I do not like the current investigative results; obviously, they're much better than the previous ones from three years ago, however, they are still very limiting on the claimspace of evildoers. This is my attempt to give evildoers more claim space without making the Investigator too weak due to results being too broad.
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Your target harnesses immense power. They must be a Jailor, Mayor, or Retributionist.
All three of these roles are of the Town Power alignment (in TG). They have the ability to confirm themselves instantly, making it nearly impossible for evildoers to claim them. Because of this, they are grouped together and not with any evil roles.
Your target witnesses bloodshed regularly. They must be a Veteran, Vigilante, Mafioso, or Jester.
The Mafioso has always been with these two Town Killings and I honestly see no problem with it. The Jester has been added to this result because a Mafioso exists in every game, which can throw suspicion onto them. Additionally, the framing result prevented the target from being hanged occasionally due to the existence of the Jester in the result.
Your target utilizes an unusual skill. They must be a Medium, Spy, Blackmailer, or Janitor.
The Medium and Janitor remain together because they can both possess information about a cleaned player. The Spy and Blackmailer are in here because they don't fit in any other result as well as this one.
Your target watches others closely. They must be a Doctor, Lookout, Forger, or Werewolf.
Originally, the Doctor was paired with the Serial Killer. I had no problem with this until I realized that the Werewolf, the role with the lowest win rate in the game, still only had one Town claim, so I switched the two Neutral Killings. The Forger and Lookout do not have any corresponding Town or evil role to accompany them, so they're really just thrown in here (fortunately, it does grant extra claim space for both evildoers in this result).
Your target possesses extraordinary intelligence. They must be an Investigator, Consigliere, or Witch.
It's pretty self-explanatory; all roles here can determine the (possible) role(s) of their targets.
Your target waits for the perfect moment to strike. They must be a Sheriff, Executioner, or Serial Killer.
There aren't enough roles in the classic game to add another Town to this result, but it's not the worst. The Executioner still has the most reliable Town Investigative claim as does the Serial Killer.
Your target distracts others constantly. They must be an Escort, Transporter, or Consort.
The two role blockers are together for obvious reasons. The Transporter is here instead of with the other Town Powers because I don't want there to be two roles in this result.
Your target prefers to be alone. They must be a Vampire Hunter, Amnesiac, or Survivor.
None of these roles can appear in ranked, so yeah.
Your target employs unorthodox techniques. They must be a Bodyguard, Godfather, or Arsonist.
As much as I would like to add another Town role to this result, there just aren't enough classic roles. As I said for the "perfect moment to strike" result, it works, but it isn't the most desirable.
Your target wants to inflict harm on others. They must be a Disguiser, Framer, or Vampire.
The Disguiser rarely appears as its own role (unless executed by the Jailor), the Framer can throw quick suspicion onto its framed targets, and the Vampire can create new allies and doesn't need a very reliable result.