Venusupreme wrote:"Forger should be buffed in a way that makes its own forging abilities stronger!": In theory, that sounds like a good idea, until you realize that there's virtually no way of doing that except for either making them become a Consigliere clone or allowing them to steal the will of someone at night and change it accordingly. The latter option won't work because the new meta will be for all townies to keep their will in their notes (or just in a separate window) instead of in the in-game will, and only post it into their actual will during the last few seconds of the night so that any Forgers won't see it if they try to steal it. Then they'll remove their will again and the cycle will continue.
Venusupreme wrote:Also, while you're at it, make Jailor unable to jail the same person 2 nights in a row so it can't roleblock 1 mafia/coven for as long as necessary when looking for other members of their faction.
Venusupreme wrote:Since you're reading this, BMG, please stop taking suggestions on how to balance the game from people who only play All Any. All Any is MEANT to be chaotic, not to be balanced.
*ahem*Venusupreme wrote:Also, while you're at it, make Jailor unable to jail the same person 2 nights in a row so it can't roleblock 1 mafia/coven for as long as necessary when looking for other members of their faction.
I've responded to this before with a different role but it bears repeating hereorangeandblack5 wrote:My issue with Lookout!Forger is that it's far and away the most powerful Mafia role
Just watching people is enough to make it top tier
MysticMismagius wrote:"It would be the strongest scum role in the game by far" is more of an indictment on how weak a lot of scum roles are than it is an indictment on how strong [LO!Forger] would be, as [Lookout] is not even close to the strongest Town role in the game.
Venusupreme wrote:"A Mafia Lookout should be its own role!": See, the problem with that is that if you make a new Mafia role, you leave Forger as useless as it is now. Not only that, but you'd have to incorporate that new role into Investigator results.
Venusupreme wrote:"Forger should be buffed in a way that makes its own forging abilities stronger!": In theory, that sounds like a good idea, until you realize that there's virtually no way of doing that except for either making them become a Consigliere clone or allowing them to steal the will of someone at night and change it accordingly. The latter option won't work because the new meta will be for all townies to keep their will in their notes (or just in a separate window) instead of in the in-game will, and only post it into their actual will during the last few seconds of the night so that any Forgers won't see it if they try to steal it. Then they'll remove their will again and the cycle will continue.
Venusupreme wrote:"What if, to nerf Lookout, we just didn't let them see ANY visitors if more than 3 showed up?: When I first saw this, I thought it was a good idea too. Then I realized that it was rare for more than 4 visits (the Lookout + 3 other visiting roles) on a target in one night anyway, even if it was a D1 Jailor claim. On top of this, evils could begin to exploit this by just having their RMs (and possibly Witch) visit whoever TP/LO is likely to watch so that it can overload them, which in turn makes Lookout become very weak. Just letting an evil role be able to fake Lookout is good enough of a nerf. Even if you DO this, you still don't change the fact that Forger is practically useless. I'll admit, this change is at least debatable, but for the time being, we should just revert Lookout to the way it was. If Town still has absurd winrates even after Forger is buffed in the way I've explained here, then we can discuss this again
MysticMismagius wrote:"It would be the strongest scum role in the game by far" is more of an indictment on how weak a lot of scum roles are than it is an indictment on how strong [LO!Forger] would be, as [Lookout] is not even close to the strongest Town role in the game.
Hellosither wrote:orangeandblack5 wrote:My issue with Lookout!Forger is that it's far and away the most powerful Mafia role
Just watching people is enough to make it top tier
not really unless town decides to go with the strategy of placing a large amount of their strong town roles on one person, which people would probably stop doing should a mafia lookout be introduced
even if lookout!forger has an easier time claiming town lookout than other mafia roles, it still isn't particularly easy to simultaneously not be too town sided and also appear town - a good town easily catches on to a lookout claim with bad night actions
considering the actual forging ability is situational utility and overall very weak i would argue janitor, consig and consort are all similarly strong or better
orangeandblack5 wrote:My issue with Lookout!Forger is that it's far and away the most powerful Mafia role
Just watching people is enough to make it top tier
cob709 wrote:Solution to Jailor Meta:
"JAILOR META IS NOT ALLOWED"
Hellosither wrote:orangeandblack5 wrote:Hellosither wrote:orangeandblack5 wrote:My issue with Lookout!Forger is that it's far and away the most powerful Mafia role
Just watching people is enough to make it top tier
not really unless town decides to go with the strategy of placing a large amount of their strong town roles on one person, which people would probably stop doing should a mafia lookout be introduced
even if lookout!forger has an easier time claiming town lookout than other mafia roles, it still isn't particularly easy to simultaneously not be too town sided and also appear town - a good town easily catches on to a lookout claim with bad night actions
considering the actual forging ability is situational utility and overall very weak i would argue janitor, consig and consort are all similarly strong or better
Mafia Lookout basically nullifies Town Protectives as a whole and can easily net investigative roles as well, unless your plan is for protectives to never act at all.
