Soldier and Sergeant (Town Killing)

Suggest new roles or changes to current roles for the game here.

Soldier and Sergeant (Town Killing)

Postby RapGod2000 » Wed Mar 25, 2020 5:17 pm

Role Name:
Soldier

Could also go with the names: General, Commando, Private or other ideas.

Role Alignment:
Town Killing

Abilities:
- Can choose to shoot someone.

Attributes:
- If you shoot an evildoer you will be promoted to a Sergeant.
- If you shoot a town member they will not die but will be a combination of role blocked and blackmailed.

Immunities:
Soldier:
Attack: Basic
Defense: None

Sergeant:
Attack: Basic
Defense: Basic

Goal:
Lynch every criminal and evildoer.

Win Conditions:

Wins With:
Town
Survivor

Must Kill:
Mafia
Vampires
Arsonist
Serial Killer
Werewolf
Witches/Coven
Plaguebearer
Pestilence
Juggernaut


Investigator Results:

Soldier
Sheriff - You cannot find evidence of wrongdoing. Your target seems innocent.
Investigator - Your target could be a Vigilante, Veteran, Mafioso, Pirate, Ambusher or Soldier.
Consigliere - Your target has military training. They must be the Soldier.

Sergeant
Sheriff - You cannot find evidence of wrongdoing. Your target seems innocent.
Investigator - Your target could be a Bodyguard, Godfather, Arsonist, Crusader or Sergeant.
Consigliere - Your target has some war experience. They must be the Sergeant

Achievements:

Trooper: Win your first game as Soldier
Private: Win 5 games as Soldier.
Commando: Win 10 games as Soldier.
Black Ops: Win 25 games as Soldier.
Attention!: Get promoted to Sergeant.
Get Down: Attack a Town Member
Hooyah: Attack an evildoer.
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Re: Soldier and Sergeant (Town Killing)

Postby Brilliand » Wed Mar 25, 2020 5:58 pm

Looks like a buffed Vigilante that can confirm townies instead of killing them.
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Re: Soldier and Sergeant (Town Killing)

Postby CrimsonKatana » Wed Mar 25, 2020 8:16 pm

Idk, sounds too much like vigilante to me
There really was no light in my room and I really couldn't see my keyboard
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Re: Soldier and Sergeant (Town Killing)

Postby NexusTheBrony » Mon Mar 30, 2020 3:40 pm

this sounds like a silver bullet case, or at least how i interpreted that part of the roles not to make
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Re: Soldier and Sergeant (Town Killing)

Postby Brilliand » Mon Mar 30, 2020 5:54 pm

NexusTheBrony wrote:this sounds like a silver bullet case, or at least how i interpreted that part of the roles not to make


I think "silver bullet" refers to something like a homing missile, that always attacks a specific role without needing to guess which player is that role.
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Re: Soldier and Sergeant (Town Killing)

Postby lemonader666 » Mon Mar 30, 2020 7:36 pm

Buffed vig with even less drawbacks and confirm towns. Easy enough.

you can email me at lemonader666@gmail.com if need be
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Re: Soldier and Sergeant (Town Killing)

Postby OreCreeper » Fri Apr 03, 2020 2:22 pm

This role is pretty shitty ngl.

First of all why the fucking fuckity fuck should a TOWN role have permanent night immunity?

This is also an omniscient vigilante this sucks.
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Re: Soldier and Sergeant (Town Killing)

Postby PikamanUltra » Sun Apr 05, 2020 5:32 am

/no support
This is just vigi without the consequences of guessing wrong, this is kinda broken. Vigi is high risk, high reward. You've turned it into low risk high reward. And all of a sudden the game is inbalenced.
And yeah ore creeper is kinda right, a town role with permanent night immunity is really bad.
Like the idea, but it ends up as a vigi that got buffed too much and is now ruining the meta
Check out my role ideas lol,
Nurse
Devil's advocate
Engineer
Telepath
Firefighter

Btw they're not all town lol
I currently go by as CovenNineteen, but when the pandemics over I'll change back to my usual, which is Postwillandrole
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