Malphas wrote:I think I wasn't clear enough when writing my reply last time, sorry. The use of the fourth ability would only be possible if the first three abilities were not used and once the fourth ability was used the first three could not be used.
Malphas wrote:Brilliand I like where you're going with this, let me see if I got it (and I agree it should be only one target and not everybody). When the Past is used and you saved the previous night, for example, of an Investigator they would not see the result of their current investigation, but the result of a past investigation. In the case of the target not doing anything the night the Present was used they would be roleblocked. But this is where I'm undecided, if the target is a killing role they probably killed their target already and this could go two ways. If the killer's previous target wasn't killed, they would attack it again (which is as good as roleblocking, but they would not be informed that their target was changed) and in the case that they're not alive, the killing role should be roleblocked, is that okay? Also while using the Present you should have the choice of using the stored Past and releasing the effect of the Future. I think the Future has the most potential for causing confusion among the Town, if the player that you targeted tried to kill somebody their target would not die and the attack would be again directed to them when the effect is discharged, but in the case of the killer's target's death the killer should be roleblocked. In the case of an Investigator their investigation should give them the results that are correct, but when the effect is released their investigation result should be the one they received should be to one they got when the Future was first activated. And if your target died by the time you released the effect of the Future than it does nothing or it could give you a Basic defense for one night, not sure which is better.
Malphas wrote:With the abilities that you suggested the notifications are a bit redundant and only ruin the confusion that Time Master should be using to win. Also, I don't think that these abilities make the role look like a Witch, I get where you might be coming from, but I just don't see it that way. A difference would also be that once an ability was used on someone they would not know that while you would know if you were controlled by a Witch. Also, the Time Master should be informed what did they store, for example, if player A is a Vigilante and he shoots player B, player B would not die and the Time Master would be informed that Player A attacked player B with a Basic/Powerful/Unstoppable attack and which role is player A.
Malphas wrote:I was thinking about what you said in the last paragraph and it could be a fourth ability which could be called the Parallel and enables you to take control of a player and make them select a second target. For example if the target was a Mafioso, he would attack the target he selected and the target you selected, but he would not be told that he attacked two players, let him figure it out himself.
Well, my idea was the "Past" wouldn't replace the current actions - it would be "in addition to". So Investigatives would see two resultsets, and have to figure out which is which. Killers would attack their previous target (if still alive), and also attack whoever they decided to attack the current night. For some reason the idea of this role frequently having a "just roleblock" outcome doesn't sit right with me.
Malphas wrote:I get what you mean, but in the case of an Investigator seeing a result of a past investigation they easily deduce which result was "fake", they just have to look into their will and see when have their results come up before.
Malphas wrote:The roleblock outcome doesn't sit with me as well, but I don't know what could happen otherwise. Maybe if their previous target is dead the Time Master gets to pick a second target to attack?
Malphas wrote:-The Present - Discharges the "Future" effect or enables the Time Master to select a second target for one player
Malphas wrote:the Time Master is immune to the abilities of another Time Master, they are informed that of the presence of one anotherin the case of one of them targeting the other.
Incidentally, I think it would be fine to let the Time Master store one Future action for each living player, and discharge them all with one use of Present.
Don't notify the Time Master that there are two Time Masters. Time Masters can find each other using the consig side effect of their Future ability; that's good enough.
Malphas wrote:Now, this is a problem. If the Time Master's abilities are classified as control abilities (which logically speaking they are) then the consig side effect will not work on them because you first have to store an ability to get the info. But, I think it would be okay if the two Time Master are not being informed of the presence of each other if one uses their ability on the other. They just have to assume that they've been roleblocked or select another target, if they're smart.
Malphas wrote:What do you say if I made it that once an ability is used on someone it cannot be used on them for 1 day, for example if on day 2 the Time Master choose to use the Present (it doesn't matter which one, if one is used the others also cannot be used on the same player for one day) on player x, the Time Master would have to wait until day 4 to choose player x as a target.
Malphas wrote:I think that would be too limiting and luck based, so I was thinking that the cooldown can insead of one day be three days. That means that even if you chanse upon a killing role you'll have to stay alive for tree day to use them again.
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