Gamemodes overhaul (except ranked and ranked practice)

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Gamemodes overhaul (except ranked and ranked practice)

Postby shlomopoco » Wed Sep 18, 2019 8:56 am

The main problem is that:
There are too many gamemodes and not enough players (especially in coven). something should be done about that. Another system or something.

I can suggest ideas for new systems but the point is that this problem need to be solved, not the way it's solved.

Pls try in the comments suggest an idea of yours...
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Re: Gamemodes overhaul (except ranked and ranked practice)

Postby kyuss420 » Thu Sep 19, 2019 2:48 am

Nah, coven is fine.

They removed Rivals because during rivals week, only the ''AA only'' crowd would play. Removing game modes wont force players to play other game modes, It will force players to stop playing.

Maybe put the classic modes as separate revolving modes in the chaos tab? I doubt that will fool anyone, but you might get a few extra in the queue when their favourite regular revolving chaos mode is on its off week.
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Re: Gamemodes overhaul (except ranked and ranked practice)

Postby shlomopoco » Fri Sep 20, 2019 8:29 am

I didn't mean they should remove gamemodes, I meant they should rework the system... that doesn't mean removing...
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Re: Gamemodes overhaul (except ranked and ranked practice)

Postby Soulshade55r » Sun Sep 22, 2019 2:42 pm

Maybe make some roles lists that are fun apart from RP/ranked or all any, because apprently we don't like claim space, we also hate neutral benign roles but jester is still nb just called ne don't worry folks

Only ranked change is jester and exe being put out of ne and making some NE roles
Favourite Roles (To play)
Spoiler: Town: Jailor
Mafia: Consort
NE: Witch
NB: Guardian Angel
Coven: Necromancer
NC: Pirate
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Re: Gamemodes overhaul (except ranked and ranked practice)

Postby ProvidenceAve » Sun Sep 22, 2019 6:54 pm

This post makes me not want to upgrade into the Coven expansion.

IMO, I think they should allow people to "grind" their way into the new expansion thru silver or something. Gives people a reason to play and it helps keep the expansion from having too small of a playerbase.
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Re: Gamemodes overhaul (except ranked and ranked practice)

Postby MrJeffery907 » Sun Sep 22, 2019 10:43 pm

Add a chaos playlist that lets players vote on the mode they want to do.
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Re: Gamemodes overhaul (except ranked and ranked practice)

Postby kyuss420 » Mon Sep 23, 2019 2:15 am

ProvidenceAve wrote:This post makes me not want to upgrade into the Coven expansion.

IMO, I think they should allow people to "grind" their way into the new expansion thru silver or something. Gives people a reason to play and it helps keep the expansion from having too small of a playerbase.


well, thats the problem.. all of the extra roles give dynamics that destroy all the metas people hate in classic ranked, but no one wants to spend $5 because it seems dead. Its not really dead, just no one plays the classic modes because they arent very challenging for anyone who has played 500+ games. Just like in the classic modes, no one who has played 500+ games queues for a normal classic match. And of the newbies in those lobbys, how many stick around for 500 games?
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Re: Gamemodes overhaul (except ranked and ranked practice)

Postby Soulshade55r » Mon Sep 23, 2019 5:51 am

kyuss420 wrote:
ProvidenceAve wrote:This post makes me not want to upgrade into the Coven expansion.

IMO, I think they should allow people to "grind" their way into the new expansion thru silver or something. Gives people a reason to play and it helps keep the expansion from having too small of a playerbase.


well, thats the problem.. all of the extra roles give dynamics that destroy all the metas people hate in classic ranked, but no one wants to spend $5 because it seems dead. Its not really dead, just no one plays the classic modes because they arent very challenging for anyone who has played 500+ games. Just like in the classic modes, no one who has played 500+ games queues for a normal classic match. And of the newbies in those lobbys, how many stick around for 500 games?


The problem with coven most are the roles are shit

Tracker, Hypnotist - Good

PB, good aswell unique idea fits neutral chaos more then nk put ww here too

All coven - Super busted kpn, really broken some roles like Necro, Coven Leader and Pm could be reworked with kpn others like medusa, hex master and Posioner (the most trash coven because it's randomly op or up based on doctor spawns).

Psychic - somehow they made a worse Ti role then spy like that requires effort.

Crus/Trapper - Somewhat cool ideas might need some working

Ambusher - What the fuck kind of mafia role adds extra Kpn? like the whole point of a faction is to have a stable kpn that doesn't require a random spawn to have more (Outside Town but I'm not a fan of RT being able to spawn lots of tks

Pirate - even for a neutral chaos role we shouldn't have a Rng mechanic (Why isn't psychic town chaos ;) )

Guardian Angel - Fun but needs working.

