Strategic Survivor (Survivor Rework)

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Strategic Survivor (Survivor Rework)

Postby Boredfan1 » Thu Nov 28, 2019 9:44 pm

Alignment: Neutral Benign
Abilities: You can scavenge to find supplies or put on a vest to protect yourself.

Attributes:
-You can either scavenge or put on a vest each night.
-You can use the bullproof vest four times.
-You can trade in a vest for supplies.

Special Attributes:
-Attack: None
-Defense: None (Basic with vest)

Goal: Gather enough supplies (five times) to survive the apocalypse and survive until the end of the game.

Win Condition: You can win with everyone.
Last edited by Boredfan1 on Thu Nov 28, 2019 10:37 pm, edited 1 time in total.
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Re: Strategic Survivor (Survivor Rework)

Postby JacksonVirgo » Thu Nov 28, 2019 10:22 pm

So is the goal here to get x amount of supplies and survive or is it to just survive and the supplies with get you vests?
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Re: Strategic Survivor (Survivor Rework)

Postby Boredfan1 » Thu Nov 28, 2019 10:27 pm

JacksonVirgo wrote:So is the goal here to get x amount of supplies and survive or is it to just survive and the supplies with get you vests?


First off, your English is a bit broken here. Secondly, you have to survive and get the needed supplies.
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Re: Strategic Survivor (Survivor Rework)

Postby JacksonVirgo » Thu Nov 28, 2019 10:29 pm

Boredfan1 wrote:
JacksonVirgo wrote:So is the goal here to get x amount of supplies and survive or is it to just survive and the supplies with get you vests?


First off, your English is a bit broken here. Secondly, you have to survive and get the needed supplies.

Don't worry about my Englush lol
And how many would you need to get to win?
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Re: Strategic Survivor (Survivor Rework)

Postby Boredfan1 » Thu Nov 28, 2019 10:37 pm

JacksonVirgo wrote:
Boredfan1 wrote:
JacksonVirgo wrote:So is the goal here to get x amount of supplies and survive or is it to just survive and the supplies with get you vests?


First off, your English is a bit broken here. Secondly, you have to survive and get the needed supplies.

Don't worry about my Englush lol
And how many would you need to get to win?


Just five sets of supplies.
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Re: Strategic Survivor (Survivor Rework)

Postby Boredfan1 » Fri Nov 29, 2019 9:52 pm

Not all roles should, especially not surv since being able to visit would make it even harder to not get lynched or killed at night.
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Re: Strategic Survivor (Survivor Rework)

Postby Boredfan1 » Fri Nov 29, 2019 11:45 pm

Kirize12 wrote:
Boredfan1 wrote:Not all roles should, especially not surv since being able to visit would make it even harder to not get lynched or killed at night.

The only roles whose night actions shouldn't have any affect on players other than itself are roles who do not have night actions.


That makes no sense from any perspective. Reread what I said.
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Re: Strategic Survivor (Survivor Rework)

Postby Brilliand » Tue Dec 03, 2019 8:08 pm

The only difference between this and the regular surv is that this one only wins if the game goes on long enough; short games cause it to lose. That seems like a bad change to me.
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Re: Strategic Survivor (Survivor Rework)

Postby Boredfan1 » Tue Dec 03, 2019 8:31 pm

Brilliand wrote:The only difference between this and the regular surv is that this one only wins if the game goes on long enough; short games cause it to lose. That seems like a bad change to me.


Most all any games aren't going to last less than five days. So ya, a small percentage of games become unwinnable for survs but it's a trade off for having a more engaging role.
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Re: Strategic Survivor (Survivor Rework)

Postby SparkingJay » Wed Dec 04, 2019 4:13 am

Boredfan1 wrote:
Brilliand wrote:The only difference between this and the regular surv is that this one only wins if the game goes on long enough; short games cause it to lose. That seems like a bad change to me.


Most all any games aren't going to last less than five days. So ya, a small percentage of games become unwinnable for survs but it's a trade off for having a more engaging role.

There are better ways to rework the Survivor, maybe if you limited it to 3 then it is fine. 5 is crazy hard.

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Re: Strategic Survivor (Survivor Rework)

Postby Boredfan1 » Wed Dec 04, 2019 5:11 am

SparkingJayYT wrote:
Boredfan1 wrote:
Brilliand wrote:The only difference between this and the regular surv is that this one only wins if the game goes on long enough; short games cause it to lose. That seems like a bad change to me.


