Role Name:
Fortifier
Role Alignment:
Town (Protective)
Stats:
Attack: None
Defense: None
Abilities:
Fortify somebody's house to give them all immunities for two nights.
Attributes:
- Select a player during the night to fortify their house.
- You may only fortify your house once, and it will last for one night.
- You may have up to two fortified houses at the same time.
- Fortified houses block up to one attack of any power, meaning that if the target is attacked more than once in the same night they will receive the second attack (depending on priority, highest attack power is considered higher priority).
- The fort only blocks attacks made directly towards the player, meaning attacks happening while visiting a player (e.g. from the Werewolf during a Rampage, or a Veteran that you visited) will not be blocked and the player will only normally survive it if their defense allows it.
- A player whose house is fortified will not have their fort destroyed from roleblock attempts; they will just not be roleblocked.
- The player won't be notified about their house being fortified.
Notifications:
"You were attacked but the fort blocked it."
No notification for the player's house being fortified.
Goal:
Lynch all criminals and evildoers.
Win Conditions:
Must kill the Mafia.
Must kill the Vampires.
Must kill the Arsonist.
Must kill the Serial Killer.
Must kill the Werewolf.
Must kill the Witches.
Must kill the Coven.
Must kill the Plaguebearer.
Must kill the Pestilence.
Must kill the Juggernaut.
May spare everyone else.
Special Attributes:
- Unique
Investigator Results:
Sheriff - Your target is not suspicious.
Investigator - Your target could be a Fortifier, Framer, Vampire or Jester.
Consigliere - Your target can setup forts on houses. They are a Fortifier.
Achievements:
20 MP - Under Construction - Win 1 game as Fortifier.
20 MP - Fortnight - Win 5 games as Fortifier.
40 MP - House Maintainer - Win 10 games as Fortifier.
100 MP - Exceptional Builder - Win 25 games as Fortifier.
40 MP - But It Was Protected - Have the player of a fortified house die to a second attack the same night.
40 MP - Double Protection - Have both protected players be attacked the same night.
40 MP - Unnecessary Block - Have a fort block an attack the player would survive anyway.
Additional Information:
None.