Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:I think VH shouldn't be able to read vampire chat.
Brilliand wrote:Joacgroso wrote:I think VH shouldn't be able to read vampire chat.
This for sure. It's very straightforwardly needed.
Other nerfs are probably deserved too, but this is the "please change immediately" part.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
cob709 wrote:VH should not have the ability to read Vampire chats, it's literally copied from old spy
Also, they shouldn't have the passive ability to stake vampires.
The two things above should be replaced with 3 vampire hunter "alerts", meaning they will stake any vampires that visit them that night
this gives vampires an actual chance of killing the VH, without making VH underpowered
Summary:
-VH loses ability to see vampire chat
-VH loses ability to passive stake vampires
+VH gains ability to use VH "alerts", that only kill vampires
Now the VH and Vampire can kill each other, and the VH still has a way to defend themselves
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:cob709 wrote:VH should not have the ability to read Vampire chats, it's literally copied from old spy
Also, they shouldn't have the passive ability to stake vampires.
The two things above should be replaced with 3 vampire hunter "alerts", meaning they will stake any vampires that visit them that night
this gives vampires an actual chance of killing the VH, without making VH underpowered
Summary:
-VH loses ability to see vampire chat
-VH loses ability to passive stake vampires
+VH gains ability to use VH "alerts", that only kill vampires
Now the VH and Vampire can kill each other, and the VH still has a way to defend themselves
I don't think VH should have 3 alerts. Dracula's palace is already full of TPs and lookouts. 1 is enough.
kyuss420 wrote:A better idea would be to remove the 1 night wait after a conversion, and let vamps bite every night, or tie vamp bites in with the full moon, so they can bite every night late game. Buff the vamps, instead of nerfing the VH. Its the 1 night wait that gives town the biggest advantage, and allows the VH to kill twice in the time it takes to convert 1 player...
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Brilliand wrote:kyuss420 wrote:A better idea would be to remove the 1 night wait after a conversion, and let vamps bite every night, or tie vamp bites in with the full moon, so they can bite every night late game. Buff the vamps, instead of nerfing the VH. Its the 1 night wait that gives town the biggest advantage, and allows the VH to kill twice in the time it takes to convert 1 player...
The Vampires must not be allowed to gain a member every single night, as that's enough to cancel out the daily lynch.
You seem to think that every game with vampires in it should revolve around the Vampires vs. VH conflict.
kyuss420 wrote:Isnt the point of this thread revolved around vampires vs VH???
kyuss420 wrote:there can only be a max of 4 vamps, so while it does cancel out the daily lynch, dracs palace also has jailor, vigi and VH, 3 TKs can easily cause 2 lynches and a night kill (or 2) to a 4 man team, so basicaly atm the vamps are losing 3 members in 2 days and gaining 1.
In AA chances are VH and vamps are getting killed by other evils, if not, vamps are biting every night anyway, because theyre hitiing immunes and coven/maf more often than not, or going for a confirmed townie that is getting targeted by evils on the same night, so their conversion rate is fairly limited anyway....
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Brilliand wrote:kyuss420 wrote:Isnt the point of this thread revolved around vampires vs VH???
It is, but that doesn't mean that's the only dynamic to be considered when deciding whether a proposed change would be good.kyuss420 wrote:there can only be a max of 4 vamps, so while it does cancel out the daily lynch, dracs palace also has jailor, vigi and VH, 3 TKs can easily cause 2 lynches and a night kill (or 2) to a 4 man team, so basicaly atm the vamps are losing 3 members in 2 days and gaining 1.
In AA chances are VH and vamps are getting killed by other evils, if not, vamps are biting every night anyway, because theyre hitiing immunes and coven/maf more often than not, or going for a confirmed townie that is getting targeted by evils on the same night, so their conversion rate is fairly limited anyway....
Still, in both of those circumstances, that means Town has very little hope of winning if there are no TK left, and no hope at all if there are neither TK nor protective roles left, no matter how big a numerical advantage they have (or how good at scumreading). That seems quite bad to me... even though the early stages of the game might be improved by the vamps getting rapid conversions.
Town should always have the possibility of winning by lynches alone, if they have a respectable numbers advantage and a good estimate of who all the evils are.
kyuss420 wrote:Maybe they could kill on non conversion nights? I mean town literally have 1 day/night phase to find maf/coven... they get 2 day phases and 1 night phase to find vamps in the same situation, which is intensified in dracs palace, where without a witch on the VH, theyre screwed.
alysslolinightray wrote:I'd really miss seeing "Vh sucks" "Vh u stupid" and "bite dis one". I don't think the reading chat ability needs removed. If you're talented enough to find something, good. I've never been in a vampire chat where anyone did more than try to confuse the vh or act weirdly.
alysslolinightray wrote:I've never been in a vampire chat where anyone did more than try to confuse the vh or act weirdly.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
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