Most all any games aren't going to last less than five days. So ya, a small percentage of games become unwinnable for survs but it's a trade off for having a more engaging role.

There are better ways to rework the Survivor, maybe if you limited it to 3 then it is fine. 5 is crazy hard.


Pretty sure there are no better ways but if you come with a rework, let me know. As for the number, maybe three.
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Re: Strategic Survivor (Survivor Rework)

Postby Brilliand » Wed Dec 04, 2019 2:24 pm

Boredfan1 wrote:
Brilliand wrote:The only difference between this and the regular surv is that this one only wins if the game goes on long enough; short games cause it to lose. That seems like a bad change to me.


Most all any games aren't going to last less than five days. So ya, a small percentage of games become unwinnable for survs but it's a trade off for having a more engaging role.


As Kirize said, though, this isn't even a more engaging role. This is just a Survivor that plays a minigame on the side that doesn't involve the other players. As far as other players are concerned, it's just a Survivor that might make a nuisance of himself by demanding that the game be stretched out longer.
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Re: Strategic Survivor (Survivor Rework)

Postby Boredfan1 » Wed Dec 04, 2019 3:47 pm

Brilliand wrote:
Boredfan1 wrote:
Brilliand wrote:The only difference between this and the regular surv is that this one only wins if the game goes on long enough; short games cause it to lose. That seems like a bad change to me.


Most all any games aren't going to last less than five days. So ya, a small percentage of games become unwinnable for survs but it's a trade off for having a more engaging role.


As Kirize said, though, this isn't even a more engaging role. This is just a Survivor that plays a minigame on the side that doesn't involve the other players. As far as other players are concerned, it's just a Survivor that might make a nuisance of himself by demanding that the game be stretched out longer.


Ya, no. First off, EVERY role is involved with other players by default, it's impossible for any role not to be. Secondly, they don't even need the game to be extended to win except in the rare circumstances where games are super short. Thirdly, survivor is a very boring role as it is, there needs to be something more for it to do in order for it to not be boring and that is what this rework is about.
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Re: Strategic Survivor (Survivor Rework)

Postby Brilliand » Wed Dec 04, 2019 9:27 pm

Boredfan1 wrote:First off, EVERY role is involved with other players by default, it's impossible for any role not to be.


Yes, but this role is only as engaged with other players as the regular Survivor is. It isn't any more engaging. (Except for the part where it tries to get the other players to stall, if that counts.)

Boredfan1 wrote:Secondly, they don't even need the game to be extended to win except in the rare circumstances where games are super short.


No, but you can be sure it's going to come up, especially if the Survivor uses some vests. Some individual people, due to the decisions they've made that game, are going to need the game extended, and this will be seen occasionally for any gamelength under 9.

Boredfan1 wrote:Thirdly, survivor is a very boring role as it is, there needs to be something more for it to do in order for it to not be boring and that is what this rework is about.


Hey look, I have a Survivor variant in my signature!

But I didn't propose that variant as a replacement, because, well, the Survivor is a fundamentally boring role. The concept makes it boring. By adding features, you're moving away from the role's concept, so can that really be considered improving it?
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Re: Strategic Survivor (Survivor Rework)

Postby Boredfan1 » Wed Dec 04, 2019 10:03 pm

1: If they could visit, it would only INCREASE their chances of getting killed which no one wants.

2: It IS more engaging because you actually have something to do than maybe or maybe not use your vest.

3: Because it would be seen occasionally does not make it bad.

4: Adding features doesn't necessarily take it away from the role's concept, that's not how it works, it really depends on what is being added.

5: I won't address what I don't like about your version of the survivor here but frankly, I feel it is not good.
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Re: Strategic Survivor (Survivor Rework)

Postby Boredfan1 » Thu Dec 05, 2019 4:37 am

Kirize12 wrote:Survivor is a role whose goal is to live until the end of the game, and (because this is rolemadness) has some way to increase those odds. Those are the fundamentals of survivor - anything else is ours to change if we decide that's what's best for the role, game, and meta.

Survivor is not necessarily a boring role.


This rework doesn't go against the core of what a survivor is.
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Re: Strategic Survivor (Survivor Rework)

Postby SparkingJay » Thu Dec 05, 2019 9:35 am

Boredfan1 wrote: survivor is a very boring role as it is, there needs to be something more for it to do in order for it to not be boring and that is what this rework is about.

