General Setup Mechanics:
- This is a fully open setup and contains no bastard or hidden mechanics.
- This game gives little to no feedback. Unless a role explicitly states that it gives feedback, it does not. This means there is no killing confirmation, no confirmation on protection, no role-block notification, etc.
- There are no kill credits.
- Alignment will flip on death.
- The mafia and serial killer may both use their factional kill in addition to their role ability in the same night. The mafia get 1 factional KPN. The serial killer gets one factional KPN.
Factional Mechanics
- This game is 8v3v1. 8 town, 3 mafia, 1 serial killer.
- The following changes have been made to the town, mafia, and neutral faction:
- At the beginning of the game after alignments have been rolled, one town member will randomly have the modifier "Scared Vengeful Samurai" applied to their role card. This change will be made known only to said town member and will not be reflected in the OP along with the list of players and associated roles.
- For those of you who do not know what any of those things mean: 'scared' is a modifier which can apply to a role which means if the role is claimed, softed, hinted at, or in any way shape or form mechanically confirmed due to the town attempting to discover the scared role, the role loses all attributes and is vanillaized.
- Vengeful is a modifier which means the associated role activates on death.
- Samurai is a role that acts like a vigilante however they shoot until they kill a town member.
- So putting all of this together, one town member will be made a scared vengeful samurai, which means that on death they get to go on a killing spree until they hit town. However, if at any point in time (and I will be incredibly strict in this regard) the SVS claims samurai, softs samurai, or the town makes some sort of plan to discover the samurai, the SVS will lose their samurai ability. If you get anywhere close to softing it and I think that even just a single player might interpret what you said as a soft, you will lose the samurai ability, even if that was not your intention. The SVS will not lose their main role, only the SVS. And to clarify, they may talk about their assigned role in full, just not the samurai ability.
- The mafia has a passive factional vengeful bullet. The first mafia that dies will, on death, be able to shoot another player instantly.
- The Serial Killer has an additional action they may take every night including night 0. The Serial Killer will be the only player who can act in night zero and the only action the serial killer may take in night zero is the following action: each night you may select a target; the first time you are hit by a vengeful bullet, you redirect the bullet to your target. Every night except night zero, the serial killer may do alongside their kill action.
Role List:
- Odd-Night Jailkeeper - Ph0ne
- Even-Night Jailkeeper -
RickDaily12-> ChubbyMooshroom9 - 1-shot Passive Bulletproof - FMLSheWas12
- 2-shot Tracker - Chemist
- 2-shot Redirector - Heytheregirl17
- 1-shot Gunsmith - ZoruaLuhansk
- 2-shot Self-Commuter Eragon
- 1-shot Reflector - Dash2
- Copycat (Reverse-Klepto) - 0verkill
- Universal Backup - Wabbit
- 2-shot Poisoner - Ultiix
- JOAT - Kmenx
Role Mechanics:
Spoiler:
Win Conditions:
Town: Spoiler:
Mafia: Spoiler:
Serial Killer: Spoiler: Note: If all players are dead at the conclusion of processing of any given action, the game ends in a draw rather than a loss for all factions.
Graveyard:
xUltiix - Lynched day one - Town
TheWabbit - Killed night one - Town
Eragon - Lynched day two - Town
Kmenx - Killed night two - Town
Chemist - Killed night two - Town
0verk1ll - Killed day three - Town
Dash2 - Lynched day three - Town
Timeline:
End Of Day One/Start of Day Two
End of Day Two/Start of Day Three
ISO's:
ryanyb
Dash2
Wabbit
FMLshewas12
0verki11
Kmenx
Rickdaily12 -> Chubby
Ultiix
Zorua
Eragon
Chemist
Ph0ne
Heytheregirl17