FrenchyTheSphee wrote:Easy support /support. I don't support removing transporter from the Exe's target list, but Mafia needs a way for them or witch to make a trans message
Google wrote:FrenchyTheSphee wrote:Easy support /support. I don't support removing transporter from the Exe's target list, but Mafia needs a way for them or witch to make a trans message
hypno.
Emberguard wrote:It's utterly impossible for executioner to win against Transporter due to them being mod confirmed in the game as town. Please either give mafia a transporter, witch a transporter message or remove it from the executioner target pool
Emberguard wrote:It's utterly impossible for executioner to win against Transporter due to them being mod confirmed in the game as town. Please either give mafia a transporter, witch a transporter message or remove it from the executioner target pool
Brilliand wrote:Emberguard wrote:It's utterly impossible for executioner to win against Transporter due to them being mod confirmed in the game as town. Please either give mafia a transporter, witch a transporter message or remove it from the executioner target pool
Transporter is not mod confirmed. It's confirmed to exist (but only to specific players), and someone needs to claim it.
Hence, it's hard but not impossible to get a Transporter lynched as Executioner. If they happen to transport a jailed person N1, then it's actually fairly easy; if not, you can either claim their fellow mafia are confirming them, or (as a particularly challenging play) CC them, insisting that all the transports they claimed are yours and they're just faking.
Not disputing your suggestion per se, but I wanted to point out that you exaggerated.
Emberguard wrote:@brilliand mod confirming to a couple players is still mod confirming.
kyuss420 wrote:removing the transported message just opens up a whole new can of worms. It nerfs sheriff with everyone they find being able to say '''there must be a transporter in game'' Trans the jailor, and they die... then the doc or BG gets lynched for ''not being on jailor''..... assuming the trans isnt going to out himself early game (unless theres an exe pushing on them)
with the hypno role in coven, the trans is forced to trans 2 people in the same night to confirm themselves (rip town if 2 hypnos spawn) as hypno can only hypno 1 target, thus a trans will that shows them only transing themself, is usually a hypno.
So idk what you want as exe.... make it so that only unconfirmable roles can be your target? Everyone knows NK and NE are harder to win with, and some players like the challenge, while others just want easy wins without having to think around problems... trans as your target? for starters dont side with town. maybe dont even vote, its a risk to kill them as maf becuase they may have transported one of you with them, and even more riskier with less players on the field, so chances are they will have to lynch them at some point (oh no, an NE has to side with mafia to win...who woulda thought??? - maybe claim a role and shed some innocence on the mafia to give them the majority to vote your target)
If maf do happen to kill them, then youre jester and if youve been siding with town, youve just made yourself a maf target and chances are theyll kill you before town even start suspecting you and thinking about lynching you.
tl/dr - learn to exe like a pro. Try something and if it fails, try something else next time. Dont use the same Exe tactic for every role in the game and think it will work. Have a back up plan and think a night or 2 ahead (at least) Scroll for Exe for a week and try different strategies
kyuss420 wrote:point being hiding the ''you were transported to another location'' nerfs the amount of info town receive and is a shit idea.... why not hide the ''you were attacked and healed'' message, ya know, in case Exe's target is doc and healed someone night 1? Why not hide the ''you were RBed'' message, in case Exe target is escort, why not make veteran delete wills, in case exe target is vet?
You arent suggesting an Exe buff, youre suggesting a transporter nerf, and it doesnt really need one. Let alone the nerf it will do for town.....
Theoretically every exe game should pose a different challenge and not just be a ''I hope town is dumb and lynch happy so i can win day 2 without any effort''.
now Ill repeat my first paragraph in my first post (cos you obviosly didnt read it) removing the transported message nerfs sheriff, with everyone they find being able to say '''there must be a transporter in game''. Trans the jailor, and they die... then the doc or BG gets lynched for ''not being on jailor''..... assuming the trans isnt going to out himself early game (unless theres an exe pushing on them). Anyone can now claim transporter and nullify any TI result by saying they transported the accussed person (this will actually cause more town to claim and confirm themselves faster, which will end up worse for executioners with other roles for targets)
Being able to confirm that you were transported, doesnt just confirm the transporter, it confirms what you did on a particular night...what if a tracker visited you when you were transported, then your will looks fake when you are accussed? Or you start lynching people with Hex Masterish claims because sherriff found you sus when you were transported? Or you push the invest who sussed you when you were transported because his will is fake?
kyuss420 wrote:removing the transported message just opens up a whole new can of worms. It nerfs sheriff with everyone they find being able to say '''there must be a transporter in game'' Trans the jailor, and they die... then the doc or BG gets lynched for ''not being on jailor''..... assuming the trans isnt going to out himself early game (unless theres an exe pushing on them)...
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