Personally, I think your idea itself is still boring. Having to visit continuously for the over and over with hardly any excitement doesn't make it remotely enjoyable. Survivor should get a fully different rework which doesn't lead off from their original abilities, either that or scrap the role.

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Re: Strategic Survivor (Survivor Rework)

Postby Boredfan1 » Thu Dec 05, 2019 7:55 pm

SparkingJayYT wrote:
Boredfan1 wrote: survivor is a very boring role as it is, there needs to be something more for it to do in order for it to not be boring and that is what this rework is about.

Personally, I think your idea itself is still boring. Having to visit continuously for the over and over with hardly any excitement doesn't make it remotely enjoyable. Survivor should get a fully different rework which doesn't lead off from their original abilities, either that or scrap the role.


It DOESN'T lead off from the original abilities..it's almost the same........and it's not about visiting anyone else, just yourself.
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Re: Strategic Survivor (Survivor Rework)

Postby NefariousDjinn » Sun Dec 08, 2019 3:24 pm

I feel that you aren't taking criticism well at all. You've been dismissive of anything that suggests that your role suggestion is flawed.

To whit: The arguments against your suggestions are briefly as followed

1. There is no reason to add a meaningless "task" to the survivor role just to make it feel as if you are doing something in game. This doesn't increase excitement for the role or in its playablity in the least. In fact it only adds a further frustration if you fail to get the 'supplies" because then you lose for no real purpose beyond a failure to complete an arbitrary ritual of clicking a button each night.

2. This could create a need for the survivor to frustrate the game to complete this entirely pointless ritual by prolonging the game thus increasing the likelihood of becoming a target for hanging or killing to end the game directly.

3. This does not increase interactivity and is functionally no different then then the current survivor beyond adding the frustration of a greater likelihood of losing to a role that is already frustrating to play due to the fact that it essentially necessitates you to do nothing lest you make yourself a target of the evils or town until one side is determined to have majority.


So /No support from me dawg.

Feel free to dismiss this criticism as well, but I would suggest looking at the criticisms offered and evaluating why they are critical of your role and answer them rather then denying them as valid from the off.
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Re: Strategic Survivor (Survivor Rework)

Postby Boredfan1 » Sun Dec 08, 2019 7:50 pm

Excuse me, people are saying things that are NOT true! The whole point is STILL to survive, that is the main thing of the damn role and yet these guys are saying that this rework goes away from that when it makes no sense to say that! If people would stop saying things that are blatently false, maybe it wouldn't appear that way.

1-The only way you could fail to get supplies is by being jailed or roleblocked.

2-The fact that the game is very often one sided means that if their existence can make it more balanced, it's good so long as it's fun to play as.

3- It doesn't really increase the likelihood of losing, the role is pretty much the same.
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Re: Strategic Survivor (Survivor Rework)

Postby JacksonVirgo » Sun Dec 08, 2019 7:58 pm

Boredfan1 wrote:Excuse me, people are saying things that are NOT true! The whole point is STILL to survive, that is the main thing of the damn role and yet these guys are saying that this rework goes away from that when it makes no sense to say that! If people would stop saying things that are blatently false, maybe it wouldn't appear that way.

1-The only way you could fail to get supplies is by being jailed or roleblocked.

2-The fact that the game is very often one sided means that if their existence can make it more balanced, it's good so long as it's fun to play as.

3- It doesn't really increase the likelihood of losing, the role is pretty much the same.


1. What's the strategy in it then?
2. What?
3. Then why add the change?
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Re: Strategic Survivor (Survivor Rework)

Postby NefariousDjinn » Mon Dec 09, 2019 11:27 am

Boredfan1 wrote:Excuse me, people are saying things that are NOT true! The whole point is STILL to survive, that is the main thing of the damn role and yet these guys are saying that this rework goes away from that when it makes no sense to say that! If people would stop saying things that are blatently false, maybe it wouldn't appear that way.

1-The only way you could fail to get supplies is by being jailed or roleblocked.

2-The fact that the game is very often one sided means that if their existence can make it more balanced, it's good so long as it's fun to play as.

3- It doesn't really increase the likelihood of losing, the role is pretty much the same.



But what isn't true? You're not making an argument here of how the objections are false.

