New faction and another random role

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New faction and another random role

Postby Kitten37wg » Mon Oct 14, 2019 8:29 pm

Not sure what it should be called but it will have a focus on having to confuse town and mafia (Maybe Coven).

It’s color will be This

The goal is to get everyone lynched exepct survivors. Since it would be impossible to win without at least two then no rule sets will have only one. If there are two of you left and one dies then both of you die.

This will be evil and will have no killing roles, and no roles with defense.

I think we should borrow a few mafia roles. Hypnotist, forager, blackmailer, and disguiser would fit in this one nicely.

This would be a rework of the framer where you can "choose" a role for somebody else. This will change all results that investigative roles get plus results for consig.

The Silent Transporter be a transporter but with one major difference, you won't know you were transported. This can surely cause some mass confusion.

This is one where you can switch the roles of two people. This one would probably the least likely to get in but why not, this role seems fun. You can't change yourself, unique town roles, or people who are part of different factions. If you try to change a unique role it won't tell you or anyone else anything, it just won't happen. And of course, you won't be able to select yourself, or others in your faction. They will perform the action they choose to do the night you switch them, but after that, they cannot do that action again unless they get transferred to the same role.

For this role, you get to change the results of the lookout and tracker. You select someone and then another person for the first person to "visit" they won't visit them, but any tracker or lookout results will say they visited that person they choose.

Here is the other random role. I just thought of this and that is would be fun, unlikely to get in though. Every night you change roles. You get to use their ability for one night then you switch. It would be town and would only switch between town roles, and can not be unique roles. There would be a version for mafia and coven also.

Thanks for reading, and if you have any suggestions or anything else then be sure to tell me.
Last edited by Kitten37wg on Thu Oct 17, 2019 8:48 pm, edited 1 time in total.
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Re: New faction and another random role

Postby JacksonVirgo » Thu Oct 17, 2019 8:07 pm

This is a faction? What would be the goal?
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Re: New faction and another random role

Postby Kitten37wg » Thu Oct 17, 2019 8:48 pm

JacksonVirgo wrote:This is a faction? What would be the goal?


Just added that, it’s near the top.
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Re: New faction and another random role

Postby JacksonVirgo » Thu Oct 17, 2019 9:05 pm

I have a few questions, one of which being who would win in a 2v2? A non-town + non-killing faction would be kind of hard to win with.
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Re: New faction and another random role

Postby Brilliand » Mon Oct 21, 2019 12:13 pm

This faction needs some way to counter the town's ability to choose not to lynch. So long as the Town has majority and there are no killing evils, the Town has the ability to force a draw at any time.
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Re: New faction and another random role

Postby Kitten37wg » Mon Oct 21, 2019 12:57 pm

Brilliand wrote:This faction needs some way to counter the town's ability to choose not to lynch. So long as the Town has majority and there are no killing evils, the Town has the ability to force a draw at any time.


Been thinking about it more and I think that having just 1 killing role would help a lot. Also there could be a role where you can choose who someone votes for a day, this could be super over or underpowered.
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