Role Name:
Druid
Role Alignment:
Town (Protective)
Abilities:
- Lend a player healing abilities
Attributes:
- Whoever your target visits will be given Powerful defense
- If your target visits no one they will be given Powerful defense
- You may heal yourself and everyone who visits you one night per game
Notifications:
- The moon shines brighter! Your powers have been used!
(for when any of your heals work on an attacked player, can receive multiple in one night)
- Healed player will receive standard Doctor notification
Goal:
Lynch every criminal and evildoer
Win Conditions:
Wins with Town
Wins with Survivors
Must kill Mafia
Must kill Coven
Must kill Serial Killers
Must kill Arsonists
Must kill Werewolves
Must kill Vampires
Special Attributes:
- None
Investigator Results:
Sheriff - Your target is not suspicious.
Investigator - Your target could be a Escort, Transporter, Druid, or Consort.
Consigliere - Your target smells of thyme and mistletoe. They must be a Druid.
Additional Information:
For Druid's purposes, Jailor visits their prisoner.
Lore:
Coming soon