Seer - Town (Investigative)

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Seer - Town (Investigative)

Postby PogoPokemon » Mon Nov 18, 2019 10:01 pm

Role Name:
Seer

Role Alignment:
Town Investigative


Abilities:
- Each night, visit a player. You will know what action has been done to them at the end of the night.

Attributes:
- You will be notified with the action done to them, regardless of if it was a kill or not.

Notifications:
- Your target was protected. (Would appear for any Town Protective role that tried to heal your target.)
- Your target was being investigated. (Would appear for any Town Investigative role that tried to investigate your target.)
- Your target was attacked by the Mafia. (Would appear if the Godfather, Mafioso or Ambusher attacked your target.)
- Your target was framed. (Would appear if the Framer visited your target.)
(Not done)


Goal:
Lynch every criminal and evildoer.

Win Conditions:
Wins with Town
Wins with Survivors
Must kill Mafia
Must kill Coven
Must kill Serial Killers
Must kill Arsonists
Must kill Werewolves
Must kill Vampires

Special Attributes:
- None

Investigator Results:
Sheriff - Your target is not suspicious.
Investigator - Your target could be a Lookout, Forger, Witch or Seer.
Consigliere - Your target likes to observe the every action of people. They must be a Seer!

Achievements:
- TBD.

Additional Information:
- None yet.

Lore:
- None yet.
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Re: Seer - Town (Investigative)

Postby JacksonVirgo » Mon Nov 18, 2019 10:22 pm

Practically the spy's bug features as a seperate role?

On-site Record: 5-0-3
Latest Town Game: SFM 70 - Citizen - Win
Latest Scum Game: 20H - Blackmailer - Loss
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 31.05.20 AEST
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Re: Seer - Town (Investigative)

Postby NexusTheBrony » Tue Nov 19, 2019 12:00 am

JacksonVirgo wrote:Practically the spy's bug features as a seperate role?

seeing as framing shows up, there's a bit more to it than just spy results
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Re: Seer - Town (Investigative)

Postby JacksonVirgo » Tue Nov 19, 2019 12:05 am

NexusTheBrony wrote:
JacksonVirgo wrote:Practically the spy's bug features as a seperate role?

seeing as framing shows up, there's a bit more to it than just spy results

It's practically a screw you to Framer and all the roles which barely have any use at all. Would completely make the D1 TPLO meta worse by confirming that an Arsonist/Framer is one of those visitors and more. It's a no from me sorry

On-site Record: 5-0-3
Latest Town Game: SFM 70 - Citizen - Win
Latest Scum Game: 20H - Blackmailer - Loss
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 31.05.20 AEST
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Re: Seer - Town (Investigative)

Postby PogoPokemon » Tue Nov 19, 2019 3:44 pm

JacksonVirgo wrote:
NexusTheBrony wrote:
JacksonVirgo wrote:Practically the spy's bug features as a seperate role?

seeing as framing shows up, there's a bit more to it than just spy results

It's practically a screw you to Framer and all the roles which barely have any use at all. Would completely make the D1 TPLO meta worse by confirming that an Arsonist/Framer is one of those visitors and more. It's a no from me sorry

You're right. Perhaps I could make it so that if any framed target visits a person, the result the Seer would receive would be the same as the Framer result.
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