The Jester works the exact same as it does now but with one major change. Upon getting lynched, the Jester can kill a guiltier or abstainer an take over their body and they want to get lynched again using that body. The Jester can only get lynched twice like this, and once that is up they have to try and survive because if they die they will lose. The Jester upon taking over a body will learn their role and will and if they take over a Coven or Mafia member the member will be removed from the mafia chat and the will know who the Jester is.
When the jester gets lynched the first time, the body will show "Jester" but after taking over a body it shows the original role and will but it has the "Jester has been lynched" message.
The goal is the witch win-con.
Not expecting this to be accepted very well but it was just an idea that popped into my head
Thanks to EgyptFalcon for the formatted role-card.
Role Name:
Jester
Role Alignment:
Neutral (Evil)
Abilities:
- None
Attributes:
- If you are lynched during the day, you may choose that night to occupy the body of any player that guiltied or abstained on you
- The player you choose will be sent to the graveyard (and talk as you) and their/your role is converted to Jester
Notifications:
- Notification for lynching the jester removed
- You feel foolish for lynching the jester! You have become their puppet!
Goal:
Ensure town loses the game without dying at night.
Win Conditions:
Wins with Survivors
Wins with Mafia
Wins with Coven
Wins with Serial Killers
Wins with Arsonists
Wins with Werewolves
Wins with Vampires
Special Attributes:
None
Investigator Results:
Sheriff - Your target is not suspicious.
Investigator - Your target could be a Framer, Vampire, or Jester.
Consigliere - Your target wants to be lynched. They must be a Jester.
Additional Information:
If you ever die at night, you instantly lose. Thus choosing to occupy a new player is a risk/reward -- you could die at night in the new life, but you also might be able to wreak more havoc on town if you do.