Don't underestimate a non-guaranteed Mafia Watcher, it's very strong.
i mean, it doesn't nullify them, it just catches them. but yes, it's undoubtedly good for catching TPs, that's one of it's main strengths other than having good potential to claim lookout for credibility. all the TIs except sheriff are usually better off claiming earlygame for sake of confirmability and/or potentially getting scum to kill a role weaker than the other present town roles, so a scenario where mafia catches a TI that hasn't already been outed would not be all that common, and usually there will be higher priority kills even if they do catch TIs except if it's earlygame Spy or something. and often it won't be easy to know if it was an investigative role visiting, or which investigative role it is.
i think the role is quite strong, stronger than any mafia role that isn't janitor/consig/maybe consort excluding non-standard mafia roles, but i do think you're overestimating how strong the role is given consig is universally consistent at catching any type of role and also has an easy time with town credibility; i fail to see how mafia lookout would be significantly stronger than consig. and imo janitor is significantly stronger than consig in a game where mechanically sorting players into subalignments is massively powerful for town and janitor essentially denies it allowing large claimspace and massively reducing the risk of mafia players claiming something that they will eventually regret
cob709 wrote:Solution to Jailor Meta:
"JAILOR META IS NOT ALLOWED"
OreCreeper wrote:cob709 wrote:Solution to Jailor Meta:
"JAILOR META IS NOT ALLOWED"
I hope you are joking
orangeandblack5 wrote:Hellosither wrote:orangeandblack5 wrote:Hellosither wrote:orangeandblack5 wrote:My issue with Lookout!Forger is that it's far and away the most powerful Mafia role
Just watching people is enough to make it top tier
not really unless town decides to go with the strategy of placing a large amount of their strong town roles on one person, which people would probably stop doing should a mafia lookout be introduced
even if lookout!forger has an easier time claiming town lookout than other mafia roles, it still isn't particularly easy to simultaneously not be too town sided and also appear town - a good town easily catches on to a lookout claim with bad night actions
considering the actual forging ability is situational utility and overall very weak i would argue janitor, consig and consort are all similarly strong or better
Mafia Lookout basically nullifies Town Protectives as a whole and can easily net investigative roles as well, unless your plan is for protectives to never act at all.
Don't underestimate a non-guaranteed Mafia Watcher, it's very strong.
i mean, it doesn't nullify them, it just catches them. but yes, it's undoubtedly good for catching TPs, that's one of it's main strengths other than having good potential to claim lookout for credibility. all the TIs except sheriff are usually better off claiming earlygame for sake of confirmability and/or potentially getting scum to kill a role weaker than the other present town roles, so a scenario where mafia catches a TI that hasn't already been outed would not be all that common, and usually there will be higher priority kills even if they do catch TIs except if it's earlygame Spy or something. and often it won't be easy to know if it was an investigative role visiting, or which investigative role it is.
i think the role is quite strong, stronger than any mafia role that isn't janitor/consig/maybe consort excluding non-standard mafia roles, but i do think you're overestimating how strong the role is given consig is universally consistent at catching any type of role and also has an easy time with town credibility; i fail to see how mafia lookout would be significantly stronger than consig. and imo janitor is significantly stronger than consig in a game where mechanically sorting players into subalignments is massively powerful for town and janitor essentially denies it allowing large claimspace and massively reducing the risk of mafia players claiming something that they will eventually regret
You're forgetting we aren't discussing Watcher here
I think Mafia Lookout is about on par with the best other scum roles, yes, and that's why I stress that Osservatore should absolutely be a thing
But what I'm saying would be far too powerful is a Mafia Lookout that can also blank out people's wills (and anything else you could get Forger to do, but mainly that)
It's too much utility in one role
Brilliand wrote:The big problem with this idea is that it creates a weird hybrid role that is more Mafia Lookout than Forger. Among other things, this strikes me as inappropriate handling of a role that was originally added as a Kickstarter reward.
