Firestorm wrote:"When you put a bunch of broken pieces together in the right way, suddenly they don't seem so broken anymore."
Professor Farnsworth wrote:"Perfectly symmetrical violence never solved anything."
Tharok wrote:Why wouldn't I push you? People who call out randomly are always the most suspicious.
Firestorm wrote:"When you put a bunch of broken pieces together in the right way, suddenly they don't seem so broken anymore."
Professor Farnsworth wrote:"Perfectly symmetrical violence never solved anything."
Tharok wrote:What are you talking about? How is it not random when you literally don't know for a fact if the person is evil?
"Better than a 50% chance" still is not 100 and still leaves you with the possibility of random lynching a town member.
Furthermore, again by your own admittance, you are describing "an optimal situation", something which is far from the norm in this game.
Firestorm wrote:"When you put a bunch of broken pieces together in the right way, suddenly they don't seem so broken anymore."
Professor Farnsworth wrote:"Perfectly symmetrical violence never solved anything."
Tharok wrote:What are you talking about? How is it not random when you literally don't know for a fact if the person is evil?
"Better than a 50% chance" still is not 100 and still leaves you with the possibility of random lynching a town member.
Furthermore, again by your own admittance, you are describing "an optimal situation", something which is far from the norm in this game.
Tharok wrote:What are you talking about? How is it not random when you literally don't know for a fact if the person is evil?
"Better than a 50% chance" still is not 100 and still leaves you with the possibility of random lynching a town member.
Furthermore, again by your own admittance, you are describing "an optimal situation", something which is far from the norm in this game.
DanBarna wrote:VFR works but takes out all the fun out of the game.
DanBarna wrote:VFR works but takes out all the fun out of the game.
kosmo16 wrote:If you have 4 good evils against average town they can usually carry by creating chaos.
JacksonVirgo wrote:kosmo16 wrote:If you have 4 good evils against average town they can usually carry by creating chaos.
Why'd ya bump this? Lol
kosmo16 wrote:JacksonVirgo wrote:kosmo16 wrote:If you have 4 good evils against average town they can usually carry by creating chaos.
Why'd ya bump this? Lol
That's how you can deal with vfr But yeah, small off topic
JacksonVirgo wrote:kosmo16 wrote:JacksonVirgo wrote:kosmo16 wrote:If you have 4 good evils against average town they can usually carry by creating chaos.
Why'd ya bump this? Lol
That's how you can deal with vfr But yeah, small off topic
I agree, I've destroyed town at one point by getting all Mafia to claim one sub-alignment
kyuss420 wrote:JacksonVirgo wrote:kosmo16 wrote:JacksonVirgo wrote:kosmo16 wrote:If you have 4 good evils against average town they can usually carry by creating chaos.
Why'd ya bump this? Lol
That's how you can deal with vfr But yeah, small off topic
I agree, I've destroyed town at one point by getting all Mafia to claim one sub-alignment
At least they had a claim tho
kosmo16 wrote:kyuss420 wrote:JacksonVirgo wrote:kosmo16 wrote:JacksonVirgo wrote:kosmo16 wrote:If you have 4 good evils against average town they can usually carry by creating chaos.
Why'd ya bump this? Lol
That's how you can deal with vfr But yeah, small off topic
I agree, I've destroyed town at one point by getting all Mafia to claim one sub-alignment
At least they had a claim tho
You want to say that people from your Mafia don't claim during vfr? So sad...
kyuss420 wrote:kosmo16 wrote:kyuss420 wrote:JacksonVirgo wrote:kosmo16 wrote:JacksonVirgo wrote:kosmo16 wrote:If you have 4 good evils against average town they can usually carry by creating chaos.
Why'd ya bump this? Lol
That's how you can deal with vfr But yeah, small off topic
I agree, I've destroyed town at one point by getting all Mafia to claim one sub-alignment
At least they had a claim tho
You want to say that people from your Mafia don't claim during vfr? So sad...
Yah, Im saying people who dont like VFR, are the guys who dont have a claim ready when theyre evil, and their whole gameplan is to remain silent for 6 days and hope the TIs dont check them ever. Asking someone for a role is ''random lynching'' unless youre a TI apparently.
