azurillia wrote:deliver the hex master's current abilities to arsonist, then rework the hex master. that's it. they do not have enough time to douse everyone already so removing the "early ignite" ability shouldn't be a drawback
azurillia wrote:Brilliand wrote:That one time I played Coven and got a Hex Master win, I had to kill my own Guardian Angel. Arsonist doesn't have to do that.
If this is the thing you are worried about, then check GA's abilities again to understand that drawback.
azurillia wrote:They can douse and ignite at the same time but only if they already have doused at least 3 people.
How about this? At this case Arsonist must be unique + They can't douse the same person twice.
StrahmDude wrote:I prefer the route of buffing everything instead of nerfing everything. It makes the game more fun in my opinion.
With the douse tracker that shows up in Unity, this would tell you who the killer is. Whether or not this is a good thing is up to you, but it’s worth noting.WrldOfGyns wrote:Also, i thought of an idea
When you douse someone, and that target dies, you douse the killer instead.
WrldOfGyns wrote:Just make Arso roleblock immune
Also, i thought of an idea
When you douse someone, and that target dies, you douse the killer instead.
MysticMismagius wrote:With the douse tracker that shows up in Unity, this would tell you who the killer is. Whether or not this is a good thing is up to you, but it’s worth noting.WrldOfGyns wrote:Also, i thought of an idea
When you douse someone, and that target dies, you douse the killer instead.
StrahmDude wrote:At the very least arso shouldn't be blocked by jailor or transporter when dousing.
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