Juggernaut - fun idea I haven't seen much of it so I can't form anything other then Stop making jugger some rare role it's stupid no one cares now it was cool the first few months
Favourite Roles (To play)
Spoiler: Town: Jailor
Mafia: Consort
NE: Witch
NB: Guardian Angel
Coven: Necromancer
NC: Pirate
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Re: Gamemodes overhaul (except ranked and ranked practice)

Postby kyuss420 » Tue Sep 24, 2019 3:52 am

Soulshade55r wrote:
kyuss420 wrote:
ProvidenceAve wrote:This post makes me not want to upgrade into the Coven expansion.

IMO, I think they should allow people to "grind" their way into the new expansion thru silver or something. Gives people a reason to play and it helps keep the expansion from having too small of a playerbase.


well, thats the problem.. all of the extra roles give dynamics that destroy all the metas people hate in classic ranked, but no one wants to spend $5 because it seems dead. Its not really dead, just no one plays the classic modes because they arent very challenging for anyone who has played 500+ games. Just like in the classic modes, no one who has played 500+ games queues for a normal classic match. And of the newbies in those lobbys, how many stick around for 500 games?


The problem with coven most are the roles are shit

Tracker, Hypnotist - Good

PB, good aswell unique idea fits neutral chaos more then nk put ww here too

All coven - Super busted kpn, really broken some roles like Necro, Coven Leader and Pm could be reworked with kpn others like medusa, hex master and Posioner (the most trash coven because it's randomly op or up based on doctor spawns).

Psychic - somehow they made a worse Ti role then spy like that requires effort.

Crus/Trapper - Somewhat cool ideas might need some working

Ambusher - What the fuck kind of mafia role adds extra Kpn? like the whole point of a faction is to have a stable kpn that doesn't require a random spawn to have more (Outside Town but I'm not a fan of RT being able to spawn lots of tks

Pirate - even for a neutral chaos role we shouldn't have a Rng mechanic (Why isn't psychic town chaos ;) )

Guardian Angel - Fun but needs working.

Juggernaut - fun idea I haven't seen much of it so I can't form anything other then Stop making jugger some rare role it's stupid no one cares now it was cool the first few months



nah the roles work well together

tracker - good
hypno - shit - people know they werent RBed cos thier ability went through or poisoned because the wording is different, no one belives your transporter claim, best thing you can do is make people think theres a doc running round healing people which also makes them think theres an extra killer hiding in the game making them eager to lynch

PB - can only die by lynching with unstoppable defence - smart townies stay home as soon as he is summoned tho and start pushing hard

Coven - slow early game.. PM can get a kill in the first few nights, Medusa has to gaze in order for CL to get a kill, after n2 medusa is useless. CL is OP af n3+ Necro and PM are more support roles than anything else, but coven need it with a psychic in game. Hex master is awesome, if youve ever managed to drop a hex bomb on 7 townies, doctor spawns dont matter after poisoner has the necro, before that, doc is kept busy and away from more important roles

Psychic - not a bad idea, easy enough to fake if you have basic defence, cos its a prime target. Gets the town chatting and playing early game which isnt a bad thing, especially VS a faction that can have a high kpn ratio if they know what theyre doing

crus - killing a visitor without defence, makes evils think about what theyre doing and where the crus would be, does the same for townies which isnt a bad thing

trapper - traps are easily broken, but take time for evils to break em, and time to rebuild em, but that 1 night can make or break a game. TP and LO in one role, easily confirms other TPs and what roles are lurking

ambusher - only kills 1 visitor and the others see the ambusher, so its tricky to choose a target that you know will be visited, but only by 1 person. Usually results in a 1 for 1 trade off majority wise, and with town roles to defend against covens possible high kpn ratio, maf kinda need the boost in the mode.

pirate - not really RNG, but its actually quite chaotic, idk why but people get really salty over being pirated, they arent that salty at escorts and consorts, I guess its the whole knowing that they might die, and it will be their own fault for choosing the option they chose XD

GA - while most people claim GA day 1, protect their target n1 to confirm themselves and assume everyone will leave them alone for the rest of the game, I do not. I wont even protect until n3 unless town are pushing them. I fake claim, in case theyre evil and i can be lynched in their place. As vig, I shoot GA claims, if their target is evil they gain majority faster, as pirate i pirate GAs becuase no TP will be on them, it is fun and doesnt need a rework

Juggy - agree with that, he shouldnt be so rare, most juggys die early game
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