dota2reporter wrote:this tiebreaker was made to prevent draws lmao
and how does this contribute to the argument of town being op
dota2reporter wrote:this situation is so rare that it's basically pointless to "fix" it
draws only happen when everybody is dead or when 3-4 days without killing have passed
transp has unlimited transports, hence why it wins tiebreakers
get over it
GoldMinerAtHome wrote:dota2reporter wrote:this situation is so rare that it's basically pointless to "fix" it
draws only happen when everybody is dead or when 3-4 days without killing have passed
transp has unlimited transports, hence why it wins tiebreakers
get over it
"transp has unlimited transports, hence why it wins tiebreakers"
Trans has unlimited transports.
Mafia has unlimited lack of button presses.
"draws only happen when everybody is dead or when 3-4 days without killing have passed"
If the game didn't automatically end with my team winning, the other team could have waited out 3-4 days.
"this situation is so rare that it's basically pointless to "fix" it"
If you stood a chance of shitting actual molten lava once every 2 years, would you say that it's pointless to worry about that, because it only happens every once in a while.
dota2reporter wrote:GoldMinerAtHome wrote:dota2reporter wrote:this situation is so rare that it's basically pointless to "fix" it
draws only happen when everybody is dead or when 3-4 days without killing have passed
transp has unlimited transports, hence why it wins tiebreakers
get over it
"transp has unlimited transports, hence why it wins tiebreakers"
Trans has unlimited transports.
Mafia has unlimited lack of button presses.
"draws only happen when everybody is dead or when 3-4 days without killing have passed"
If the game didn't automatically end with my team winning, the other team could have waited out 3-4 days.
"this situation is so rare that it's basically pointless to "fix" it"
If you stood a chance of shitting actual molten lava once every 2 years, would you say that it's pointless to worry about that, because it only happens every once in a while.
1. what i'm saying is that vetVmaf isn't a tiebreaker but a transpVmaf is because transp can go how long they want
2. what
3. that's a terrible comparison lol
you just lost some elo
stuff happens
you're most likely never gonna lose elo from this situation ever again because it's that rare
dota2reporter wrote:the point of making this was to prevent a draw
i don't see what's wrong with it
draws should be prevented and that's exactly what's happening here
if you think transp doesn't deserve the win that's your problem
dota2reporter wrote:godfather wins against transp
transp wins against mafioso
seems fair to me
Brilliand wrote:On a related note, I'd like to see all draws by timeout resolved in favor of town (provided at least one townie is alive). Since the town is the innocent faction an' all, any killer that refrains from killing has basically submitted to the town.
Since this opinion of mine is completely contrary to the opinion in the OP, /nosupport for the OP from me.
dota2reporter wrote:Brilliand wrote:On a related note, I'd like to see all draws by timeout resolved in favor of town (provided at least one townie is alive). Since the town is the innocent faction an' all, any killer that refrains from killing has basically submitted to the town.
Since this opinion of mine is completely contrary to the opinion in the OP, /nosupport for the OP from me.
flavour =/= balance
town has the highest winrate so it makes sense to have the priority as nk>maf>town
kyuss420 wrote:dota2reporter wrote:godfather wins against transp
transp wins against mafioso
seems fair to me
SK wins against GF
plus many more ''draw busting'' scenarios. thats why its called a Tiebreaker. Also no one wants to sit in dead chat for 4 days waiting for a draw.... shoulda targeted that transporter earlier dude
Brilliand wrote:dota2reporter wrote:Brilliand wrote:On a related note, I'd like to see all draws by timeout resolved in favor of town (provided at least one townie is alive). Since the town is the innocent faction an' all, any killer that refrains from killing has basically submitted to the town.
Since this opinion of mine is completely contrary to the opinion in the OP, /nosupport for the OP from me.
flavour =/= balance
town has the highest winrate so it makes sense to have the priority as nk>maf>town
There are always other ways to balance things.
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