You're saying that there's no way to fail to get supplies... aside from you know.. choosing to vest to protect yourself over gather supplies. Which is a mechanic in your role. They can vest or gather supplies.

Let's make this clear:

If you can win just by gathering supplies even if you die- It is not a survivor.

If you lose because you are unable to gather supplies even if you live - It is not survivor

If neither of the above is true - There is no reason to add the supply gathering mechanic

That is the objection people are making. That is why they are saying it principally goes against the idea of the survivor.

2. To your second point.. this change does nothing to balance the game if it turns one sided. The basic strategy as survivor now is simply to do nothing until your vote is needed to give one side majority or the other. This change of needing to gather supplies only forces you to not side with one side or the other until you gather your supplies so you can win even if your vote would give them majority. Now imagine you're mafia. You have a survivor refusing to vote with you, thus preventing you from winning because you're stuck in a bg-doc combo with three mafia and a survivor. Who would you kill so you can vote the last townies and win? Precisely. Which leads us to the last point

3. By the very nature of the role change you're introducing a lose option to a role that has nothing to do with their ability to "Survive" which means that yes, very much you're increasing the likelihood of losing as the role because there's now two ways of losing, failing to gather supplies or dying.

If you really like this concept, allow me to make it better for you. With one change

During the night you may choose to gather supplies for your Bunker or wear a bullet proof vest

You have 1 bullet proof vest
When you gather supplies three time, you will enter your Bunker.
Inside your bunker, you have Invincible defense.

This means that once you have gathered your supplies you cannot be killed except by hanging and forces you to engage in day chat. It forces you to be selective about role claiming survivor because you can side with anyone and no side can kill you except by gaining the majority to vote you out. This makes survivor more of a strategic role to play. And forces you to play the role. You can't just claim day 1 and afk and hope no one kills you. You have to talk to chat and convince them you're on their side.

I mean that's obviously a bare bones idea that needs refining but it answers literally all of the current objections to your role idea.
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Re: Strategic Survivor (Survivor Rework)

Postby Boredfan1 » Mon Dec 09, 2019 7:28 pm

JacksonVirgo wrote:
Boredfan1 wrote:Excuse me, people are saying things that are NOT true! The whole point is STILL to survive, that is the main thing of the damn role and yet these guys are saying that this rework goes away from that when it makes no sense to say that! If people would stop saying things that are blatently false, maybe it wouldn't appear that way.

1-The only way you could fail to get supplies is by being jailed or roleblocked.

2-The fact that the game is very often one sided means that if their existence can make it more balanced, it's good so long as it's fun to play as.

3- It doesn't really increase the likelihood of losing, the role is pretty much the same.


1. What's the strategy in it then?
2. What?
3. Then why add the change?


The two main problems the role has is that is almost impossible to confirm and it people are paranoid about being betrayed by the survivor. So if you can visit yourself without putting yourself in harm, the town can confirm your survivor with lookout, tracker or spy. That means they are less likely to lynch you though some towns will still lynch you because you're not town. If the town is losing and needs an extra vote and the survivor needs more time to get supplies, the town can protect the survivor in exchange for a vote. Likewise, if the mafia is losing, they can do the same. There is a lot that can be done with this role if people just think and don't act tribally.
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Re: Strategic Survivor (Survivor Rework)

Postby Boredfan1 » Mon Dec 09, 2019 7:40 pm

NefariousDjinn wrote:
Boredfan1 wrote:Excuse me, people are saying things that are NOT true! The whole point is STILL to survive, that is the main thing of the damn role and yet these guys are saying that this rework goes away from that when it makes no sense to say that! If people would stop saying things that are blatently false, maybe it wouldn't appear that way.

1-The only way you could fail to get supplies is by being jailed or roleblocked.

2-The fact that the game is very often one sided means that if their existence can make it more balanced, it's good so long as it's fun to play as.

3- It doesn't really increase the likelihood of losing, the role is pretty much the same.



But what isn't true? You're not making an argument here of how the objections are false.

You're saying that there's no way to fail to get supplies... aside from you know.. choosing to vest to protect yourself over gather supplies. Which is a mechanic in your role. They can vest or gather supplies.

Let's make this clear:

If you can win just by gathering supplies even if you die- It is not a survivor.

If you lose because you are unable to gather supplies even if you live - It is not survivor

If neither of the above is true - There is no reason to add the supply gathering mechanic

That is the objection people are making. That is why they are saying it principally goes against the idea of the survivor.

