Mafia Head
This new alignment will be, for the current moment, solely for the Godfather. The reasoning behind moving Godfather to another alignment is to enable extensibility of Mafia roles, adding new Mafia head roles (as long as they're well thought out) to change the gameplay is a great thing in my point of view as long as it doesn't over-complicate the game. In addition, having this role in a separate alignment will aid in the understandability of the Mafia Killing change (as explained later).
Mafia Killing
Mafia Killing from now on will be a unique alignment, meaning only one role from this alignment can be alive at any given time. Currently, this alignment will hold Mafioso and Ambusher. Since the alignment is unique, there cannot be a Mafioso and an Ambusher in a single game, keeping the 1 KPN which Mafia needs to stay consistent. Every single Mafia kill will be shown to Town as the Mafia faction kill, removing the "Killed by Ambusher" garbage.
ROLE LIST CHANGES
The current ranked rolelist's mafia are the following.
Godfather
Mafioso
Random Mafia
Random Mafia
The new ranked rolelist could be the following.
Mafia Head
Mafia Killing
Mafia Support
Random Mafia
I will now explain why each role in the rolelist has been change. Mafia Head was placed into this rolelist because, in the case of more Mafia Head roles being added into the game, the role-list doesn't need to be changed, creating extensibility for the developers. Mafia Killing has been added to make use of the alignment change as well as make Town become more of an uninformed majority as well as make it risky to carry through with the TP/LO meta as visiting might be risky in case of the Ambusher being the MK. Mafia Support has replaced one of the Random Mafia slots because there should always be a strong reliable Mafia role such as Consigliere or Blackmailer leaving the last Random Mafia to deceive Town or support Mafia depending on what it rolls. This change attempts to fight back against the D1 TP/LO meta as well as fixing the swingy nature of Mafia's Random Mafia roles.
SPECIFIC ROLE CHANGES
A few changes to a few roles, both Mafia and Town, will result if more strategic gameplay on both factions and invite more deceptive plays by Mafia.
Godfather
- Can kill a target with a direct attack every night.
- Can select which kill will have priority (the specialized Mafia Killing attack or the direct factional kill).
- Can order the priority list for Tactical Mafia kills.
Mafioso
- Replaced with another Mafia Killing role suggestion that works differently than the Godfather and the Ambusher.
- Not yet developed, suggestions welcome! (credit will be given)
Ambusher
- Visitors of this role's target will no longer know the Ambusher's name or presence of an Ambusher at all.
- If nobody visits your target, you don't kill anybody and waste a night's kill.
- Can visit Mafia
Spy (LairesTheUnscaled's Suggestion)
- Can see Mafia Support visits and the Mafia Killing visit at night. In extension Spies can no longer see the Mafia's deceptive abilities.
The aim here with the Mafia Killing roles is to use strategy to know which Mafia killing role to attack with to benefit the Mafia long term, knowing that attacking with a role other than Godfather may end in no Mafia kills that night at all.
INCORPORATING TACTICAL MAFIA KILLS
(I will be calling the Tactical Mafia kill system, the TMK)
The TMK will work as the following; the Godfather can select the priority list of which TMK kills occur. For example
Scenario 1: If the Ambusher is jailed and the Framer is roleblocked, the Janitor takes out the kill.
- Ambusher
- Framer
- Janitor
- Godfather
Scenario 2: If the Ambusher is roleblocked, the Framer takes out the kill.
Scenario 3: If the Ambusher is jailed, Framer is roleblocked and the Janitor is roleblocked, the Godfather will carry out the kill.
By default, the priority list will be the following which can be changed at any time in-game.
- Mafia Killing
- Random Mafia (either the RM or the RS)
- Random Mafia (either the RM or the RS)
- Mafia Head
The TMK only affects the direct factional kills, not the Mafia Killings specialised attacks and thus if the Mafia Killing is using their attack and is roleblocked, the direct attack will be used instead using the TMK system.
ADDITIONAL INFORMATION
This Mafia change/rework is a way to have Mafia stay more of an informed minority and keep Town as an uninformed majority. Also forces smart town to use more strategy and may punish them for choosing poorly, especially as TP as Town may be scared to visit the Jailor/Mayor in fear of being hit by the Ambusher. What are your thoughts on these changes?
Since Ambusher is a Coven exclusive role, BMG may be hesitant to move it to classic, so why not add another powerful Mafia Support role as the second Mafia role in coven, next to Hypnotist, the Osservatore, I feel it's cooler than Ambusher anyway.
Osservatore
- A role that can see visits on a target and who they visit (jailor visits their jailed target etc).
- Reference can be found here, though it's outdated, just consider the role as a Tracker/Lookout combo.
REFERENCES
Fixing TP/LO D1 Meta - link