Arso buff

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Arso buff

Postby StrahmDude » Tue Sep 24, 2019 3:14 pm

An arsonist is obviously weak in the killing department, so why not make it so their douses can't be blocked, even by a jailor jailing a target? They are literally just spraying a house, right? Finally, give them spy results. Let them know if someone was transported or jailed and the like. This gives them fake claim ability. This doesn't make up the killing deficit, but it should make the arso more powerful and accurate since not even transporters can stop it's doused.
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Re: Arso buff

Postby Brilliand » Tue Sep 24, 2019 7:07 pm

Thematically, I could also see the Arsonist having Transporter immunity. They don't douse the person, they douse the house.
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Re: Arso buff

Postby Soulshade55r » Wed Sep 25, 2019 6:04 am

Arso shouldn't have spy results??

I like the other changes at least
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Re: Arso buff

Postby Brilliand » Wed Sep 25, 2019 11:28 am

azurillia wrote:deliver the hex master's current abilities to arsonist, then rework the hex master. that's it. they do not have enough time to douse everyone already so removing the "early ignite" ability shouldn't be a drawback


Actually, the arsonist benefits from igniting when they still have 1 person undoused, sometimes 2 or even 3 if there's a Survivor involved. Early ignites are useful if you can predict that certain people will side with you or die on their own.

That one time I played Coven and got a Hex Master win, I had to kill my own Guardian Angel. Arsonist doesn't have to do that.
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Re: Arso buff

Postby Brilliand » Thu Sep 26, 2019 12:26 pm

azurillia wrote:
Brilliand wrote:That one time I played Coven and got a Hex Master win, I had to kill my own Guardian Angel. Arsonist doesn't have to do that.


If this is the thing you are worried about, then check GA's abilities again to understand that drawback.


Huh? Yes, I'm aware my GA won while dead.

But instead of being able to kill most of the people who wouldn't vote with me and then win by lynching, I had to spend the extra night to hex every single person who wasn't literally in my faction. The Arsonist, on the other hand, can afford to douse only most people, then ignite leaving the game in a 1v1v1 between Arsonist/Town/Executioner. That's an advantage over the Hex Master.

(Not to mention, if they're playing non-coven with a Witch, the Arsonist needs to be able to show the Witch that she isn't doused and doesn't need to be.)

Early igniting is beneficial sometimes.
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Re: Arso buff

Postby StrahmDude » Tue Oct 01, 2019 2:03 pm

The idea of the spy results is it takes awhile for the arso to douse a house, so they would see what happens there. Remember that NK are by themselves, they need info.
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Re: Arso buff

Postby Brilliand » Fri Oct 04, 2019 6:09 pm

azurillia wrote:They can douse and ignite at the same time but only if they already have doused at least 3 people.
How about this? At this case Arsonist must be unique + They can't douse the same person twice.


I dunno, maybe? Encouraging the Arsonist to ignite every 3 nights doesn't seem ideal to me, nor does making the Arsonist unique.
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Re: Arso buff

Postby JacksonVirgo » Wed Oct 09, 2019 9:23 am

Balancing should affect ranked more than other rolelists imo and two arsos is impossible, so yep
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Re: Arso buff

Postby StrahmDude » Mon Oct 14, 2019 7:35 pm

If we could at least get a cleaning effect and an unblockable effect it would be pretty good.
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Re: Arso buff

Postby StrahmDude » Thu Oct 24, 2019 1:58 am

I prefer the route of buffing everything instead of nerfing everything. It makes the game more fun in my opinion.
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Re: Arso buff

Postby JacksonVirgo » Thu Oct 24, 2019 2:47 am

StrahmDude wrote:I prefer the route of buffing everything instead of nerfing everything. It makes the game more fun in my opinion.

Yep I agree, if x role is somebody's favorite and it gets nerfed. It kind of ruins it for people.
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Re: Arso buff

Postby WrldOfGyns » Thu Oct 24, 2019 1:04 pm

Just make Arso roleblock immune

Also, i thought of an idea
When you douse someone, and that target dies, you douse the killer instead.
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Re: Arso buff

Postby MysticMismagius » Thu Oct 24, 2019 1:15 pm

WrldOfGyns wrote:Also, i thought of an idea
When you douse someone, and that target dies, you douse the killer instead.
With the douse tracker that shows up in Unity, this would tell you who the killer is. Whether or not this is a good thing is up to you, but it’s worth noting.
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Re: Arso buff

Postby JacksonVirgo » Thu Oct 24, 2019 5:39 pm

WrldOfGyns wrote:Just make Arso roleblock immune

Also, i thought of an idea
When you douse someone, and that target dies, you douse the killer instead.

Roleblock immunity should only be given to roles that could create logical paradoxes, so no. Dousing roleblockers is fine as well as being able to ignite even while being rbed too is fine. Just being able to douse someone else when being rbed is dumb.

Regarding the second part, it's an aight idea.
MysticMismagius wrote:
WrldOfGyns wrote:Also, i thought of an idea
When you douse someone, and that target dies, you douse the killer instead.
With the douse tracker that shows up in Unity, this would tell you who the killer is. Whether or not this is a good thing is up to you, but it’s worth noting.

That isn't how it works anyway so it isn't an issue. Same thing with Transporter transing who you douse, it marks whoever you tried to douse, not who is actually doused.
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Re: Arso buff

Postby StrahmDude » Mon Oct 28, 2019 1:46 pm

At the very least arso shouldn't be blocked by jailor or transporter when dousing.
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Re: Arso buff

Postby JacksonVirgo » Mon Oct 28, 2019 5:46 pm

StrahmDude wrote:At the very least arso shouldn't be blocked by jailor or transporter when dousing.

I can agree to that
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