Right now, since night changes to the will are kept, the SK is in a very bad position. Though my favorite role, it is undoubtedly weaker than the other 2 NK's having only a basic attack and no way to attack stealthily (Arso can douse and WW can rampage making sure everyone visiting dies). Becuase of this, escort, jailor, and consort can now easily find out SK thourgh sheer luck, and it doesn't help that sherrif can too, making it very difficult to win a game unless jailor gets killed early, and there are no escorts and consorts, and the SK gets all kills just right. In the end, it still usually becomes SK vs GF + exe which means that the exe can choose what happens. Therefore I propose some changes. One change is to allow the SK to destroy wills, therefore preventing escort, consort, or jailor from revealing who they are (though this can be undone by med). Another possible change is to give SK a toggleable option to attack consorts/escorts/jailors, enabling the SK to get rbed or jailed without killing the rber/jailor, letting the SK go on without getting ousted. Along with these two changes are a proposal that the SK be given, instead of a basic attack, a powerful attack to help coutner the GF/Exe problem, while still letting Doc heal the target successfully. This would also allow the SK to kill survivors (though i don't know why you would), along with werewolves and arso's which are also a bug threat against it, since both can kill the SK while the SK cannot.
If even just one of these changes could be implememnted, it would go a long way to balancing SK, and i would be extremely grateful
thanks!