I like the whole ''you have no reason to be sus'' arguement. Personally Im sus of everyone day 2 and try to get people to talk. People give away a lot of information without even realising theyre doing it.
kyuss420 wrote:Well, its a game of deduction for town. Having 5 knowns (out of 9) puts you in an optimal position. That is the information VFR is based on. Known roles wont be pushed. If you are unknown, you are fair game for lynching at any time, especially with no will. Not claiming puts town at a disadvantage, especially when youre not that important of a role. If jailor/mayor is known and is pushing on someone, theres no reason to not vote with them.
Firestorm wrote:"When you put a bunch of broken pieces together in the right way, suddenly they don't seem so broken anymore."
Professor Farnsworth wrote:"Perfectly symmetrical violence never solved anything."
Tharok wrote:kyuss420 wrote:Well, its a game of deduction for town. Having 5 knowns (out of 9) puts you in an optimal position. That is the information VFR is based on. Known roles wont be pushed. If you are unknown, you are fair game for lynching at any time, especially with no will. Not claiming puts town at a disadvantage, especially when youre not that important of a role. If jailor/mayor is known and is pushing on someone, theres no reason to not vote with them.
It is a game of deduction for everybody. If you have five knowns out of 9, then town has a majority, rendering VFR unnecessary. VFR should only ever even be considered if town is in a bad spot, not if they have majority and are working well in tandem. Especially depending on what exactly those 5 roles are, town would have almost no chance of losing at that point and might not even need to vote at all. The point here is that basing your entire game on, and thus relying on, wills and other meta stuff like that is just a crutch that actually takes away the deductive part of the game. Furthermore, in a scenario like that, in which a confirmed town has a majority, then there is no putting town at a disadvantage because the town is running things so smoothly that the evils have allowed such a thing to happen. Yes, there is, Jailor maybe has more information that may be informing his decisions, but Mayor knows basically nothing. Mayor starting a vote makes absolutely no sense, Mayor should be the final person to vote someone up not the first.
kosmo16 wrote:If you have ever been in a game with 15 very good and very experienced players with thousands of games. Having 5/9 knowns is often at D3/4 and it is gg Town won end of story. Games are often solved D2 or D3.
JacksonVirgo wrote:kosmo16 wrote:If you have ever been in a game with 15 very good and very experienced players with thousands of games. Having 5/9 knowns is often at D3/4 and it is gg Town won end of story. Games are often solved D2 or D3.
Yeah, Town is way too overpowered especially with meta's like the D1 and the VFR meta. Honestly it isn't even the two meta's themselves that are the problem, it's the sheer confirmability of majority of town roles and it's atrocious.
kosmo16 wrote:JacksonVirgo wrote:kosmo16 wrote:If you have ever been in a game with 15 very good and very experienced players with thousands of games. Having 5/9 knowns is often at D3/4 and it is gg Town won end of story. Games are often solved D2 or D3.
Yeah, Town is way too overpowered especially with meta's like the D1 and the VFR meta. Honestly it isn't even the two meta's themselves that are the problem, it's the sheer confirmability of majority of town roles and it's atrocious.
Not really. I mentioned games are solved D2 or D3, but you can rarely see vfr, because evils can easily counter it. Games are cancerous, but evils can win.
JacksonVirgo wrote:kosmo16 wrote:JacksonVirgo wrote:kosmo16 wrote:If you have ever been in a game with 15 very good and very experienced players with thousands of games. Having 5/9 knowns is often at D3/4 and it is gg Town won end of story. Games are often solved D2 or D3.
Yeah, Town is way too overpowered especially with meta's like the D1 and the VFR meta. Honestly it isn't even the two meta's themselves that are the problem, it's the sheer confirmability of majority of town roles and it's atrocious.
Not really. I mentioned games are solved D2 or D3, but you can rarely see vfr, because evils can easily counter it. Games are cancerous, but evils can win.
You can't say that the confirmability of nearly every role (especially TS) is good for the game.
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