kyuss420 wrote:in vip its easy to figure out who is town anyway, and if coven havent done their job properly by n3, they desrve to be outed (even tho they usually are already obvious by then). If psy wasnt in that game mode, thered be a ton more claims day 2 due to VFR and a lot more roles being mislynched/outed than there is now. I mean, its a fast paced mode, coven lose because they waste time, not because of the psy vision. I mean, a psychic cant protect a VIP...
Outside of VIP, theres what.. AA, where most psy claims arent trusted, and if theyre real, theyre dead by day 3.
However, swapping evil visions to even nights and good visions to odd nights would be a decent enough overhaul, giving a pro coven a huge advantage in VIP, (except for being unable to get TPs to out themselves with a CC so easily - causing coven to target randomly, and therefore increasing the RNG factor) while not taking much power away from the town.
Descender wrote:kyuss420 wrote:in vip its easy to figure out who is town anyway, and if coven havent done their job properly by n3, they desrve to be outed (even tho they usually are already obvious by then). If psy wasnt in that game mode, thered be a ton more claims day 2 due to VFR and a lot more roles being mislynched/outed than there is now. I mean, its a fast paced mode, coven lose because they waste time, not because of the psy vision. I mean, a psychic cant protect a VIP...
Outside of VIP, theres what.. AA, where most psy claims arent trusted, and if theyre real, theyre dead by day 3.
However, swapping evil visions to even nights and good visions to odd nights would be a decent enough overhaul, giving a pro coven a huge advantage in VIP, (except for being unable to get TPs to out themselves with a CC so easily - causing coven to target randomly, and therefore increasing the RNG factor) while not taking much power away from the town.
or
or
you scrap the role concept
and DONT make a rng dependent role
Half? How do you figure? I don't see anywhere near that many roles that have their abilities dictated by RNG.kyuss420 wrote:Thats half the roles in the game gone then.....Descender wrote:orkyuss420 wrote:in vip its easy to figure out who is town anyway, and if coven havent done their job properly by n3, they desrve to be outed (even tho they usually are already obvious by then). If psy wasnt in that game mode, thered be a ton more claims day 2 due to VFR and a lot more roles being mislynched/outed than there is now. I mean, its a fast paced mode, coven lose because they waste time, not because of the psy vision. I mean, a psychic cant protect a VIP...
Outside of VIP, theres what.. AA, where most psy claims arent trusted, and if theyre real, theyre dead by day 3.
However, swapping evil visions to even nights and good visions to odd nights would be a decent enough overhaul, giving a pro coven a huge advantage in VIP, (except for being unable to get TPs to out themselves with a CC so easily - causing coven to target randomly, and therefore increasing the RNG factor) while not taking much power away from the town.
or
you scrap the role concept
and DONT make a rng dependent role
kyuss420 wrote:Descender wrote:you scrap the role concept
and DONT make a rng dependent role
Thats half the roles in the game gone then.....
Psy and Pirate? idk how crus is "reliant" on rng if ambu isn'tSuperalex11 wrote:...no. The only roles which involve an rng at all are the psy, crus, bg, trap, amb, and pir. And then even among these, psy and crus are still the only roles reliant on rng.kyuss420 wrote:Thats half the roles in the game gone then.....Descender wrote:you scrap the role concept
and DONT make a rng dependent role
Personally I don't have a problem with psy as a whole, but we shouldn't pretend that these types of rng aspects in a game like this are desirable or even excusable.
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