoner has always been good for anyway.
Confectionery wrote:Make Poisoner's visit a passive visit, with and without Necronomicon.
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