Engineer
Alignment: Town Investigative
Immunities: None
Attack: None
Defence: None
Non-Unique, limit of 2 per game
Summary: The local blacksmith, adapting to these dark times by creating his own weapons.
Abilities: You may choose a player to forge each night.
Attributes:
• If you forge someone, you will learn of their weapon, or lack thereof.
• You will then have the ability to use that weapon the next night.
Forging results:
Fill in text:
Using your target’s weapon as a base, you created a _____
• Gun: Godfather, Mafioso, Vigilante, Sheriff, Veteran.
• Blade: Ambusher, Pirate, Serial Killer, Vampire Hunter,
• Baton: Bodyguard, Jailor
• Trap: Trapper (So basically a confirm)
Unique Text:
• You poisoned yourself trying to tame the chemicals your target uses! You will die tomorrow!: Doctor, Potion Master, Plague Bearer, Janitor, Poisoner. (Can be healed, regardless of Necronomicon.)
• You burned yourself alive trying to tame the flames your target uses! You died!: Arsonist
• Your target uses magic far beyond your comprehension, you failed to make a weapon!: Medium, Retributionist, Psychic, Hypnotist, Witch, Coven Leader, Hex Mater, Necromancer, Medusa.
• Your target was born with abilities such as this, you could never replicate it, you failed to make a weapon!: Escort, Investigator, Lookout, Spy, Tracker, Consort, Consigliere,
• Your target is a Supernatural! You failed to make a weapon!: Guardian Angel, Crusader, Juggernaut, Vampire, Werewolf, Pestilence.
• Your target doesn’t seem to make use of an ability or weapon, you failed to make a weapon!: Every other role in the game.
Investigative results:
Sheriff: You can not find any evidence of wrongdoing, your target seems to be innocent.
Investigator: Your target could be a Lookout, Forger, Coven Leader or Engineer!
Consigliere: Your target examines people’s weapons and makes them for their own personal use. They must be an Engineer.
Goal: Lynch every criminal and evil-doer
Worked really hard on this! Hope you enjoy!