Crime: Batteries, Jaywalkers, Marauders and Speeders

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Crime: Batteries, Jaywalkers, Marauders and Speeders

Postby transportowiec96 » Wed Aug 28, 2019 12:56 pm

Batteries:
Spoiler: This unit is most effective from a distance. The long range allows the Battery to attack short-range units without taking damage. It is defenseless in close combat and cannot move and attack in the same turn. Use this unit to wear down the enemy defense.
Jaywalkers:
Spoiler: The Jaywalker has the longest attack range of all units. It is strong against any unit, but lacks in defense and can only move or attack each turn. It cannot counter-attack units in close range. Defend the Jaywalker and use it from a distance.
Marauders:
Spoiler: This vehicle has high vision and mobility, allowing it to see and move further than other units. The Marauder's attack and defense makes it most effective against Ground Light units. Use the ability to take two actions in one turn to your advantage.
Speeders:
Spoiler: The Speeder is the fastest unit of this race. Its high mobility and special ability allow it to reach areas more quickly and move after attacking the enemy. It is strongest against Ground Light units and has moderate defense.
transportowiec96#4236
Feel free to pm me, I'll try to help you with anything.
Spoiler:
StlnSP wrote:transportertownie96

birdyluv0 wrote:transportwiec96

JammySplodge wrote:transportowie96

JammySplodge wrote:transportwie96

Jordan917222 wrote:transportowic96

birdyluv0 wrote:transportwise96

Blackajack wrote:transportowniec96

Jordan917222 wrote:
Warden name i cant spell and i don't want to be in your sig twice wrote:

eleethacker1337 wrote:transportowniec

Moleland wrote:Transporttowiec96

VucubCaquix wrote:Transport-Townie

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Re: Crime: Batteries, Jaywalkers, Marauders and Speeders

Postby GrumpyGoomba » Wed Aug 28, 2019 2:18 pm

I am confused.
Spoiler: Why did you click this spoiler?
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Re: Crime: Batteries, Jaywalkers, Marauders and Speeders

Postby transportowiec96 » Thu Aug 29, 2019 12:23 am

Because no one battered you, nor you didnt see any jaywalkers, marauders and speeders
transportowiec96#4236
Feel free to pm me, I'll try to help you with anything.
Spoiler:
StlnSP wrote:transportertownie96

birdyluv0 wrote:transportwiec96

JammySplodge wrote:transportowie96

JammySplodge wrote:transportwie96

Jordan917222 wrote:transportowic96

birdyluv0 wrote:transportwise96

Blackajack wrote:transportowniec96

Jordan917222 wrote:
Warden name i cant spell and i don't want to be in your sig twice wrote:

eleethacker1337 wrote:transportowniec

Moleland wrote:Transporttowiec96

VucubCaquix wrote:Transport-Townie

Image

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Re: Crime: Batteries, Jaywalkers, Marauders and Speeders

Postby JaguarJumps » Tue Sep 10, 2019 11:46 am

Is this a role suggestion thread?
Booker T wrote:"Can you dig it? SUCKAAAAAA!!!!"

White Canary wrote:"Yeah? Well, even vigilantes have to pay their bills."

Citizen Steel wrote:"They beat him with the Care Bear Stare."

Moe Syzslak wrote:"They're heading for the old mill!""No we're not!""Let's head to the old mill anyway, get some cider.
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Re: Crime: Batteries, Jaywalkers, Marauders and Speeders

Postby GrumpyGoomba » Tue Sep 10, 2019 1:28 pm

JaguarJumps wrote:Is this a role suggestion thread?

Yeah. The new jaywalker role is just awesome.
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Re: Crime: Batteries, Jaywalkers, Marauders and Speeders

Postby Razbae » Wed Sep 11, 2019 11:29 am

Seems to lack something important.
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Re: Crime: Batteries, Jaywalkers, Marauders and Speeders

Postby woahah » Wed Sep 11, 2019 11:36 am

Razbae wrote:Seems to lack something important.

nahhhhhhhh
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