2. To your second point.. this change does nothing to balance the game if it turns one sided. The basic strategy as survivor now is simply to do nothing until your vote is needed to give one side majority or the other. This change of needing to gather supplies only forces you to not side with one side or the other until you gather your supplies so you can win even if your vote would give them majority. Now imagine you're mafia. You have a survivor refusing to vote with you, thus preventing you from winning because you're stuck in a bg-doc combo with three mafia and a survivor. Who would you kill so you can vote the last townies and win? Precisely. Which leads us to the last point

3. By the very nature of the role change you're introducing a lose option to a role that has nothing to do with their ability to "Survive" which means that yes, very much you're increasing the likelihood of losing as the role because there's now two ways of losing, failing to gather supplies or dying.

If you really like this concept, allow me to make it better for you. With one change

During the night you may choose to gather supplies for your Bunker or wear a bullet proof vest

You have 1 bullet proof vest
When you gather supplies three time, you will enter your Bunker.
Inside your bunker, you have Invincible defense.

This means that once you have gathered your supplies you cannot be killed except by hanging and forces you to engage in day chat. It forces you to be selective about role claiming survivor because you can side with anyone and no side can kill you except by gaining the majority to vote you out. This makes survivor more of a strategic role to play. And forces you to play the role. You can't just claim day 1 and afk and hope no one kills you. You have to talk to chat and convince them you're on their side.

I mean that's obviously a bare bones idea that needs refining but it answers literally all of the current objections to your role idea.


1-No, it is false, I have made arguments against it but no one is bothering to read it, they simple are too damn stubborn.

2-You can ONLY win if you survive so obviously, you can't get supplies if you die. NOWHERE did I say you could get supplies after you died, it clearly stated you have to survive to win.

3-It IS still survivor because a survivor is about well, surviving. This also means surviving post game's end. So it fits with the theme.

4-Don't make assumptions.

5-Like I said in my reply to the other guy, there is a lot you can do with survivor but you can't act tribalistic. A good example is the game needs to be extended for surv to win, the maf needs the bg-doc combo to end to win so the mafia teams up with the surv to lynch either doc or bg. They both get a better chance to win and it builds up trust in each other which has many benefits.

6-See point three. Also, the MOST common reasons for survs to lose is because they don't have anyone who is willing to trust them so they get lynched or killed at night. I personally try to work with executioners and survivors as much as possible and even won with surv the other day as mafia. Thus, it is possible for them to be a benefit to town or evil. And by building the trust of a faction, you get their protection and get a better chance to survive.

7-If once you've gathered your supplies, you become immune, it could justify having less vests but it could also be what condemns you since people love to lynch immunes. You'd need to be confirmed early or mid game with the gathering ability so at least two vests or the defense message should be something other than just they are immune like "You couldn't even reach them, their house is a fortress!".
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Re: Strategic Survivor (Survivor Rework)

Postby JacksonVirgo » Mon Dec 09, 2019 7:46 pm

Boredfan1 wrote:
JacksonVirgo wrote:
Boredfan1 wrote:Excuse me, people are saying things that are NOT true! The whole point is STILL to survive, that is the main thing of the damn role and yet these guys are saying that this rework goes away from that when it makes no sense to say that! If people would stop saying things that are blatently false, maybe it wouldn't appear that way.

1-The only way you could fail to get supplies is by being jailed or roleblocked.

2-The fact that the game is very often one sided means that if their existence can make it more balanced, it's good so long as it's fun to play as.

3- It doesn't really increase the likelihood of losing, the role is pretty much the same.


1. What's the strategy in it then?
2. What?
3. Then why add the change?


The two main problems the role has is that is almost impossible to confirm and it people are paranoid about being betrayed by the survivor. So if you can visit yourself without putting yourself in harm, the town can confirm your survivor with lookout, tracker or spy. That means they are less likely to lynch you though some towns will still lynch you because you're not town. If the town is losing and needs an extra vote and the survivor needs more time to get supplies, the town can protect the survivor in exchange for a vote. Likewise, if the mafia is losing, they can do the same. There is a lot that can be done with this role if people just think and don't act tribally.


Why not just give the Survivor a single vigi shot and three vests? That way they can confirm themselves but also if they choose to do so they might be a target to evils so it isn't necessarily a 'claim, confirm then stroll your way through the game' kind of role.
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