These three birds should not all be killed with the same stone.Venusupreme wrote:"A Mafia Lookout should be its own role!": See, the problem with that is that if you make a new Mafia role, you leave Forger as useless as it is now. Not only that, but you'd have to incorporate that new role into Investigator results.
No need to address this directly, as the next counterargument you addressed is the counterargument to this.Venusupreme wrote:"Forger should be buffed in a way that makes its own forging abilities stronger!": In theory, that sounds like a good idea, until you realize that there's virtually no way of doing that except for either making them become a Consigliere clone or allowing them to steal the will of someone at night and change it accordingly. The latter option won't work because the new meta will be for all townies to keep their will in their notes (or just in a separate window) instead of in the in-game will, and only post it into their actual will during the last few seconds of the night so that any Forgers won't see it if they try to steal it. Then they'll remove their will again and the cycle will continue.
You just objected to a specific proposal for how to buff the Forger. We have a whole world of possibilities here, that should really be discussed in different threads. For example, the meta you talk about could be defeated by giving the Forger the player's will at the end of the night (at the same time it would be locked in if that player died), and forcing the Forger to spend multiple nights on one person.
BasicFourLife also proposed a decent Forger buff years ago that focuses on buffing the "forging" side without giving the Forger any additional information: BasicFourLife's Forger buff
You're trying to dismiss the possibility that the Forger can be buffed without changing its niche, but you're nowhere close to demonstrating that that isn't possible; you've just given up pursuing that possibility because you like your idea better.Venusupreme wrote:"What if, to nerf Lookout, we just didn't let them see ANY visitors if more than 3 showed up?: When I first saw this, I thought it was a good idea too. Then I realized that it was rare for more than 4 visits (the Lookout + 3 other visiting roles) on a target in one night anyway, even if it was a D1 Jailor claim. On top of this, evils could begin to exploit this by just having their RMs (and possibly Witch) visit whoever TP/LO is likely to watch so that it can overload them, which in turn makes Lookout become very weak. Just letting an evil role be able to fake Lookout is good enough of a nerf. Even if you DO this, you still don't change the fact that Forger is practically useless. I'll admit, this change is at least debatable, but for the time being, we should just revert Lookout to the way it was. If Town still has absurd winrates even after Forger is buffed in the way I've explained here, then we can discuss this again
As you admitted this change is debatable, I don't see the need to actually debate it here.
In any case nerfing the Lookout properly is orthogonal to giving the Mafia lookout powers; we can do one or the other or both.
Venusupreme wrote:it is still pretty much impossible for players to not find some sort of workaround to prevent forger from being able to forge well.
Brilliand wrote:Venusupreme wrote:it is still pretty much impossible for players to not find some sort of workaround to prevent forger from being able to forge well.
This is true. The ultimate counter to Forger (and also Janitor!) is for everyone to fullclaim every single day (possibly in a whisper to Jailor), up to and including who they plan to visit the following night. But people don't currently do that, not even in Ranked, true? I'm not even sure why, but I keep hearing that Janitor is actually strong, so there must be some reason the Town can't just keep all information in a place where graveyard cleans don't matter.
I suspect that whatever forces conspire to keep Janitor strong will also prevent the more involved anti-Forger workarounds from being viable.
Venusupreme wrote:Main point being this: the main roles that forger would aim to forge would be those of TIs. However, most TIs constantly post their will anyway, so there’s not much that can be done to help that. I suppose they could make them appear to visit a mafia while they’re visiting a veteran so that mafia will be confirmed as vet, but once the vet CC is killed that mafia will be killed anyway, so it won’t do much good.
ABadWord wrote:You could always remove Jailor.
Occam's razor.
Brilliand wrote:ABadWord wrote:You could always remove Jailor.
Occam's razor.
Wouldn't work; the Lookout would just go on something else and we'd start calling it the TS meta or someshit.
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