Hey, I believe that the juggernaut actually needs a buff in the main game, not the card game
He's rare and weak
First off it's stupid that he's "secret" and you can only get him from random chance
You cannot use scrolls or pick him in custom
Secondly, unlike other roles, the investigator immediately knows who the juggernaut is if they investigate them
That makes it really hard to play juggernaut with an investigator
Neither of these are problems in the card game, since you can pick him and the investigator knows the role of anyone he investigates
Im gunna rebalance invests investigations later
As in give him less
Because a confirmed invest is op as fuxx
Third, he doesn't get basic defense until at least the 4th day
Which for an NK, is dumb
NKs are hard roles to win as, so they shouldn't be unlucky and have the maf kill them
Ww used to only have basic defense on even nights, which is dumb
Like pb starts out with basic defense and becomes ultimately more powerful than a fully charged jugg
Jugg should be reworked
Like a fully charged jugg should be about the same level as pest
So here is my rework
1. Jugg stops being secret
2. Invest is reworked to make juggernaut fairer
3. Jugg starts with basic defense
4. His 2nd ability is the rampage one, his 3rd unstoppable attack, and his 4th is powerful defense
I believe this makes a fully charged jugg almost as powerful as pest
Although he can die easier, and he doesn't attack who visits him
He isn't susceptible to the trappers trap though
Also when Retributionist brings someone back the person they bring back should not be able to whisper or be whispered to
This is all Credit of a player named Warrior0120 he told me to put it here